\func{wxCoord}{DeviceToLogicalXRel}{\param{wxCoord}{ x}}
Convert device X coordinate to relative logical coordinate, using the current
-mapping mode. Use this function for converting a width, for example.
+mapping mode but ignoring the x axis orientation.
+Use this function for converting a width, for example.
\membersection{wxDC::DeviceToLogicalY}\label{wxdcdevicetologicaly}
\func{wxCoord}{DeviceToLogicalYRel}{\param{wxCoord}{ y}}
Convert device Y coordinate to relative logical coordinate, using the current
-mapping mode. Use this function for converting a height, for example.
+mapping mode but ignoring the y axis orientation.
+Use this function for converting a height, for example.
\membersection{wxDC::DrawArc}\label{wxdcdrawarc}
Draws a check mark inside the given rectangle.
+\membersection{wxDC::DrawCircle}\label{wxdcdrawcircle}
+
+\func{void}{DrawCircle}{\param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{wxCoord}{ radius}}
+
+\func{void}{DrawCircle}{\param{const wxPoint\&}{ pt}, \param{wxCoord}{ radius}}
+
+Draws a circle with the given centre and radius.
+
+\wxheading{See also}
+
+\helpref{DrawEllipse}{wxdcdrawellipse}
+
\membersection{wxDC::DrawEllipse}\label{wxdcdrawellipse}
\func{void}{DrawEllipse}{\param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{wxCoord}{ width}, \param{wxCoord}{ height}}
-Draws an ellipse contained in the rectangle with the given top left corner, and with the
-given size. The current pen is used for the outline and the current brush for
-filling the shape.
+\func{void}{DrawEllipse}{\param{const wxPoint\&}{ pt}, \param{const wxSize\&}{ size}}
+
+\func{void}{DrawEllipse}{\param{const wxRect\&}{ rect}}
+
+Draws an ellipse contained in the rectangle specified either with the given top
+left corner and the given size or directly. The current pen is used for the
+outline and the current brush for filling the shape.
+
+\wxheading{See also}
+
+\helpref{DrawCircle}{wxdcdrawcircle}
\membersection{wxDC::DrawEllipticArc}\label{wxdcdrawellipticarc}
\membersection{wxDC::FloodFill}\label{wxdcfloodfill}
-\func{void}{FloodFill}{\param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{const wxColour\&}{ colour}, \param{int}{ style=wxFLOOD\_SURFACE}}
+\func{bool}{FloodFill}{\param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{const wxColour\&}{ colour}, \param{int}{ style=wxFLOOD\_SURFACE}}
Flood fills the device context starting from the given point, using
the {\it current brush colour}, and using a style:
\item wxFLOOD\_BORDER: the area to be flooded is bounded by the given colour.
\end{itemize}
-{\it Note:} this function is available in MS Windows only.
+Returns FALSE if the operation failed.
+
+{\it Note:} The present implementation for non-Windows platforms may fail to find
+colour borders if the pixels do not match the colour exactly. However the
+function will still return TRUE.
\membersection{wxDC::GetBackground}\label{wxdcgetbackground}
\func{wxCoord}{LogicalToDeviceXRel}{\param{wxCoord}{ x}}
Converts logical X coordinate to relative device coordinate, using the current
-mapping mode. Use this for converting a width, for example.
+mapping mode but ignoring the x axis orientation.
+Use this for converting a width, for example.
\membersection{wxDC::LogicalToDeviceY}\label{wxdclogicaltodevicey}
\func{wxCoord}{LogicalToDeviceYRel}{\param{wxCoord}{ y}}
Converts logical Y coordinate to relative device coordinate, using the current
-mapping mode. Use this for converting a height, for example.
+mapping mode but ignoring the y axis orientation.
+Use this for converting a height, for example.
\membersection{wxDC::MaxX}\label{wxdcmaxx}
\helpref{CalcBoundingBox}{wxdccalcboundingbox}
+\membersection{wxDC::SetAxisOrientation}\label{wxdcsetaxisorientation}
+
+\func{void}{SetAxisOrientation}{\param{bool}{ xLeftRight},
+ \param{bool}{ yBottomUp}}
+
+Sets the x and y axis orientation (i.e., the direction from lowest to
+highest values on the axis). The default orientation is the natural
+orientation, e.g. x axis from left to right and y axis from bottom up.
+
+\wxheading{Parameters}
+
+\docparam{xLeftRight}{True to set the x axis orientation to the natural
+left to right orientation, false to invert it.}
+
+\docparam{yBottomUp}{True to set the y axis orientation to the natural
+bottom up orientation, false to invert it.}
+
\membersection{wxDC::SetDeviceOrigin}\label{wxdcsetdeviceorigin}
\func{void}{SetDeviceOrigin}{\param{wxCoord}{ x}, \param{wxCoord}{ y}}
\func{void}{SetClippingRegion}{\param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{wxCoord}{ width}, \param{wxCoord}{ height}}
+\func{void}{SetClippingRegion}{\param{const wxPoint\& }{pt}, \param{const wxSize\& }{sz}}
+
+\func{void}{SetClippingRegion}{\param{const wxRect\&}{ rect}}
+
\func{void}{SetClippingRegion}{\param{const wxRegion\&}{ region}}
-Sets the clipping region for the DC. The clipping region is an area
-to which drawing is restricted. Possible uses for the clipping region are for clipping text
-or for speeding up window redraws when only a known area of the screen is damaged.
+Sets the clipping region for this device context to the intersection of the
+given region described by the parameters of this method and the previously set
+clipping region. You should call
+\helpref{DestroyClippingRegion}{wxdcdestroyclippingregion} if you want to set
+the clipping region exactly to the region specified.
+
+The clipping region is an area to which drawing is restricted. Possible uses
+for the clipping region are for clipping text or for speeding up window redraws
+when only a known area of the screen is damaged.
\wxheading{See also}
\func{void}{SetFont}{\param{const wxFont\& }{font}}
-Sets the current font for the DC.
-
-If the argument is wxNullFont, the current font is selected out of the device
-context, and the original font restored, allowing the current font to
-be destroyed safely.
+Sets the current font for the DC. It must be a valid font, in particular you
+should not pass {\tt wxNullFont} to this method.
See also \helpref{wxFont}{wxfont}.