// usually more limited) implementations are used which allows to avoid the
// dependency on the C++ run-time library.
//
-// Default is 1 if compiler supports it.
+// Default is 1 if compiler supports it. Currently this means not one of the
+// compilers mentioned in wxUSE_STD_DEFAULT comment and also not VC6 as it
+// needs non-default options for such build to avoid getting "fatal error
+// C1076: compiler limit : internal heap limit reached; use /Zm to specify a
+// higher limit" in its own standard headers, so you need to ensure you do
+// increase the heap size before enabling this option for this compiler.
//
// Recommended setting: 1 unless you use a system without good implementation
// of STL.
-#define wxUSE_STD_CONTAINERS wxUSE_STD_DEFAULT
+#if defined(_MSC_VER) && _MSC_VER < 1300
+ #define wxUSE_STD_CONTAINERS 0
+#else
+ #define wxUSE_STD_CONTAINERS wxUSE_STD_DEFAULT
+#endif
// Use standard C++ streams if 1 instead of wx streams in some places. If
// disabled, wx streams are used everywhere and wxWidgets doesn't depend on the
// to create files in SVG (Scalable Vector Graphics) format.
#define wxUSE_SVG 1
+// Should wxDC provide SetTransformMatrix() and related methods?
+//
+// Default is 1 but can be set to 0 if this functionality is not used. Notice
+// that currently only wxMSW supports this so setting this to 0 doesn't change
+// much for non-MSW platforms (although it will still save a few bytes
+// probably).
+//
+// Recommended setting: 1.
+#define wxUSE_DC_TRANSFORM_MATRIX 1
+
// ----------------------------------------------------------------------------
// image format support
// ----------------------------------------------------------------------------
// Recommended setting: 1, required by wxMediaCtrl
#define wxUSE_ACTIVEX 1
-// wxDC cacheing implementation
+// wxDC caching implementation
#define wxUSE_DC_CACHEING 1
// Set this to 1 to enable wxDIB class used internally for manipulating