#ifndef _WX_BUTTON_H_
#define _WX_BUTTON_H_
-#ifdef __GNUG__
-#pragma interface "button.h"
-#endif
-
// ----------------------------------------------------------------------------
// Pushbutton
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxButton : public wxButtonBase
+class WXDLLIMPEXP_CORE wxButton : public wxButtonBase
{
public:
- wxButton() { }
+ wxButton() { m_imageData = NULL; }
wxButton(wxWindow *parent,
wxWindowID id,
- const wxString& label,
+ const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
+ m_imageData = NULL;
+
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
- const wxString& label,
+ const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
virtual ~wxButton();
- virtual void SetDefault();
+ virtual wxWindow *SetDefault();
+
+ // overridden base class methods
+ virtual void SetLabel(const wxString& label);
+ virtual bool SetBackgroundColour(const wxColour &colour);
+ virtual bool SetForegroundColour(const wxColour &colour);
// implementation from now on
virtual void Command(wxCommandEvent& event);
- virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+ virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWCommand(WXUINT param, WXWORD id);
-#ifdef __WIN32__
- // coloured buttons support
- virtual bool SetBackgroundColour(const wxColour &colour);
- virtual bool SetForegroundColour(const wxColour &colour);
-
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
+ virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
+
+ // returns true if the platform should explicitly apply a theme border
+ virtual bool CanApplyThemeBorder() const { return false; }
private:
void MakeOwnerDrawn();
-#endif // __WIN32__
protected:
- // send a notification event, return TRUE if processed
+ // send a notification event, return true if processed
bool SendClickEvent();
// default button handling
void SetTmpDefault();
void UnsetTmpDefault();
- static void UpdateDefaultStyle(wxWindow *winDefault,
- wxWindow *winOldDefault);
+ // set or unset BS_DEFPUSHBUTTON style
+ static void SetDefaultStyle(wxButton *btn, bool on);
// usually overridden base class virtuals
virtual wxSize DoGetBestSize() const;
- virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
+
+ virtual bool DoGetAuthNeeded() const;
+ virtual void DoSetAuthNeeded(bool show);
+ virtual wxBitmap DoGetBitmap(State which) const;
+ virtual void DoSetBitmap(const wxBitmap& bitmap, State which);
+ virtual wxSize DoGetBitmapMargins() const;
+ virtual void DoSetBitmapMargins(wxCoord x, wxCoord y);
+ virtual void DoSetBitmapPosition(wxDirection dir);
+
+ // Increases the passed in size if necessary to account for the
+ // button image, if any
+ void AdjustForBitmapSize(wxSize& size) const;
+
+ class wxButtonImageData *m_imageData;
+
+ // true if the UAC symbol is shown
+ bool m_authNeeded;
private:
- DECLARE_DYNAMIC_CLASS(wxButton)
+ wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxButton);
};
-#endif
- // _WX_BUTTON_H_
+#endif // _WX_BUTTON_H_