]> git.saurik.com Git - wxWidgets.git/blobdiff - src/univ/stdrend.cpp
why was this class made a wxControlContainer (rev. 1.7), this doesn't seem to make...
[wxWidgets.git] / src / univ / stdrend.cpp
index 14e2395353e109cf50e4e6e23dfeab07993fc4e0..ea50847d707876374cf75ea273e1387eb763d675 100644 (file)
 #endif
 
 #ifndef WX_PRECOMP
+    #include "wx/settings.h"
+    #include "wx/brush.h"
+    #include "wx/dc.h"
+    #include "wx/statusbr.h"
+    #include "wx/toplevel.h"
 #endif //WX_PRECOMP
 
 #include "wx/univ/stdrend.h"
 #include "wx/univ/colschem.h"
 
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+static const int FRAME_TITLEBAR_HEIGHT             = 18;
+static const int FRAME_BUTTON_WIDTH                = 16;
+static const int FRAME_BUTTON_HEIGHT               = 14;
+
+// the margin between listbox item text and its rectangle
+static const int ITEM_MARGIN = 1;
+
 // ============================================================================
 // wxStdRenderer implementation
 // ============================================================================
@@ -44,6 +60,9 @@ wxStdRenderer::wxStdRenderer(const wxColourScheme *scheme)
     m_penDarkGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_OUT));
     m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN));
     m_penHighlight = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT));
+
+    m_titlebarFont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
+    m_titlebarFont.SetWeight(wxFONTWEIGHT_BOLD);
 }
 
 // ----------------------------------------------------------------------------
@@ -148,9 +167,20 @@ void wxStdRenderer::DrawBackground(wxDC& dc,
                                    int WXUNUSED(flags),
                                    wxWindow *window)
 {
-    wxColour colBg = col.Ok() ? col
-                              : window ? m_scheme->GetBackground(window)
-                                       : wxSCHEME_COLOUR(m_scheme, CONTROL);
+    wxColour colBg;
+
+    if (col.Ok())
+    {
+        colBg = col;
+    }
+    else if (window)
+    {
+        colBg = m_scheme->GetBackground(window);
+    }
+    else
+    {
+        colBg = wxSCHEME_COLOUR(m_scheme, CONTROL);
+    }
 
     DrawSolidRect(dc, colBg, rect);
 }
@@ -168,7 +198,8 @@ void wxStdRenderer::DrawButtonSurface(wxDC& dc,
 // text
 // ----------------------------------------------------------------------------
 
-void wxStdRenderer::DrawFocusRect(wxDC& dc, const wxRect& rect)
+void
+wxStdRenderer::DrawFocusRect(wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
 {
     // draw the pixels manually because the "dots" in wxPen with wxDOT style
     // may be short traits and not really dots
@@ -226,6 +257,8 @@ void wxStdRenderer::DrawButtonLabel(wxDC& dc,
                                     int indexAccel,
                                     wxRect *rectBounds)
 {
+    wxDCTextColourChanger clrChanger(dc);
+
     wxRect rectLabel = rect;
     if ( !label.empty() && (flags & wxCONTROL_DISABLED) )
     {
@@ -236,13 +269,13 @@ void wxStdRenderer::DrawButtonLabel(wxDC& dc,
         }
 
         // draw shadow of the text
-        dc.SetTextForeground(m_penHighlight.GetColour());
+        clrChanger.Set(m_penHighlight.GetColour());
         wxRect rectShadow = rect;
         rectShadow.Offset(1, 1);
         dc.DrawLabel(label, rectShadow, alignment, indexAccel);
 
         // make the main label text grey
-        dc.SetTextForeground(m_penDarkGrey.GetColour());
+        clrChanger.Set(m_penDarkGrey.GetColour());
 
         if ( flags & wxCONTROL_FOCUSED )
         {
@@ -353,12 +386,22 @@ void wxStdRenderer::DrawAntiSunkenBorder(wxDC& dc, wxRect *rect)
     DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
 }
 
-void wxStdRenderer::DrawFrameBorder(wxDC& dc, wxRect *rect)
+void wxStdRenderer::DrawBoxBorder(wxDC& dc, wxRect *rect)
 {
     DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
     DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
 }
 
+void wxStdRenderer::DrawStaticBorder(wxDC& dc, wxRect *rect)
+{
+    DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
+}
+
+void wxStdRenderer::DrawExtraBorder(wxDC& dc, wxRect *rect)
+{
+    DrawRect(dc, rect, m_penLightGrey);
+}
+
 void wxStdRenderer::DrawBorder(wxDC& dc,
                                wxBorder border,
                                const wxRect& rectTotal,
@@ -375,11 +418,11 @@ void wxStdRenderer::DrawBorder(wxDC& dc,
 
         case wxBORDER_DOUBLE:
             DrawAntiSunkenBorder(dc, &rect);
-            DrawRect(dc, &rect, m_penLightGrey);
+            DrawExtraBorder(dc, &rect);
             break;
 
         case wxBORDER_STATIC:
-            DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
+            DrawStaticBorder(dc, &rect);
             break;
 
         case wxBORDER_RAISED:
@@ -441,11 +484,24 @@ wxRect wxStdRenderer::GetBorderDimensions(wxBorder border) const
     return rect;
 }
 
+void wxStdRenderer::AdjustSize(wxSize *size, const wxWindow *window)
+{
+    // take into account the border width
+    wxRect rectBorder = GetBorderDimensions(window->GetBorder());
+    size->x += rectBorder.x + rectBorder.width;
+    size->y += rectBorder.y + rectBorder.height;
+}
+
 bool wxStdRenderer::AreScrollbarsInsideBorder() const
 {
     return false;
 }
 
+wxCoord wxStdRenderer::GetListboxItemHeight(wxCoord fontHeight)
+{
+    return fontHeight + 2*ITEM_MARGIN;
+}
+
 void wxStdRenderer::DrawTextBorder(wxDC& dc,
                                    wxBorder border,
                                    const wxRect& rect,
@@ -548,7 +604,7 @@ void wxStdRenderer::DrawFrame(wxDC& dc,
     }
     else // no label
     {
-        DrawFrameBorder(dc, &rectFrame);
+        DrawBoxBorder(dc, &rectFrame);
     }
 }
 
@@ -569,14 +625,14 @@ void wxStdRenderer::DrawItem(wxDC& dc,
         dc.DrawRectangle(rect);
     }
 
+    // horizontal adjustment is arbitrary
     wxRect rectText = rect;
-    rectText.x += 2;
-    rectText.width -= 2;
+    rectText.Deflate(2, ITEM_MARGIN);
     dc.DrawLabel(label, wxNullBitmap, rectText);
 
     if ( flags & wxCONTROL_FOCUSED )
     {
-        DrawFocusRect(dc, rect);
+        DrawFocusRect(dc, rect, flags);
     }
 }
 
@@ -784,266 +840,422 @@ void wxStdRenderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
 }
 
 // ----------------------------------------------------------------------------
-// scrollbars geometry
+// status bar
 // ----------------------------------------------------------------------------
 
-#if wxUSE_SCROLLBAR
+#if wxUSE_STATUSBAR
 
-/* static */
-void wxStdRenderer::GetScrollBarThumbSize(wxCoord length,
-                                          int thumbPos,
-                                          int thumbSize,
-                                          int range,
-                                          wxCoord *thumbStart,
-                                          wxCoord *thumbEnd)
+wxSize wxStdRenderer::GetStatusBarBorders() const
 {
-    // the thumb can't be made less than this number of pixels
-    static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable
+    // Rendered border may be different depending on field's style, we use
+    // the largest value so that any field certainly fits into the borders
+    // we return:
+    wxRect raised = GetBorderDimensions(wxBORDER_RAISED);
+    wxRect flat = GetBorderDimensions(wxBORDER_STATIC);
+    wxASSERT_MSG( raised.x == raised.width && raised.y == raised.height &&
+                  flat.x == flat.width && flat.y == flat.height,
+                  _T("this code expects uniform borders, you must override GetStatusBarBorders") );
+
+    // take the larger of flat/raised values:
+    wxSize border(wxMax(raised.x, flat.x), wxMax(raised.y, flat.y));
+
+    return border;
+}
 
-    *thumbStart = (length*thumbPos) / range;
-    *thumbEnd = (length*(thumbPos + thumbSize)) / range;
+wxCoord wxStdRenderer::GetStatusBarBorderBetweenFields() const
+{
+    return 2;
+}
 
-    if ( *thumbEnd - *thumbStart < thumbMinWidth )
+wxSize wxStdRenderer::GetStatusBarFieldMargins() const
+{
+    return wxSize(2, 2);
+}
+
+void wxStdRenderer::DrawStatusField(wxDC& dc,
+                                    const wxRect& rect,
+                                    const wxString& label,
+                                    int flags,
+                                    int style)
+{
+    wxRect rectIn;
+
+    if ( style == wxSB_RAISED )
+        DrawBorder(dc, wxBORDER_RAISED, rect, flags, &rectIn);
+    else if ( style != wxSB_FLAT )
+        DrawBorder(dc, wxBORDER_STATIC, rect, flags, &rectIn);
+
+    rectIn.Deflate(GetStatusBarFieldMargins());
+
+    wxDCClipper clipper(dc, rectIn);
+    DrawLabel(dc, label, rectIn, flags, wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
+}
+
+#endif // wxUSE_STATUSBAR
+
+// ----------------------------------------------------------------------------
+// top level windows
+// ----------------------------------------------------------------------------
+
+int wxStdRenderer::HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const
+{
+    wxRect client = GetFrameClientArea(rect, flags);
+
+    if ( client.Contains(pt) )
+        return wxHT_TOPLEVEL_CLIENT_AREA;
+
+    if ( flags & wxTOPLEVEL_TITLEBAR )
     {
-        // adjust the end if possible
-        if ( *thumbStart <= length - thumbMinWidth )
+        wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+
+        if ( flags & wxTOPLEVEL_ICON )
+        {
+            if ( wxRect(client.GetPosition(), GetFrameIconSize()).Contains(pt) )
+                return wxHT_TOPLEVEL_ICON;
+        }
+
+        wxRect btnRect(client.GetRight() - 2 - FRAME_BUTTON_WIDTH,
+                       client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2,
+                       FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
+
+        if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
         {
-            // yes, just make it wider
-            *thumbEnd = *thumbStart + thumbMinWidth;
+            if ( btnRect.Contains(pt) )
+                return wxHT_TOPLEVEL_BUTTON_CLOSE;
+            btnRect.x -= FRAME_BUTTON_WIDTH + 2;
         }
-        else // it is at the bottom of the scrollbar
+        if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
         {
-            // so move it a bit up
-            *thumbStart = length - thumbMinWidth;
-            *thumbEnd = length;
+            if ( btnRect.Contains(pt) )
+                return wxHT_TOPLEVEL_BUTTON_MAXIMIZE;
+            btnRect.x -= FRAME_BUTTON_WIDTH;
         }
+        if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
+        {
+            if ( btnRect.Contains(pt) )
+                return wxHT_TOPLEVEL_BUTTON_RESTORE;
+            btnRect.x -= FRAME_BUTTON_WIDTH;
+        }
+        if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
+        {
+            if ( btnRect.Contains(pt) )
+                return wxHT_TOPLEVEL_BUTTON_ICONIZE;
+            btnRect.x -= FRAME_BUTTON_WIDTH;
+        }
+        if ( flags & wxTOPLEVEL_BUTTON_HELP )
+        {
+            if ( btnRect.Contains(pt) )
+                return wxHT_TOPLEVEL_BUTTON_HELP;
+            btnRect.x -= FRAME_BUTTON_WIDTH;
+        }
+
+        if ( pt.y >= client.y && pt.y < client.y + FRAME_TITLEBAR_HEIGHT )
+            return wxHT_TOPLEVEL_TITLEBAR;
     }
-}
 
-wxRect wxStdRenderer::GetScrollbarRect(const wxScrollBar *scrollbar,
-                                       wxScrollBar::Element elem,
-                                       int thumbPos) const
-{
-    if ( thumbPos == -1 )
+    if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
     {
-        thumbPos = scrollbar->GetThumbPosition();
+        // we are certainly at one of borders, let's decide which one:
+
+        int border = 0;
+        // dirty trick, relies on the way wxHT_TOPLEVEL_XXX are defined!
+        if ( pt.x < client.x )
+            border |= wxHT_TOPLEVEL_BORDER_W;
+        else if ( pt.x >= client.width + client.x )
+            border |= wxHT_TOPLEVEL_BORDER_E;
+        if ( pt.y < client.y )
+            border |= wxHT_TOPLEVEL_BORDER_N;
+        else if ( pt.y >= client.height + client.y )
+            border |= wxHT_TOPLEVEL_BORDER_S;
+        return border;
     }
 
-    const wxSize sizeArrow = GetScrollbarArrowSize();
+    return wxHT_NOWHERE;
+}
 
-    wxSize sizeTotal = scrollbar->GetClientSize();
-    wxCoord *start, *width;
-    wxCoord length, arrow;
-    wxRect rect;
-    if ( scrollbar->IsVertical() )
+void wxStdRenderer::DrawFrameTitleBar(wxDC& dc,
+                                      const wxRect& rect,
+                                      const wxString& title,
+                                      const wxIcon& icon,
+                                      int flags,
+                                      int specialButton,
+                                      int specialButtonFlags)
+{
+    if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
     {
-        rect.x = 0;
-        rect.width = sizeTotal.x;
-        length = sizeTotal.y;
-        start = &rect.y;
-        width = &rect.height;
-        arrow = sizeArrow.y;
+        DrawFrameBorder(dc, rect, flags);
     }
-    else // horizontal
+    if ( flags & wxTOPLEVEL_TITLEBAR )
     {
-        rect.y = 0;
-        rect.height = sizeTotal.y;
-        length = sizeTotal.x;
-        start = &rect.x;
-        width = &rect.width;
-        arrow = sizeArrow.x;
+        DrawFrameBackground(dc, rect, flags);
+        if ( flags & wxTOPLEVEL_ICON )
+            DrawFrameIcon(dc, rect, icon, flags);
+        DrawFrameTitle(dc, rect, title, flags);
+
+        wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+        wxCoord x,y;
+        x = client.GetRight() - 2 - FRAME_BUTTON_WIDTH;
+        y = client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2;
+
+        if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
+        {
+            DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_CLOSE,
+                            (specialButton == wxTOPLEVEL_BUTTON_CLOSE) ?
+                            specialButtonFlags : 0);
+            x -= FRAME_BUTTON_WIDTH + 2;
+        }
+        if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
+        {
+            DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_MAXIMIZE,
+                            (specialButton == wxTOPLEVEL_BUTTON_MAXIMIZE) ?
+                            specialButtonFlags : 0);
+            x -= FRAME_BUTTON_WIDTH;
+        }
+        if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
+        {
+            DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_RESTORE,
+                            (specialButton == wxTOPLEVEL_BUTTON_RESTORE) ?
+                            specialButtonFlags : 0);
+            x -= FRAME_BUTTON_WIDTH;
+        }
+        if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
+        {
+            DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_ICONIZE,
+                            (specialButton == wxTOPLEVEL_BUTTON_ICONIZE) ?
+                            specialButtonFlags : 0);
+            x -= FRAME_BUTTON_WIDTH;
+        }
+        if ( flags & wxTOPLEVEL_BUTTON_HELP )
+        {
+            DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_HELP,
+                            (specialButton == wxTOPLEVEL_BUTTON_HELP) ?
+                            specialButtonFlags : 0);
+        }
     }
+}
 
-    switch ( elem )
-    {
-        case wxScrollBar::Element_Arrow_Line_1:
-            *start = 0;
-            *width = arrow;
-            break;
+void wxStdRenderer::DrawFrameBorder(wxDC& dc, const wxRect& rect, int flags)
+{
+    if ( !(flags & wxTOPLEVEL_BORDER) )
+        return;
 
-        case wxScrollBar::Element_Arrow_Line_2:
-            *start = length - arrow;
-            *width = arrow;
-            break;
+    wxRect r(rect);
 
-        case wxScrollBar::Element_Arrow_Page_1:
-        case wxScrollBar::Element_Arrow_Page_2:
-            // we don't have them at all
-            break;
+    DrawAntiSunkenBorder(dc, &r);
+    DrawExtraBorder(dc, &r);
+    if ( flags & wxTOPLEVEL_RESIZEABLE )
+        DrawExtraBorder(dc, &r);
+}
 
-        case wxScrollBar::Element_Thumb:
-        case wxScrollBar::Element_Bar_1:
-        case wxScrollBar::Element_Bar_2:
-            // we need to calculate the thumb position - do it
-            {
-                length -= 2*arrow;
-                wxCoord thumbStart, thumbEnd;
-                int range = scrollbar->GetRange();
-                if ( !range )
-                {
-                    thumbStart =
-                    thumbEnd = 0;
-                }
-                else
-                {
-                    GetScrollBarThumbSize(length,
-                                          thumbPos,
-                                          scrollbar->GetThumbSize(),
-                                          range,
-                                          &thumbStart,
-                                          &thumbEnd);
-                }
-
-                if ( elem == wxScrollBar::Element_Thumb )
-                {
-                    *start = thumbStart;
-                    *width = thumbEnd - thumbStart;
-                }
-                else if ( elem == wxScrollBar::Element_Bar_1 )
-                {
-                    *start = 0;
-                    *width = thumbStart;
-                }
-                else // elem == wxScrollBar::Element_Bar_2
-                {
-                    *start = thumbEnd;
-                    *width = length - thumbEnd;
-                }
-
-                // everything is relative to the start of the shaft so far
-                *start += arrow;
-            }
-            break;
+void wxStdRenderer::DrawFrameBackground(wxDC& dc, const wxRect& rect, int flags)
+{
+    if ( !(flags & wxTOPLEVEL_TITLEBAR) )
+        return;
 
-        case wxScrollBar::Element_Max:
-        default:
-            wxFAIL_MSG( _T("unknown scrollbar element") );
-    }
+    wxColour col = m_scheme->Get(flags & wxTOPLEVEL_ACTIVE
+                                    ? wxColourScheme::TITLEBAR_ACTIVE
+                                    : wxColourScheme::TITLEBAR);
 
-    return rect;
+    wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+    r.height = FRAME_TITLEBAR_HEIGHT;
+
+    DrawBackground(dc, col, r);
 }
 
-wxCoord wxStdRenderer::GetScrollbarSize(const wxScrollBar *scrollbar)
+void wxStdRenderer::DrawFrameTitle(wxDC& dc,
+                                   const wxRect& rect,
+                                   const wxString& title,
+                                   int flags)
 {
-    const wxSize sizeArrowSB = GetScrollbarArrowSize();
-
-    wxCoord sizeArrow, sizeTotal;
-    if ( scrollbar->GetWindowStyle() & wxVERTICAL )
+    wxColour col = m_scheme->Get(flags & wxTOPLEVEL_ACTIVE
+                                    ? wxColourScheme::TITLEBAR_ACTIVE_TEXT
+                                    : wxColourScheme::TITLEBAR_TEXT);
+    dc.SetTextForeground(col);
+
+    wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+    r.height = FRAME_TITLEBAR_HEIGHT;
+    if ( flags & wxTOPLEVEL_ICON )
     {
-        sizeArrow = sizeArrowSB.y;
-        sizeTotal = scrollbar->GetSize().y;
+        r.x += FRAME_TITLEBAR_HEIGHT;
+        r.width -= FRAME_TITLEBAR_HEIGHT + 2;
     }
-    else // horizontal
+    else
     {
-        sizeArrow = sizeArrowSB.x;
-        sizeTotal = scrollbar->GetSize().x;
+        r.x += 1;
+        r.width -= 3;
     }
 
-    return sizeTotal - 2*sizeArrow;
-}
-
-wxHitTest
-wxStdRenderer::HitTestScrollbar(const wxScrollBar *scrollbar, const wxPoint& pt) const
-{
-    // we only need to work with either x or y coord depending on the
-    // orientation, choose one (but still check the other one to verify if the
-    // mouse is in the window at all)
-    const wxSize sizeArrowSB = GetScrollbarArrowSize();
-
-    wxCoord coord, sizeArrow, sizeTotal;
-    wxSize size = scrollbar->GetSize();
-    if ( scrollbar->GetWindowStyle() & wxVERTICAL )
+    if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
+        r.width -= FRAME_BUTTON_WIDTH + 2;
+    if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
+        r.width -= FRAME_BUTTON_WIDTH;
+    if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
+        r.width -= FRAME_BUTTON_WIDTH;
+    if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
+        r.width -= FRAME_BUTTON_WIDTH;
+    if ( flags & wxTOPLEVEL_BUTTON_HELP )
+        r.width -= FRAME_BUTTON_WIDTH;
+
+    dc.SetFont(m_titlebarFont);
+
+    wxString s;
+    wxCoord textW;
+    dc.GetTextExtent(title, &textW, NULL);
+    if ( textW > r.width )
     {
-        if ( pt.x < 0 || pt.x > size.x )
-            return wxHT_NOWHERE;
+        // text is too big, let's shorten it and add "..." after it:
+        size_t len = title.length();
+        wxCoord WSoFar, letterW;
 
-        coord = pt.y;
-        sizeArrow = sizeArrowSB.y;
-        sizeTotal = size.y;
+        dc.GetTextExtent(wxT("..."), &WSoFar, NULL);
+        if ( WSoFar > r.width )
+        {
+            // not enough space to draw anything
+            return;
+        }
+
+        s.Alloc(len);
+        for (size_t i = 0; i < len; i++)
+        {
+            dc.GetTextExtent(title[i], &letterW, NULL);
+            if ( letterW + WSoFar > r.width )
+                break;
+            WSoFar += letterW;
+            s << title[i];
+        }
+        s << wxT("...");
     }
-    else // horizontal
+    else // no need to truncate the title
     {
-        if ( pt.y < 0 || pt.y > size.y )
-            return wxHT_NOWHERE;
-
-        coord = pt.x;
-        sizeArrow = sizeArrowSB.x;
-        sizeTotal = size.x;
+        s = title;
     }
 
-    // test for the arrows first as it's faster
-    if ( coord < 0 || coord > sizeTotal )
+    dc.DrawLabel(s, wxNullBitmap, r, wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
+}
+
+void wxStdRenderer::DrawFrameIcon(wxDC& dc,
+                                  const wxRect& rect,
+                                  const wxIcon& icon,
+                                  int flags)
+{
+    if ( icon.Ok() )
     {
-        return wxHT_NOWHERE;
+        wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+        dc.DrawIcon(icon, r.x, r.y);
     }
-    else if ( coord < sizeArrow )
+}
+
+void wxStdRenderer::DrawFrameButton(wxDC& dc,
+                                    wxCoord x, wxCoord y,
+                                    int button,
+                                    int flags)
+{
+    FrameButtonType idx;
+    switch (button)
     {
-        return wxHT_SCROLLBAR_ARROW_LINE_1;
+        case wxTOPLEVEL_BUTTON_CLOSE:    idx = FrameButton_Close; break;
+        case wxTOPLEVEL_BUTTON_MAXIMIZE: idx = FrameButton_Maximize; break;
+        case wxTOPLEVEL_BUTTON_ICONIZE:  idx = FrameButton_Minimize; break;
+        case wxTOPLEVEL_BUTTON_RESTORE:  idx = FrameButton_Restore; break;
+        case wxTOPLEVEL_BUTTON_HELP:     idx = FrameButton_Help; break;
+        default:
+            wxFAIL_MSG(wxT("incorrect button specification"));
+            return;
     }
-    else if ( coord > sizeTotal - sizeArrow )
+
+    wxBitmap bmp = GetFrameButtonBitmap(idx);
+    if ( !bmp.Ok() )
+        return;
+
+    wxRect rectBtn(x, y, FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
+    if ( flags & wxCONTROL_PRESSED )
     {
-        return wxHT_SCROLLBAR_ARROW_LINE_2;
+        DrawSunkenBorder(dc, &rectBtn);
+
+        rectBtn.Offset(1, 1);
     }
     else
     {
-        // calculate the thumb position in pixels
-        sizeTotal -= 2*sizeArrow;
-        wxCoord thumbStart, thumbEnd;
-        int range = scrollbar->GetRange();
-        if ( !range )
-        {
-            // clicking the scrollbar without range has no effect
-            return wxHT_NOWHERE;
-        }
-        else
-        {
-            GetScrollBarThumbSize(sizeTotal,
-                                  scrollbar->GetThumbPosition(),
-                                  scrollbar->GetThumbSize(),
-                                  range,
-                                  &thumbStart,
-                                  &thumbEnd);
-        }
-
-        // now compare with the thumb position
-        coord -= sizeArrow;
-        if ( coord < thumbStart )
-            return wxHT_SCROLLBAR_BAR_1;
-        else if ( coord > thumbEnd )
-            return wxHT_SCROLLBAR_BAR_2;
-        else
-            return wxHT_SCROLLBAR_THUMB;
+        DrawRaisedBorder(dc, &rectBtn);
     }
+
+    DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rectBtn);
+
+    wxRect rectBmp(0, 0, bmp.GetWidth(), bmp.GetHeight());
+    dc.DrawBitmap(bmp, rectBmp.CentreIn(rectBtn).GetPosition(), true);
+}
+
+int wxStdRenderer::GetFrameBorderWidth(int flags) const
+{
+    return flags & wxTOPLEVEL_RESIZEABLE ? 4 : 3;
 }
 
 
-wxCoord
-wxStdRenderer::ScrollbarToPixel(const wxScrollBar *scrollbar, int thumbPos)
+wxRect wxStdRenderer::GetFrameClientArea(const wxRect& rect, int flags) const
 {
-    int range = scrollbar->GetRange();
-    if ( !range )
+    wxRect r(rect);
+
+    if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
     {
-        // the only valid position anyhow
-        return 0;
+        r.Inflate(-GetFrameBorderWidth(flags));
     }
 
-    if ( thumbPos == -1 )
+    if ( flags & wxTOPLEVEL_TITLEBAR )
     {
-        // by default use the current thumb position
-        thumbPos = scrollbar->GetThumbPosition();
+        r.y += FRAME_TITLEBAR_HEIGHT;
+        r.height -= FRAME_TITLEBAR_HEIGHT;
     }
 
-    const wxSize sizeArrow = GetScrollbarArrowSize();
-    return (thumbPos*GetScrollbarSize(scrollbar)) / range
-             + (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x);
+    return r;
 }
 
-int wxStdRenderer::PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord)
+wxSize
+wxStdRenderer::GetFrameTotalSize(const wxSize& clientSize, int flags) const
 {
-    const wxSize sizeArrow = GetScrollbarArrowSize();
-    return ((coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) *
-               scrollbar->GetRange() ) / GetScrollbarSize(scrollbar);
+    wxSize s(clientSize);
+
+    if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
+    {
+        s.IncBy(2*GetFrameBorderWidth(flags));
+    }
+
+    if ( flags & wxTOPLEVEL_TITLEBAR )
+        s.y += FRAME_TITLEBAR_HEIGHT;
+
+    return s;
 }
 
-#endif // wxUSE_SCROLLBAR
+wxSize wxStdRenderer::GetFrameMinSize(int flags) const
+{
+    wxSize s;
+
+    if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
+    {
+        s.IncBy(2*GetFrameBorderWidth(flags));
+    }
+
+    if ( flags & wxTOPLEVEL_TITLEBAR )
+    {
+        s.y += FRAME_TITLEBAR_HEIGHT;
+
+        if ( flags & wxTOPLEVEL_ICON )
+            s.x += FRAME_TITLEBAR_HEIGHT + 2;
+        if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
+            s.x += FRAME_BUTTON_WIDTH + 2;
+        if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
+            s.x += FRAME_BUTTON_WIDTH;
+        if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
+            s.x += FRAME_BUTTON_WIDTH;
+        if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
+            s.x += FRAME_BUTTON_WIDTH;
+        if ( flags & wxTOPLEVEL_BUTTON_HELP )
+            s.x += FRAME_BUTTON_WIDTH;
+    }
 
+    return s;
+}
+
+wxSize wxStdRenderer::GetFrameIconSize() const
+{
+    return wxSize(16, 16);
+}