// forward declarations
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxCaret;
-class WXDLLEXPORT wxControl;
-class WXDLLEXPORT wxCursor;
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxDropTarget;
-class WXDLLEXPORT wxItemResource;
-class WXDLLEXPORT wxLayoutConstraints;
-class WXDLLEXPORT wxResourceTable;
-class WXDLLEXPORT wxSizer;
-class WXDLLEXPORT wxToolTip;
-class WXDLLEXPORT wxWindowBase;
-class WXDLLEXPORT wxWindow;
-class WXDLLEXPORT wxScrollHelper;
+class WXDLLIMPEXP_FWD_CORE wxCaret;
+class WXDLLIMPEXP_FWD_CORE wxControl;
+class WXDLLIMPEXP_FWD_CORE wxCursor;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxDropTarget;
+class WXDLLIMPEXP_FWD_CORE wxLayoutConstraints;
+class WXDLLIMPEXP_FWD_CORE wxSizer;
+class WXDLLIMPEXP_FWD_CORE wxToolTip;
+class WXDLLIMPEXP_FWD_CORE wxWindowBase;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxScrollHelper;
#if wxUSE_ACCESSIBILITY
-class WXDLLEXPORT wxAccessible;
+class WXDLLIMPEXP_FWD_CORE wxAccessible;
#endif
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// struct containing all the visual attributes of a control
-struct WXDLLEXPORT wxVisualAttributes
+struct WXDLLIMPEXP_CORE wxVisualAttributes
{
// the font used for control label/text inside it
wxFont font;
#define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
#endif
+// valid values for Show/HideWithEffect()
+enum wxShowEffect
+{
+ wxSHOW_EFFECT_NONE,
+ wxSHOW_EFFECT_ROLL_TO_LEFT,
+ wxSHOW_EFFECT_ROLL_TO_RIGHT,
+ wxSHOW_EFFECT_ROLL_TO_TOP,
+ wxSHOW_EFFECT_ROLL_TO_BOTTOM,
+ wxSHOW_EFFECT_SLIDE_TO_LEFT,
+ wxSHOW_EFFECT_SLIDE_TO_RIGHT,
+ wxSHOW_EFFECT_SLIDE_TO_TOP,
+ wxSHOW_EFFECT_SLIDE_TO_BOTTOM,
+ wxSHOW_EFFECT_BLEND,
+ wxSHOW_EFFECT_EXPAND,
+ wxSHOW_EFFECT_MAX
+};
+
+// flags for SendSizeEvent()
+enum
+{
+ wxSEND_EVENT_POST = 1
+};
+
// ----------------------------------------------------------------------------
// (pseudo)template list classes
// ----------------------------------------------------------------------------
-WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
+WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLIMPEXP_CORE);
// ----------------------------------------------------------------------------
// global variables
// ----------------------------------------------------------------------------
-extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
-extern WXDLLIMPEXP_DATA_CORE(wxList) wxPendingDelete;
+extern WXDLLIMPEXP_DATA_CORE(wxWindowList) wxTopLevelWindows;
+
+// declared here for compatibility only, main declaration is in wx/app.h
+extern WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
// ----------------------------------------------------------------------------
// wxWindowBase is the base class for all GUI controls/widgets, this is the public
// temporarily switches event handlers).
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxWindowBase : public wxEvtHandler
+class WXDLLIMPEXP_CORE wxWindowBase : public wxEvtHandler
{
public:
// creating the window
// Create()
wxWindowBase() ;
- // pseudo ctor (can't be virtual, called from ctor)
- bool CreateBase(wxWindowBase *parent,
- wxWindowID winid,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxPanelNameStr);
-
virtual ~wxWindowBase();
// deleting the window
bool DestroyChildren();
// is the window being deleted?
- bool IsBeingDeleted() const { return m_isBeingDeleted; }
+ bool IsBeingDeleted() const;
// window attributes
// -----------------
wxWindowVariant GetWindowVariant() const { return m_windowVariant; }
- // window id uniquely identifies the window among its siblings unless
- // it is wxID_ANY which means "don't care"
- void SetId( wxWindowID winid ) { m_windowId = winid; }
- wxWindowID GetId() const { return m_windowId; }
-
// get or change the layout direction (LTR or RTL) for this window,
// wxLayout_Default is returned if layout direction is not supported
virtual wxLayoutDirection GetLayoutDirection() const
wxCoord width,
wxCoord widthTotal) const;
- // generate a control id for the controls which were not given one by
- // user
- static int NewControlId() { return --ms_lastControlId; }
- // get the id of the control following the one with the given
- // (autogenerated) id
- static int NextControlId(int winid) { return winid - 1; }
- // get the id of the control preceding the one with the given
- // (autogenerated) id
- static int PrevControlId(int winid) { return winid + 1; }
+
+ // window id uniquely identifies the window among its siblings unless
+ // it is wxID_ANY which means "don't care"
+ void SetId( wxWindowID winid ) { m_windowId = winid; }
+ wxWindowID GetId() const { return m_windowId; }
+
+ // generate a unique id (or count of them consecutively), returns a
+ // valid id in the auto-id range or wxID_NONE if failed. If using
+ // autoid management, it will mark the id as reserved until it is
+ // used (by assigning it to a wxWindowIDRef) or unreserved.
+ static wxWindowID NewControlId(int count = 1)
+ {
+ return wxIdManager::ReserveId(count);
+ }
+
+ // If an ID generated from NewControlId is not assigned to a wxWindowIDRef,
+ // it must be unreserved
+ static void UnreserveControlId(wxWindowID id, int count = 1)
+ {
+ wxIdManager::UnreserveId(id, count);
+ }
+
// moving/resizing
// ---------------
return wxRect(GetClientAreaOrigin(), GetClientSize());
}
+ // client<->window size conversion
+ virtual wxSize ClientToWindowSize(const wxSize& size) const;
+ virtual wxSize WindowToClientSize(const wxSize& size) const;
+
// get the size best suited for the window (in fact, minimal
// acceptable size using which it will still look "nice" in
// most situations)
- wxSize GetBestSize() const
- {
- if (m_bestSizeCache.IsFullySpecified())
- return m_bestSizeCache;
- return DoGetBestSize();
- }
+ wxSize GetBestSize() const;
+
void GetBestSize(int *w, int *h) const
{
wxSize s = GetBestSize();
// This function will merge the window's best size into the window's
// minimum size, giving priority to the min size components, and
// returns the results.
- wxSize GetEffectiveMinSize() const;
+ virtual wxSize GetEffectiveMinSize() const;
wxDEPRECATED( wxSize GetBestFittingSize() const ); // replaced by GetEffectiveMinSize
wxDEPRECATED( wxSize GetAdjustedMinSize() const ); // replaced by GetEffectiveMinSize
void Centre(int dir = wxBOTH) { DoCentre(dir); }
void Center(int dir = wxBOTH) { DoCentre(dir); }
- // centre with respect to the the parent window
+ // centre with respect to the parent window
void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
const wxSize& incSize=wxDefaultSize)
{ DoSetSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y, incSize.x, incSize.y); }
- virtual void DoSetSizeHints( int minW, int minH,
- int maxW, int maxH,
- int incW, int incH );
- // Methods for setting virtual size hints
- // FIXME: What are virtual size hints?
-
- virtual void SetVirtualSizeHints( int minW, int minH,
- int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
- void SetVirtualSizeHints( const wxSize& minSize,
- const wxSize& maxSize=wxDefaultSize)
- {
- SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
- }
+#if WXWIN_COMPATIBILITY_2_8
+ // these are useless and do nothing since wxWidgets 2.9
+ wxDEPRECATED( virtual void SetVirtualSizeHints( int minW, int minH,
+ int maxW = wxDefaultCoord, int maxH = wxDefaultCoord ) );
+ wxDEPRECATED( void SetVirtualSizeHints( const wxSize& minSize,
+ const wxSize& maxSize=wxDefaultSize) );
+#endif // WXWIN_COMPATIBILITY_2_8
// Call these to override what GetBestSize() returns. This
- // method is only virtual because it is overriden in wxTLW
+ // method is only virtual because it is overridden in wxTLW
// as a different API for SetSizeHints().
- virtual void SetMinSize(const wxSize& minSize) { m_minWidth = minSize.x; m_minHeight = minSize.y; }
- virtual void SetMaxSize(const wxSize& maxSize) { m_maxWidth = maxSize.x; m_maxHeight = maxSize.y; }
+ virtual void SetMinSize(const wxSize& minSize);
+ virtual void SetMaxSize(const wxSize& maxSize);
+
+ // Like Set*Size, but for client, not window, size
+ virtual void SetMinClientSize(const wxSize& size)
+ { SetMinSize(ClientToWindowSize(size)); }
+ virtual void SetMaxClientSize(const wxSize& size)
+ { SetMaxSize(ClientToWindowSize(size)); }
// Override these methods to impose restrictions on min/max size.
// The easier way is to call SetMinSize() and SetMaxSize() which
virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
+ // Like Get*Size, but for client, not window, size
+ virtual wxSize GetMinClientSize() const
+ { return WindowToClientSize(GetMinSize()); }
+ virtual wxSize GetMaxClientSize() const
+ { return WindowToClientSize(GetMaxSize()); }
+
// Get the min and max values one by one
int GetMinWidth() const { return GetMinSize().x; }
int GetMinHeight() const { return GetMinSize().y; }
// windows this is just the client area of the window, but for
// some like scrolled windows it is more or less independent of
// the screen window size. You may override the DoXXXVirtual
- // methods below for classes where that is is the case.
+ // methods below for classes where that is the case.
void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
// components of the result respectively
virtual wxSize GetWindowBorderSize() const;
+ // wxSizer and friends use this to give a chance to a component to recalc
+ // its min size once one of the final size components is known. Override
+ // this function when that is useful (such as for wxStaticText which can
+ // stretch over several lines). Parameter availableOtherDir
+ // tells the item how much more space there is available in the opposite
+ // direction (-1 if unknown).
+ virtual bool
+ InformFirstDirection(int direction, int size, int availableOtherDir);
+
+ // sends a size event to the window using its current size -- this has an
+ // effect of refreshing the window layout
+ //
+ // by default the event is sent, i.e. processed immediately, but if flags
+ // value includes wxSEND_EVENT_POST then it's posted, i.e. only schedule
+ // for later processing
+ virtual void SendSizeEvent(int flags = 0);
+
+ // this is a safe wrapper for GetParent()->SendSizeEvent(): it checks that
+ // we have a parent window and it's not in process of being deleted
+ //
+ // this is used by controls such as tool/status bars changes to which must
+ // also result in parent re-layout
+ void SendSizeEventToParent(int flags = 0);
+
+ // this is a more readable synonym for SendSizeEvent(wxSEND_EVENT_POST)
+ void PostSizeEvent() { SendSizeEvent(wxSEND_EVENT_POST); }
+
+ // this is the same as SendSizeEventToParent() but using PostSizeEvent()
+ void PostSizeEventToParent() { SendSizeEventToParent(wxSEND_EVENT_POST); }
+
// window state
// ------------
virtual bool Show( bool show = true );
bool Hide() { return Show(false); }
+ // show or hide the window with a special effect, not implemented on
+ // most platforms (where it is the same as Show()/Hide() respectively)
+ //
+ // timeout specifies how long the animation should take, in ms, the
+ // default value of 0 means to use the default (system-dependent) value
+ virtual bool ShowWithEffect(wxShowEffect WXUNUSED(effect),
+ unsigned WXUNUSED(timeout) = 0)
+ {
+ return Show();
+ }
+
+ virtual bool HideWithEffect(wxShowEffect WXUNUSED(effect),
+ unsigned WXUNUSED(timeout) = 0)
+ {
+ return Hide();
+ }
+
// returns true if window was enabled/disabled, false if nothing done
virtual bool Enable( bool enable = true );
bool Disable() { return Enable(false); }
virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
virtual long GetWindowStyleFlag() const { return m_windowStyle; }
- // just some (somewhat shorter) synonims
+ // just some (somewhat shorter) synonyms
void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
long GetWindowStyle() const { return GetWindowStyleFlag(); }
static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
+ // return true if the window has focus (handles composite windows
+ // correctly - returns true if GetMainWindowOfCompositeControl()
+ // has focus)
+ virtual bool HasFocus() const;
+
// can this window have focus in principle?
//
// the difference between AcceptsFocus[FromKeyboard]() and CanAcceptFocus
// this class clients and take into account the current window state
virtual bool AcceptsFocus() const { return true; }
- // can this window have focus right now?
- bool CanAcceptFocus() const { return AcceptsFocus() && IsShown() && IsEnabled(); }
+ // can this window or one of its children accept focus?
+ //
+ // usually it's the same as AcceptsFocus() but is overridden for
+ // container windows
+ virtual bool AcceptsFocusRecursively() const { return AcceptsFocus(); }
// can this window be given focus by keyboard navigation? if not, the
// only way to give it focus (provided it accepts it at all) is to
// click it
virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
+
+ // this is mostly a helper for the various functions using it below
+ bool CanBeFocused() const { return IsShown() && IsEnabled(); }
+
+ // can this window itself have focus?
+ bool IsFocusable() const { return AcceptsFocus() && CanBeFocused(); }
+
+ // can this window have focus right now?
+ //
+ // if this method returns true, it means that calling SetFocus() will
+ // put focus either to this window or one of its children, if you need
+ // to know whether this window accepts focus itself, use IsFocusable()
+ bool CanAcceptFocus() const
+ { return AcceptsFocusRecursively() && CanBeFocused(); }
+
// can this window be assigned focus from keyboard right now?
bool CanAcceptFocusFromKeyboard() const
- { return AcceptsFocusFromKeyboard() && CanAcceptFocus(); }
+ { return AcceptsFocusFromKeyboard() && CanBeFocused(); }
// call this when the return value of AcceptsFocus() changes
virtual void SetCanFocus(bool WXUNUSED(canFocus)) { }
bool Navigate(int flags = wxNavigationKeyEvent::IsForward)
{ return m_parent && ((wxWindowBase *)m_parent)->DoNavigateIn(flags); }
+ // this function will generate the appropriate call to Navigate() if the
+ // key event is one normally used for keyboard navigation and return true
+ // in this case
+ bool HandleAsNavigationKey(const wxKeyEvent& event);
+
// move this window just before/after the specified one in tab order
// (the other window must be our sibling!)
void MoveBeforeInTabOrder(wxWindow *win)
- { DoMoveInTabOrder(win, MoveBefore); }
+ { DoMoveInTabOrder(win, OrderBefore); }
void MoveAfterInTabOrder(wxWindow *win)
- { DoMoveInTabOrder(win, MoveAfter); }
+ { DoMoveInTabOrder(win, OrderAfter); }
// parent/children relations
// needed just for extended runtime
const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
+ // get the window before/after this one in the parents children list,
+ // returns NULL if this is the first/last window
+ wxWindow *GetPrevSibling() const { return DoGetSibling(OrderBefore); }
+ wxWindow *GetNextSibling() const { return DoGetSibling(OrderAfter); }
+
// get the parent or the parent of the parent
wxWindow *GetParent() const { return m_parent; }
inline wxWindow *GetGrandParent() const;
// replace the event handler (allows to completely subclass the
// window)
- void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
+ void SetEventHandler( wxEvtHandler *handler );
// push/pop event handler: allows to chain a custom event handler to
// alreasy existing ones
// be there)
bool RemoveEventHandler(wxEvtHandler *handler);
+ // Process an event by calling GetEventHandler()->ProcessEvent(): this
+ // is a straightforward replacement for ProcessEvent() itself which
+ // shouldn't be used directly with windows as it doesn't take into
+ // account any event handlers associated with the window
+ bool ProcessWindowEvent(wxEvent& event)
+ { return GetEventHandler()->ProcessEvent(event); }
+
+ // Call GetEventHandler()->ProcessEventLocally(): this should be used
+ // instead of calling ProcessEventLocally() directly on the window
+ // itself as this wouldn't take any pushed event handlers into account
+ // correctly
+ bool ProcessWindowEventLocally(wxEvent& event)
+ { return GetEventHandler()->ProcessEventLocally(event); }
+
+ // Process an event by calling GetEventHandler()->ProcessEvent() and
+ // handling any exceptions thrown by event handlers. It's mostly useful
+ // when processing wx events when called from C code (e.g. in GTK+
+ // callback) when the exception wouldn't correctly propagate to
+ // wxEventLoop.
+ bool HandleWindowEvent(wxEvent& event) const;
+
+ // disable wxEvtHandler double-linked list mechanism:
+ virtual void SetNextHandler(wxEvtHandler *handler);
+ virtual void SetPreviousHandler(wxEvtHandler *handler);
+
+
+ // Watcom doesn't allow reducing access with using access declaration, see
+ // #10749
+#ifndef __WATCOMC__
+protected:
+
+ // NOTE: we change the access specifier of the following wxEvtHandler functions
+ // so that the user won't be able to call them directly.
+ // Calling wxWindow::ProcessEvent in fact only works when there are NO
+ // event handlers pushed on the window.
+ // To ensure correct operation, instead of wxWindow::ProcessEvent
+ // you must always call wxWindow::GetEventHandler()->ProcessEvent()
+ // or HandleWindowEvent().
+ // The same holds for all other wxEvtHandler functions.
+
+ using wxEvtHandler::ProcessEvent;
+ using wxEvtHandler::ProcessEventLocally;
+#if wxUSE_THREADS
+ using wxEvtHandler::ProcessThreadEvent;
+#endif
+ using wxEvtHandler::SafelyProcessEvent;
+ using wxEvtHandler::ProcessPendingEvents;
+ using wxEvtHandler::AddPendingEvent;
+ using wxEvtHandler::QueueEvent;
+#endif // __WATCOMC__
+
+public:
+
// validators
// ----------
// dialog units translations
// -------------------------
- wxPoint ConvertPixelsToDialog( const wxPoint& pt );
- wxPoint ConvertDialogToPixels( const wxPoint& pt );
- wxSize ConvertPixelsToDialog( const wxSize& sz )
+ wxPoint ConvertPixelsToDialog( const wxPoint& pt ) const;
+ wxPoint ConvertDialogToPixels( const wxPoint& pt ) const;
+ wxSize ConvertPixelsToDialog( const wxSize& sz ) const
{
wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
return wxSize(pt.x, pt.y);
}
- wxSize ConvertDialogToPixels( const wxSize& sz )
+ wxSize ConvertDialogToPixels( const wxSize& sz ) const
{
wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
virtual void ClearBackground();
// freeze the window: don't redraw it until it is thawed
- virtual void Freeze() { }
+ void Freeze();
// thaw the window: redraw it after it had been frozen
- virtual void Thaw() { }
+ void Thaw();
// return true if window had been frozen and not unthawed yet
- virtual bool IsFrozen() const { return false; }
+ bool IsFrozen() const { return m_freezeCount != 0; }
// adjust DC for drawing on this window
virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
wxColour GetForegroundColour() const;
// Set/get the background style.
- // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
- virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
- virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
+ virtual bool SetBackgroundStyle(wxBackgroundStyle style)
+ { m_backgroundStyle = style; return true; }
+ wxBackgroundStyle GetBackgroundStyle() const
+ { return m_backgroundStyle; }
// returns true if the control has "transparent" areas such as a
// wxStaticText and wxCheckBox and the background should be adapted
// get the width/height/... of the text using current or specified
// font
- virtual void GetTextExtent(const wxString& string,
- int *x, int *y,
- int *descent = (int *) NULL,
- int *externalLeading = (int *) NULL,
- const wxFont *theFont = (const wxFont *) NULL)
- const = 0;
+ void GetTextExtent(const wxString& string,
+ int *x, int *y,
+ int *descent = NULL,
+ int *externalLeading = NULL,
+ const wxFont *font = NULL) const
+ {
+ DoGetTextExtent(string, x, y, descent, externalLeading, font);
+ }
wxSize GetTextExtent(const wxString& string) const
{
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
#if wxUSE_MENUS
+ // show popup menu at the given position, generate events for the items
+ // selected in it
bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
- { return DoPopupMenu(menu, pos.x, pos.y); }
- bool PopupMenu(wxMenu *menu, int x, int y)
- { return DoPopupMenu(menu, x, y); }
+ { return PopupMenu(menu, pos.x, pos.y); }
+ bool PopupMenu(wxMenu *menu, int x, int y);
+
+ // simply return the id of the selected item or wxID_NONE without
+ // generating any events
+ int GetPopupMenuSelectionFromUser(wxMenu& menu,
+ const wxPoint& pos = wxDefaultPosition)
+ { return DoGetPopupMenuSelectionFromUser(menu, pos.x, pos.y); }
+ int GetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y)
+ { return DoGetPopupMenuSelectionFromUser(menu, x, y); }
#endif // wxUSE_MENUS
// override this method to return true for controls having multiple pages
// scrollbars
// ----------
- // does the window have the scrollbar for this orientation?
- bool HasScrollbar(int orient) const
+ // can the window have the scrollbar in this orientation?
+ bool CanScroll(int orient) const
{
return (m_windowStyle &
(orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
}
+ // does the window have the scrollbar in this orientation?
+ bool HasScrollbar(int orient) const;
+
// configure the window scrollbars
virtual void SetScrollbar( int orient,
int pos,
// scroll window to the specified position
virtual void ScrollWindow( int dx, int dy,
- const wxRect* rect = (wxRect *) NULL ) = 0;
+ const wxRect* rect = NULL ) = 0;
// scrolls window by line/page: note that not all controls support this
//
bool PageUp() { return ScrollPages(-1); }
bool PageDown() { return ScrollPages(1); }
+ // call this to always show one or both scrollbars, even if the window
+ // is big enough to not require them
+ virtual void AlwaysShowScrollbars(bool WXUNUSED(horz) = true,
+ bool WXUNUSED(vert) = true)
+ {
+ }
+
+ // return true if AlwaysShowScrollbars() had been called before for the
+ // corresponding orientation
+ virtual bool IsScrollbarAlwaysShown(int WXUNUSED(orient)) const
+ {
+ return false;
+ }
+
// context-sensitive help
// ----------------------
#if wxUSE_HELP
// associate this help text with this window
void SetHelpText(const wxString& text);
- // associate this help text with all windows with the same id as this
- // one
- void SetHelpTextForId(const wxString& text);
+
+#if WXWIN_COMPATIBILITY_2_8
+ // Associate this help text with all windows with the same id as this one.
+ // Don't use this, do wxHelpProvider::Get()->AddHelp(id, text);
+ wxDEPRECATED( void SetHelpTextForId(const wxString& text) );
+#endif // WXWIN_COMPATIBILITY_2_8
+
// get the help string associated with the given position in this window
//
// notice that pt may be invalid if event origin is keyboard or unknown
#if wxUSE_TOOLTIPS
// the easiest way to set a tooltip for a window is to use this method
void SetToolTip( const wxString &tip );
- // attach a tooltip to the window
+ // attach a tooltip to the window, pointer can be NULL to remove
+ // existing tooltip
void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
+ // more readable synonym for SetToolTip(NULL)
+ void UnsetToolTip() { SetToolTip(NULL); }
// get the associated tooltip or NULL if none
wxToolTip* GetToolTip() const { return m_tooltip; }
- wxString GetToolTipText() const ;
-#else
+ wxString GetToolTipText() const;
+#else // !wxUSE_TOOLTIPS
// make it much easier to compile apps in an environment
// that doesn't support tooltips, such as PocketPC
- inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
-#endif // wxUSE_TOOLTIPS
+ void SetToolTip(const wxString & WXUNUSED(tip)) { }
+ void UnsetToolTip() { }
+#endif // wxUSE_TOOLTIPS/!wxUSE_TOOLTIPS
// drag and drop
// -------------
// NULL; it's owned by the window and will be deleted by it)
virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
+
+ // Accept files for dragging
+ virtual void DragAcceptFiles(bool accept)
+#ifdef __WXMSW__
+ // it does have common implementation but not for MSW which has its own
+ // native version of it
+ = 0
+#endif // __WXMSW__
+ ;
+
#endif // wxUSE_DRAG_AND_DROP
// constraints and sizers
// virtual function for implementing internal idle
// behaviour
- virtual void OnInternalIdle() {}
+ virtual void OnInternalIdle();
- // call internal idle recursively
-// void ProcessInternalIdle() ;
+ // Send idle event to window and all subwindows
+ // Returns true if more idle time is requested.
+ virtual bool SendIdleEvents(wxIdleEvent& event);
// get the handle of the window for the underlying window system: this
// is only used for wxWin itself or for user code which wants to call
// area (normal windows can't, but e.g. menubar or statusbar can):
virtual bool CanBeOutsideClientArea() const { return false; }
+ // returns true if the platform should explicitly apply a theme border. Currently
+ // used only by Windows
+ virtual bool CanApplyThemeBorder() const { return true; }
+
+ // returns the main window of composite control; this is the window
+ // that FindFocus returns if the focus is in one of composite control's
+ // windows
+ virtual wxWindow *GetMainWindowOfCompositeControl()
+ { return (wxWindow*)this; }
+
+ // If this function returns true, keyboard navigation events shouldn't
+ // escape from it. A typical example of such "navigation domain" is a top
+ // level window because pressing TAB in one of them must not transfer focus
+ // to a different top level window. But it's not limited to them, e.g. MDI
+ // children frames are not top level windows (and their IsTopLevel()
+ // returns false) but still are self-contained navigation domains as well.
+ virtual bool IsTopNavigationDomain() const { return false; }
+
+
protected:
+ // helper for the derived class Create() methods: the first overload, with
+ // validator parameter, should be used for child windows while the second
+ // one is used for top level ones
+ bool CreateBase(wxWindowBase *parent,
+ wxWindowID winid,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxPanelNameStr);
+
+ bool CreateBase(wxWindowBase *parent,
+ wxWindowID winid,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name);
+
// event handling specific to wxWindow
- virtual bool TryValidator(wxEvent& event);
- virtual bool TryParent(wxEvent& event);
+ virtual bool TryBefore(wxEvent& event);
+ virtual bool TryAfter(wxEvent& event);
- // common part of MoveBefore/AfterInTabOrder()
- enum MoveKind
+ enum WindowOrder
{
- MoveBefore, // insert before the given window
- MoveAfter // insert after the given window
+ OrderBefore, // insert before the given window
+ OrderAfter // insert after the given window
};
- virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
+
+ // common part of GetPrev/NextSibling()
+ wxWindow *DoGetSibling(WindowOrder order) const;
+
+ // common part of MoveBefore/AfterInTabOrder()
+ virtual void DoMoveInTabOrder(wxWindow *win, WindowOrder move);
// implementation of Navigate() and NavigateIn()
virtual bool DoNavigateIn(int flags);
-
#if wxUSE_CONSTRAINTS
// satisfy the constraints for the windows but don't set the window sizes
void SatisfyConstraints();
#endif // wxUSE_CONSTRAINTS
- // Send the wxWindowDestroyEvent
+ // Send the wxWindowDestroyEvent if not done yet and sets m_isBeingDeleted
+ // to true
void SendDestroyEvent();
- // returns the main window of composite control; this is the window
- // that FindFocus returns if the focus is in one of composite control's
- // windows
- virtual wxWindow *GetMainWindowOfCompositeControl()
- { return (wxWindow*)this; }
-
// this method should be implemented to use operating system specific code
// to really enable/disable the widget, it will only be called when we
// really need to enable/disable window and so no additional checks on the
// the window id - a number which uniquely identifies a window among
// its siblings unless it is wxID_ANY
- wxWindowID m_windowId;
+ wxWindowIDRef m_windowId;
// the parent window of this window (or NULL) and the list of the children
// of this window
wxScrollHelper *m_scrollHelper;
- int m_minVirtualWidth; // VirtualSizeHints
- int m_minVirtualHeight;
- int m_maxVirtualWidth;
- int m_maxVirtualHeight;
-
wxWindowVariant m_windowVariant ;
// override this to change the default (i.e. used when no style is
// specified) border for the window class
virtual wxBorder GetDefaultBorder() const;
+ // this allows you to implement standard control borders without
+ // repeating the code in different classes that are not derived from
+ // wxControl
+ virtual wxBorder GetDefaultBorderForControl() const { return wxBORDER_THEME; }
+
// Get the default size for the new window if no explicit size given. TLWs
// have their own default size so this is just for non top-level windows.
static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
// overloaded Something()s in terms of DoSomething() which will be the
// only one to be virtual.
+ // text extent
+ virtual void DoGetTextExtent(const wxString& string,
+ int *x, int *y,
+ int *descent = NULL,
+ int *externalLeading = NULL,
+ const wxFont *font = NULL) const = 0;
+
// coordinates translation
virtual void DoClientToScreen( int *x, int *y ) const = 0;
virtual void DoScreenToClient( int *x, int *y ) const = 0;
// same size as it would have after a call to Fit()
virtual wxSize DoGetBestSize() const;
- // called from DoGetBestSize() to convert best virtual size (returned by
- // the window sizer) to the best size for the window itself; this is
- // overridden at wxScrolledWindow level to clump down virtual size to real
- virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const
- {
- return size;
- }
+ // this method can be overridden instead of DoGetBestSize() if it computes
+ // the best size of the client area of the window only, excluding borders
+ // (GetBorderSize() will be used to add them)
+ virtual wxSize DoGetBestClientSize() const { return wxDefaultSize; }
- // this is the virtual function to be overriden in any derived class which
+ // this is the virtual function to be overridden in any derived class which
// wants to change how SetSize() or Move() works - it is called by all
// versions of these functions in the base class
virtual void DoSetSize(int x, int y,
// same as DoSetSize() for the client size
virtual void DoSetClientSize(int width, int height) = 0;
+ virtual void DoSetSizeHints( int minW, int minH,
+ int maxW, int maxH,
+ int incW, int incH );
+
+ // return the total size of the window borders, i.e. the sum of the widths
+ // of the left and the right border in the x component of the returned size
+ // and the sum of the heights of the top and bottom borders in the y one
+ //
+ // NB: this is currently only implemented properly for wxMSW, wxGTK and
+ // wxUniv and doesn't behave correctly in the presence of scrollbars in
+ // the other ports
+ virtual wxSize DoGetBorderSize() const;
+
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just
// reposition this window except for composite controls which will want to
// implements the window variants
virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
+
+ // really freeze/thaw the window (should have port-specific implementation)
+ virtual void DoFreeze() { }
+ virtual void DoThaw() { }
+
+
// Must be called when mouse capture is lost to send
// wxMouseCaptureLostEvent to windows on capture stack.
static void NotifyCaptureLost();
// enabled/disabled
void NotifyWindowOnEnableChange(bool enabled);
+#if wxUSE_MENUS
+ // temporary event handlers used by GetPopupMenuSelectionFromUser()
+ void InternalOnPopupMenu(wxCommandEvent& event);
+ void InternalOnPopupMenuUpdate(wxUpdateUIEvent& event);
- // contains the last id generated by NewControlId
- static int ms_lastControlId;
+ // implementation of the public GetPopupMenuSelectionFromUser() method
+ int DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y);
+#endif // wxUSE_MENUS
+
+ // layout the window children when its size changes unless this was
+ // explicitly disabled with SetAutoLayout(false)
+ void InternalOnSize(wxSizeEvent& event);
+
+ // base for dialog unit conversion, i.e. average character size
+ wxSize GetDlgUnitBase() const;
// the stack of windows which have captured the mouse
- static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
+ static struct WXDLLIMPEXP_FWD_CORE wxWindowNext *ms_winCaptureNext;
+
// the window that currently has mouse capture
static wxWindow *ms_winCaptureCurrent;
+
// indicates if execution is inside CaptureMouse/ReleaseMouse
static bool ms_winCaptureChanging;
+
+ // number of Freeze() calls minus the number of Thaw() calls: we're frozen
+ // (i.e. not being updated) if it is positive
+ unsigned int m_freezeCount;
+
+
DECLARE_ABSTRACT_CLASS(wxWindowBase)
- DECLARE_NO_COPY_CLASS(wxWindowBase)
+ wxDECLARE_NO_COPY_CLASS(wxWindowBase);
DECLARE_EVENT_TABLE()
};
#else // !wxUniv
#define wxWindowMac wxWindow
#endif // wxUniv
- #include "wx/mac/window.h"
+ #include "wx/osx/window.h"
#elif defined(__WXCOCOA__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowCocoa
inline wxWindow *wxWindowBase::GetGrandParent() const
{
- return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
+ return m_parent ? m_parent->GetParent() : NULL;
}
// ----------------------------------------------------------------------------
// Find the wxWindow at the current mouse position, also returning the mouse
// position.
-extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
+extern WXDLLIMPEXP_CORE wxWindow* wxFindWindowAtPointer(wxPoint& pt);
// Get the current mouse position.
-extern WXDLLEXPORT wxPoint wxGetMousePosition();
+extern WXDLLIMPEXP_CORE wxPoint wxGetMousePosition();
// get the currently active window of this application or NULL
-extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
+extern WXDLLIMPEXP_CORE wxWindow *wxGetActiveWindow();
// get the (first) top level parent window
-WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
+WXDLLIMPEXP_CORE wxWindow* wxGetTopLevelParent(wxWindow *win);
#if WXWIN_COMPATIBILITY_2_6
// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
- wxDEPRECATED( int NewControlId() );
- inline int NewControlId() { return wxWindowBase::NewControlId(); }
+ wxDEPRECATED( wxWindowID NewControlId() );
+ inline wxWindowID NewControlId() { return wxWindowBase::NewControlId(); }
#endif // WXWIN_COMPATIBILITY_2_6
#if wxUSE_ACCESSIBILITY
// accessible object for windows
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxWindowAccessible: public wxAccessible
+class WXDLLIMPEXP_CORE wxWindowAccessible: public wxAccessible
{
public:
wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }