with \helpref{wxWindow::SetExtraStyle}{wxwindowsetextrastyle} between the two
calls.
-\func{}{wxWizard}{\param{wxWindow* }{parent}, \param{int }{id = -1}, \param{const wxString\& }{title = wxEmptyString}, \param{const wxBitmap\& }{bitmap = wxNullBitmap}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{long }{style = wxDEFAULT_DIALOG_STYLE}}
+\func{}{wxWizard}{\param{wxWindow* }{parent}, \param{int }{id = -1}, \param{const wxString\& }{title = wxEmptyString}, \param{const wxBitmap\& }{bitmap = wxNullBitmap}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{long }{style = wxDEFAULT\_DIALOG\_STYLE}}
Constructor which really creates the wizard -- if you use this constructor, you
shouldn't call \helpref{Create}{wxwizardcreate}.
\membersection{wxWizard::Create}\label{wxwizardcreate}
-\func{bool}{Create}{\param{wxWindow* }{parent}, \param{int }{id = -1}, \param{const wxString\& }{title = wxEmptyString}, \param{const wxBitmap\& }{bitmap = wxNullBitmap}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{long }{style = wxDEFAULT_DIALOG_STYLE}}
+\func{bool}{Create}{\param{wxWindow* }{parent}, \param{int }{id = -1}, \param{const wxString\& }{title = wxEmptyString}, \param{const wxBitmap\& }{bitmap = wxNullBitmap}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{long }{style = wxDEFAULT\_DIALOG\_STYLE}}
Creates the wizard dialog. Must be called if the default constructor had been
used to create the object.