-Using project files:
-
-1. Unarchive wx2_x_y_vc.zip, the VC++ 5/6 project makefiles.
-2. Open src/wxvc.dsp, set Debug or Release configuration, and
- compile. This will produce src/Debug/wxvc.lib or
- src/Release/wxvc.lib. The project file src/wxvc_dll.dsp
- will make a DLL version of wxWindow, which will go in
- src/DebugDLL/wxvc.[lib,dll] and src/ReleaseDLL/wxvc.[lib,dll].
-3. If you want to use JPEG in your application (such as the image
- sample), open src/jpeg/jpeg.dsp (VC++ 5/6 only) and compile in
- Debug and Release configurations. If you have VC++ 4,
- use makefile.vc, but you may only have one set of object
- files at a time in use (debug or release versions).
-4. Open a sample project file, choose a configuration, and compile.
- The project files don't use precompiled headers, to save
+Using project files (VC++ 6 only):
+
+1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
+ makefiles (already included in wxMSW-x.y.z.zip and the setup version).
+2. Open src/wxWindows.dsp, which has configurations for static
+ compilation or DLL compilation, and each of these available in
+ Unicode/ANSI and Debug/Release variations. Normally you'll use
+ a static linking ANSI configuration. Choose the Win32 Debug or
+ Win32 Release configuration for the wxWindows project, and compile.
+ Alternatively, use Batch Build to build more than one
+ configuration.
+ The following libraries will be produced depending on chosen
+ configuration:
+
+ wxmsw.lib wxmswd.lib ; ANSI Release/Debug
+ wxmswu.lib wxmswud.lib ; UNICODE Release/Debug
+ wxmsw23x.lib wxmsw23xd.lib ; ANSI DLL Release/Debug
+ wxmsw23xu.lib wxmsw23xud.lib ; UNICODE DLL Release/Debug
+
+ It will also produce similar variations on jpeg.lib, png.lib,
+ tiff.lib, zlib.lib, and regex.lib.
+3. Open a sample project file, choose a configuration such as
+ Win32 Debug using Build | Set Active Configuration..., and compile.
+ The project files don't use precompiled headers, to save disk