#ifndef _WX_SPINBUTT_H_
#define _WX_SPINBUTT_H_
-#ifdef __GNUG__
- #pragma interface "spinbutt.h"
-#endif
-
#include "wx/control.h"
#include "wx/event.h"
+#if wxUSE_SPINBTN
+
class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase
{
public:
wxSpinButton() { }
wxSpinButton(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
virtual ~wxSpinButton();
bool Create(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
WXWORD pos, WXHWND control);
// a wxSpinButton can't do anything useful with focus, only wxSpinCtrl can
- virtual bool AcceptsFocus() const { return FALSE; }
+ virtual bool AcceptsFocus() const { return false; }
+
+ // returns true if the platform should explicitly apply a theme border
+ virtual bool CanApplyThemeBorder() const { return false; }
protected:
virtual wxSize DoGetBestSize() const;
+ // ensure that the control displays a value in the current range
+ virtual void NormalizeValue();
+
private:
- DECLARE_DYNAMIC_CLASS(wxSpinButton)
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxSpinButton)
};
-#endif
- // _WX_SPINBUTT_H_
+#endif // wxUSE_SPINBTN
+
+#endif // _WX_SPINBUTT_H_