-UNICODE=0
-lib_unicode_suffix=
-if test "$wxUSE_UNICODE" = "yes"; then
- lib_unicode_suffix=u
- UNICODE=1
-fi
-
-lib_debug_suffix=
-BUILD=release
-if test "$wxUSE_DEBUG_FLAG" = "yes"; then
- lib_debug_suffix=d
- BUILD=debug
-fi
-
-WX_VERSION_TAG=`echo WX${TOOLKIT_DIR}${TOOLKIT_VERSION}${WIDGET_SET}${lib_unicode_suffix}${lib_debug_suffix}_${WX_RELEASE} | tr "[[a-z]]" "[[A-Z]]"`
-
-TOOLCHAIN_NAME="${TOOLKIT_DIR}${TOOLKIT_VERSION}${WIDGET_SET}${lib_unicode_suffix}${lib_debug_suffix}-${WX_RELEASE}"
-TOOLCHAIN_NAME_GL="${TOOLKIT_DIR}${TOOLKIT_VERSION}${WIDGET_SET}${lib_unicode_suffix}${lib_debug_suffix}_gl-${WX_RELEASE}"
-
-if test "$cross_compiling" = "yes"; then
- TOOLCHAIN_NAME="${TOOLCHAIN_NAME}-${host_alias}"
- TOOLCHAIN_NAME_GL="${TOOLCHAIN_NAME_GL}-${host_alias}"
-fi
-
-dnl library link name
-WX_LIBRARY="wx_${TOOLCHAIN_NAME}"
-WX_LIBRARY_GL="wx_${TOOLCHAIN_NAME_GL}"
-WX_LIBRARY_BASENAME="wx_${TOOLKIT_DIR}${TOOLKIT_VERSION}${WIDGET_SET}${lib_unicode_suffix}${lib_debug_suffix}"
-
-dnl the name of the shared library
-WX_LIBRARY_NAME_SHARED="lib${WX_LIBRARY}.${SO_SUFFIX}.${WX_CURRENT}.${WX_REVISION}.${WX_AGE}"
-WX_LIBRARY_NAME_SHARED_GL="lib${WX_LIBRARY_GL}.${SO_SUFFIX}.${WX_CURRENT}.${WX_REVISION}.${WX_AGE}"
-
-dnl the name of the links to the shared library
-WX_LIBRARY_LINK1="lib${WX_LIBRARY}.${SO_SUFFIX}.${WX_CURRENT}"
-WX_LIBRARY_LINK2="lib${WX_LIBRARY}.${SO_SUFFIX}"
-WX_LIBRARY_LINK1_GL="lib${WX_LIBRARY_GL}.${SO_SUFFIX}.${WX_CURRENT}"
-WX_LIBRARY_LINK2_GL="lib${WX_LIBRARY_GL}.${SO_SUFFIX}"
-
-case "${host}" in
- *-*-cygwin* | *-*-mingw32* )
-
- dnl If we are cross compiling we want to use the 'full' unix type name for the
- dnl lib, but for a native install use the windows style naming convention.
- dnl (excepting again that we strip the ELF style version numbers off it).
-
- dnl FIXME: is this GL stuff actually even used for wxMSW? should it be??
-
- if test "$cross_compiling" != "yes" -a "$TOOLKIT_DIR" = "msw"; then
- WX_LIBRARY="wxmsw${WX_MSW_VERSION}${lib_unicode_suffix}${lib_debug_suffix}"
- WX_LIBRARY_GL="wxmsw_gl${WX_MSW_VERSION}${lib_unicode_suffix}${lib_debug_suffix}"
- WX_LIBRARY_NAME_SHARED="${WX_LIBRARY}.${SO_SUFFIX}"
- WX_LIBRARY_NAME_SHARED_GL="${WX_LIBRARY_GL}.${SO_SUFFIX}"
- else
- WX_LIBRARY_NAME_SHARED="lib${WX_LIBRARY}.${SO_SUFFIX}"
- WX_LIBRARY_NAME_SHARED_GL="lib${WX_LIBRARY_GL}.${SO_SUFFIX}"
- fi
- ;;
-
- *-*-darwin* )
- dnl Under Mac OS X, the naming conventions for shared libraries
- dnl are different: the number precedes the suffix.
-
- WX_LIBRARY_NAME_SHARED="lib${WX_LIBRARY}.${WX_CURRENT}.${WX_REVISION}.${WX_AGE}.${SO_SUFFIX}"
- WX_LIBRARY_NAME_SHARED_GL="lib${WX_LIBRARY_GL}.${WX_CURRENT}.${WX_REVISION}.${WX_AGE}.${SO_SUFFIX}"
-
- WX_LIBRARY_LINK1="lib${WX_LIBRARY}.${WX_CURRENT}.${SO_SUFFIX}"
- WX_LIBRARY_LINK2="lib${WX_LIBRARY}.${SO_SUFFIX}"
- WX_LIBRARY_LINK1_GL="lib${WX_LIBRARY_GL}.${WX_CURRENT}.${SO_SUFFIX}"
- WX_LIBRARY_LINK2_GL="lib${WX_LIBRARY_GL}.${SO_SUFFIX}"
-
- dnl Under Mac OS X, we should build real frameworks instead of simple
- dnl dynamic shared libraries (in order to embed the resources)
- if test "$wxUSE_MAC" = 1; then
- dnl base name of the resource file for wxMac must be the same
- dnl as library installation base name (-install_name)
- WX_RESOURCES_MACOSX_ASCII="lib${WX_LIBRARY}.${WX_CURRENT}.r"
- WX_RESOURCES_MACOSX_DATA="lib${WX_LIBRARY}.${WX_CURRENT}.rsrc"
- fi
- ;;
-esac
-
-dnl the name of the static library
-WX_LIBRARY_NAME_STATIC="lib${WX_LIBRARY}.a"
-WX_LIBRARY_NAME_STATIC_GL="lib${WX_LIBRARY_GL}.a"
-
-dnl define which libs wx-config should link.
-WXCONFIG_LIBS="-l${WX_LIBRARY}"
-WXCONFIG_LIBS_STATIC="lib${WX_LIBRARY}.a"
-
-if test "$wxUSE_OPENGL" = "yes"; then
- WXCONFIG_LIBS_GL="-l${WX_LIBRARY_GL} ${OPENGL_LIBS}"
- WXCONFIG_LIBS_STATIC_GL="lib${WX_LIBRARY_GL}.a ${OPENGL_LIBS}"
-fi
-