+
+#if wxUSE_COLOURDLG
+
+#include "wx/colordlg.h"
+
+wxColour wxGetColourFromUser(wxWindow *parent,
+ const wxColour& colInit,
+ const wxString& caption,
+ wxColourData *ptrData)
+{
+ // contains serialized representation of wxColourData used the last time
+ // the dialog was shown: we want to reuse it the next time in order to show
+ // the same custom colours to the user (and we can't just have static
+ // wxColourData itself because it's a GUI object and so should be destroyed
+ // before GUI shutdown and doing it during static cleanup is too late)
+ static wxString s_strColourData;
+
+ wxColourData data;
+ if ( !ptrData )
+ {
+ ptrData = &data;
+ if ( !s_strColourData.empty() )
+ {
+ if ( !data.FromString(s_strColourData) )
+ {
+ wxFAIL_MSG( "bug in wxColourData::FromString()?" );
+ }
+
+#ifdef __WXMSW__
+ // we don't get back the "choose full" flag value from the native
+ // dialog and so we can't preserve it between runs, so we decide to
+ // always use it as it seems better than not using it (user can
+ // just ignore the extra controls in the dialog but having to click
+ // a button each time to show them would be very annoying
+ data.SetChooseFull(true);
+#endif // __WXMSW__
+ }
+ }
+
+ if ( colInit.IsOk() )
+ {
+ ptrData->SetColour(colInit);
+ }
+
+ wxColour colRet;
+ wxColourDialog dialog(parent, ptrData);
+ if (!caption.empty())
+ dialog.SetTitle(caption);
+ if ( dialog.ShowModal() == wxID_OK )
+ {
+ *ptrData = dialog.GetColourData();
+ colRet = ptrData->GetColour();
+ s_strColourData = ptrData->ToString();
+ }
+ //else: leave colRet invalid
+
+ return colRet;
+}
+
+#endif // wxUSE_COLOURDLG