// usually more limited) implementations are used which allows to avoid the
// dependency on the C++ run-time library.
//
-// Default is 1 if compiler supports it.
+// Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't
+// support using standard containers and that VC6 needs non-default options for
+// such build to avoid getting "fatal error C1076: compiler limit : internal
+// heap limit reached; use /Zm to specify a higher limit" in its own standard
+// headers, so you need to ensure you do increase the heap size before enabling
+// this option for this compiler.
+//
+// Default is 0 for compatibility reasons.
//
-// Recommended setting: 1 unless you use a system without good implementation
-// of STL.
-#define wxUSE_STD_CONTAINERS wxUSE_STD_DEFAULT
+// Recommended setting: 1 unless compatibility with the official wxWidgets
+// build and/or the existing code is a concern.
+#define wxUSE_STD_CONTAINERS 0
// Use standard C++ streams if 1 instead of wx streams in some places. If
// disabled, wx streams are used everywhere and wxWidgets doesn't depend on the
// Recommended setting: 1
#define wxUSE_STC 1
+// Use wxWidget's web viewing classes
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_WEBVIEW 1
+
+// Use the IE wxWebView backend
+//
+// Default is 1 on MSW
+//
+// Recommended setting: 1
+#ifdef __WXMSW__
+#define wxUSE_WEBVIEW_IE 1
+#else
+#define wxUSE_WEBVIEW_IE 0
+#endif
+
+// Use the WebKit wxWebView backend
+//
+// Default is 1 on GTK and OSX
+//
+// Recommended setting: 1
+#if defined(__WXGTK__) || defined(__WXOSX__)
+#define wxUSE_WEBVIEW_WEBKIT 1
+#else
+#define wxUSE_WEBVIEW_WEBKIT 0
+#endif
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
//
// Recommended setting: 1
#define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl
+#define wxUSE_BANNERWINDOW 1 // wxBannerWindow
#define wxUSE_BUTTON 1 // wxButton
#define wxUSE_BMPBUTTON 1 // wxBitmapButton
#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
#define wxUSE_STATTEXT 1 // wxStaticText
#define wxUSE_STATBMP 1 // wxStaticBitmap
#define wxUSE_TEXTCTRL 1 // wxTextCtrl
+#define wxUSE_TIMEPICKCTRL 1 // wxTimePickerCtrl
#define wxUSE_TOGGLEBTN 1 // requires wxButton
#define wxUSE_TREECTRL 1 // wxTreeCtrl
+#define wxUSE_TREELISTCTRL 1 // wxTreeListCtrl
// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
// below either wxStatusBar95 or a generic wxStatusBar will be used.
// Recommended setting: 1
#define wxUSE_NOTIFICATION_MESSAGE 1
+// wxRichToolTip is a customizable tooltip class which has more functionality
+// than the stock (but native, unlike this class) wxToolTip.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be safely set to 0 if you don't need it)
+#define wxUSE_RICHTOOLTIP 1
+
// Use wxSashWindow class.
//
// Default is 1.
// to create files in SVG (Scalable Vector Graphics) format.
#define wxUSE_SVG 1
+// Should wxDC provide SetTransformMatrix() and related methods?
+//
+// Default is 1 but can be set to 0 if this functionality is not used. Notice
+// that currently only wxMSW supports this so setting this to 0 doesn't change
+// much for non-MSW platforms (although it will still save a few bytes
+// probably).
+//
+// Recommended setting: 1.
+#define wxUSE_DC_TRANSFORM_MATRIX 1
+
// ----------------------------------------------------------------------------
// image format support
// ----------------------------------------------------------------------------