wxBrush( const wxColour &colour, int style = wxSOLID );
wxBrush( const wxBitmap &stippleBitmap );
- ~wxBrush();
+ virtual ~wxBrush();
- bool Ok() const { return m_refData != NULL; }
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const { return m_refData != NULL; }
bool operator == ( const wxBrush& brush ) const;
bool operator != (const wxBrush& brush) const { return !(*this == brush); }