bool SetFaceName(const wxString& facename);
void SetEncoding(wxFontEncoding encoding);
- void SetNoAntiAliasing( bool no = true ) { m_noAA = no; }
- bool GetNoAntiAliasing() const { return m_noAA; }
-
// and this one also modifies all the other font data fields
void SetNativeFontInfo(const wxNativeFontInfo& info);
private:
bool m_underlined;
- bool m_noAA; // No anti-aliasing
// The native font info: basically a PangoFontDescription
wxNativeFontInfo m_nativeFontInfo;
family = wxFONTFAMILY_SWISS;
m_underlined = underlined;
- m_noAA = false;
// Create native font info
m_nativeFontInfo.description = pango_font_description_new();
void wxFontRefData::InitFromNative()
{
- m_noAA = false;
-
// Get native info
PangoFontDescription *desc = m_nativeFontInfo.description;
: wxGDIRefData()
{
m_underlined = data.m_underlined;
- m_noAA = data.m_noAA;
// Forces a copy of the internal data. wxNativeFontInfo should probably
// have a copy ctor and assignment operator to fix this properly but that
// Pango always uses UTF8... see also SetEncoding()
}
-bool wxFont::GetNoAntiAliasing() const
-{
- wxCHECK_MSG( IsOk(), false, wxT("invalid font") );
-
- return M_FONTDATA->m_noAA;
-}
-
const wxNativeFontInfo *wxFont::GetNativeFontInfo() const
{
wxCHECK_MSG( IsOk(), NULL, wxT("invalid font") );
M_FONTDATA->SetNativeFontInfo( info );
}
-void wxFont::SetNoAntiAliasing( bool no )
-{
- AllocExclusive();
-
- M_FONTDATA->SetNoAntiAliasing( no );
-}
-
wxGDIRefData* wxFont::CreateGDIRefData() const
{
return new wxFontRefData;