- /* it's necessary to call ProcessIdle() to update the frames sizes which
- might have been changed (it also will update other things set from
- OnUpdateUI() which is a nice (and desired) side effect) */
- while (wxTheApp->ProcessIdle()) { }
-
-#if 0
- for ( wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
- node;
- node = node->GetNext() )
- {
- wxWindow *win = node->GetData();
- win->OnInternalIdle();
- }
-#endif
-
- if (wxTheApp->m_idleTag)