+ dc.SetFont(m_selected_font);
+ dc.GetTextExtent(caption, &selected_textx, &selected_texty);
+
+ dc.SetFont(m_normal_font);
+ dc.GetTextExtent(caption, &normal_textx, &normal_texty);
+
+ // figure out the size of the tab
+ wxSize tab_size = GetTabSize(dc,
+ wnd,
+ caption,
+ bitmap,
+ active,
+ close_button_state,
+ x_extent);
+
+ wxCoord tab_height = m_tab_ctrl_height - 3;
+ wxCoord tab_width = tab_size.x;
+ wxCoord tab_x = in_rect.x;
+ wxCoord tab_y = in_rect.y + in_rect.height - tab_height;
+
+
+ caption = caption_text;
+
+
+ // select pen, brush and font for the tab to be drawn
+
+ if (active)
+ {
+ dc.SetFont(m_selected_font);
+ textx = selected_textx;
+ texty = selected_texty;
+ }
+ else
+ {
+ dc.SetFont(m_normal_font);
+ textx = normal_textx;
+ texty = normal_texty;
+ }
+
+
+ // create points that will make the tab outline
+
+ wxPoint clip_points[6];
+ clip_points[0] = wxPoint(tab_x, tab_y+tab_height-3);
+ clip_points[1] = wxPoint(tab_x, tab_y+2);
+ clip_points[2] = wxPoint(tab_x+2, tab_y);
+ clip_points[3] = wxPoint(tab_x+tab_width-1, tab_y);
+ clip_points[4] = wxPoint(tab_x+tab_width+1, tab_y+2);
+ clip_points[5] = wxPoint(tab_x+tab_width+1, tab_y+tab_height-3);
+
+ // set the clipping region for the tab --
+ wxRegion clipping_region(6, clip_points);
+ dc.SetClippingRegion(clipping_region);
+
+ wxPoint border_points[6];
+ border_points[0] = wxPoint(tab_x, tab_y+tab_height-4);
+ border_points[1] = wxPoint(tab_x, tab_y+2);
+ border_points[2] = wxPoint(tab_x+2, tab_y);
+ border_points[3] = wxPoint(tab_x+tab_width-2, tab_y);
+ border_points[4] = wxPoint(tab_x+tab_width, tab_y+2);
+ border_points[5] = wxPoint(tab_x+tab_width, tab_y+tab_height-4);
+
+
+ int drawn_tab_yoff = border_points[1].y;
+ int drawn_tab_height = border_points[0].y - border_points[1].y;
+
+
+ if (active)
+ {
+ // draw active tab
+
+ // draw base background color
+ wxRect r(tab_x, tab_y, tab_width, tab_height);
+ dc.SetPen(m_base_colour_pen);
+ dc.SetBrush(m_base_colour_brush);
+ dc.DrawRectangle(r.x, r.y, r.width, r.height);
+
+ // this white helps fill out the gradient at the top of the tab
+ dc.SetPen(*wxWHITE_PEN);
+ dc.SetBrush(*wxWHITE_BRUSH);
+ dc.DrawRectangle(r.x+2, r.y+2, r.width-3, r.height);
+
+ // these two points help the rounded corners appear more antialiased
+ dc.SetPen(m_base_colour_pen);
+ dc.DrawPoint(r.x+2, r.y+2);
+ dc.DrawPoint(r.x+r.width-2, r.y+2);
+
+ // set rectangle down a bit for gradient drawing
+ r.SetHeight(r.GetHeight()/2);
+ r.x += 2;
+ r.width -= 2;
+ r.y += r.height;
+
+ // draw gradient background
+ wxColor start_color = StepColour(m_base_colour, 95);
+ wxColor end_color = *wxWHITE;
+ dc.GradientFillLinear(r, start_color, end_color, wxNORTH);
+ }
+ else
+ {
+ // draw inactive tab
+
+ wxRect r(tab_x, tab_y+1, tab_width, tab_height-3);
+
+ // draw base background color for inactive tabs
+ dc.SetPen(m_base_colour_pen);
+ dc.SetBrush(m_base_colour_brush);
+ dc.DrawRectangle(r.x, r.y, r.width, r.height);
+
+ // start the gradent up a bit and leave the inside border inset
+ // by a pixel for a 3D look. Only the top half of the inactive
+ // tab will have a slight gradient
+ r.x += 2;
+ r.width -= 2;
+ r.height /= 2;
+
+ // -- draw bottom gradient fill for glossy look
+ wxColor top_color = m_base_colour;
+ wxColor bottom_color = StepColour(top_color, 106);
+ dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH);
+ }
+
+ // draw tab outline
+ dc.SetPen(m_border_pen);
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+ dc.DrawPolygon(6, border_points);
+
+ // there are two horizontal grey lines at the bottom of the tab control,
+ // this gets rid of the top one of those lines in the tab control
+ if (active)
+ {
+ wxColor start_color = StepColour(m_base_colour, 93);
+ dc.SetPen(wxPen(start_color));
+ dc.DrawLine(border_points[0].x,
+ border_points[0].y,
+ border_points[5].x+1,
+ border_points[5].y);
+ }
+
+
+ int text_offset = tab_x + 8;
+ int close_button_width = 0;
+ if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
+ {
+ close_button_width = m_active_close_bmp.GetWidth();
+ }
+
+
+ if (bitmap.IsOk())
+ {
+ int bitmap_offset = tab_x + 8;
+
+ // draw bitmap
+ dc.DrawBitmap(bitmap,
+ bitmap_offset,
+ drawn_tab_yoff + (drawn_tab_height/2) - (bitmap.GetHeight()/2) + 1,
+ true);
+
+ text_offset = bitmap_offset + bitmap.GetWidth();
+ text_offset += 3; // bitmap padding
+ }
+ else
+ {
+ text_offset = tab_x + 8;
+ }
+
+
+ wxString draw_text = ChopText(dc,
+ caption,
+ tab_width - (text_offset-tab_x) - close_button_width);
+
+ // draw tab text
+ dc.DrawText(draw_text,
+ text_offset,
+ drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1);
+
+
+
+
+ // draw close button if necessary
+ if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
+ {
+ wxBitmap bmp = m_disabled_close_bmp;
+
+ if (close_button_state == wxAUI_BUTTON_STATE_HOVER ||
+ close_button_state == wxAUI_BUTTON_STATE_PRESSED)
+ {
+ bmp = m_active_close_bmp;
+ }
+
+ wxRect rect(tab_x + tab_width - close_button_width - 1,
+ tab_y + (tab_height/2) - (bmp.GetHeight()/2),
+ close_button_width,
+ tab_height);
+ IndentPressedBitmap(&rect, close_button_state);
+ dc.DrawBitmap(bmp, rect.x, rect.y, true);
+
+ *out_button_rect = rect;
+ }
+
+ *out_tab_rect = wxRect(tab_x, tab_y, tab_width, tab_height);
+
+ dc.DestroyClippingRegion();
+}
+
+int wxAuiDefaultTabArt::GetIndentSize()
+{
+ return 5;
+}
+
+wxSize wxAuiDefaultTabArt::GetTabSize(wxDC& dc,
+ wxWindow* WXUNUSED(wnd),
+ const wxString& caption,
+ const wxBitmap& bitmap,
+ bool WXUNUSED(active),
+ int close_button_state,
+ int* x_extent)
+{
+ wxCoord measured_textx, measured_texty, tmp;
+
+ dc.SetFont(m_measuring_font);
+ dc.GetTextExtent(caption, &measured_textx, &measured_texty);
+
+ dc.GetTextExtent(wxT("ABCDEFXj"), &tmp, &measured_texty);
+
+ // add padding around the text
+ wxCoord tab_width = measured_textx;
+ wxCoord tab_height = measured_texty;
+
+ // if the close button is showing, add space for it
+ if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
+ tab_width += m_active_close_bmp.GetWidth() + 3;
+
+ // if there's a bitmap, add space for it
+ if (bitmap.IsOk())
+ {
+ tab_width += bitmap.GetWidth();
+ tab_width += 3; // right side bitmap padding
+ tab_height = wxMax(tab_height, bitmap.GetHeight());
+ }
+
+ // add padding
+ tab_width += 16;
+ tab_height += 10;
+
+ if (m_flags & wxAUI_NB_TAB_FIXED_WIDTH)
+ {
+ tab_width = m_fixed_tab_width;
+ }
+
+ *x_extent = tab_width;
+
+ return wxSize(tab_width, tab_height);
+}
+
+
+void wxAuiDefaultTabArt::DrawButton(wxDC& dc,
+ wxWindow* WXUNUSED(wnd),
+ const wxRect& in_rect,
+ int bitmap_id,
+ int button_state,
+ int orientation,
+ const wxBitmap& bitmap_override,
+ wxRect* out_rect)
+{
+ wxBitmap bmp;
+ wxRect rect;
+
+ if (bitmap_override.IsOk())
+ {
+ bmp = bitmap_override;
+ }
+ else
+ {
+ switch (bitmap_id)
+ {
+ case wxAUI_BUTTON_CLOSE:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_close_bmp;
+ else
+ bmp = m_active_close_bmp;
+ break;
+ case wxAUI_BUTTON_LEFT:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_left_bmp;
+ else
+ bmp = m_active_left_bmp;
+ break;
+ case wxAUI_BUTTON_RIGHT:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_right_bmp;
+ else
+ bmp = m_active_right_bmp;
+ break;
+ case wxAUI_BUTTON_WINDOWLIST:
+ if (button_state & wxAUI_BUTTON_STATE_DISABLED)
+ bmp = m_disabled_windowlist_bmp;
+ else
+ bmp = m_active_windowlist_bmp;
+ break;
+ }
+ }
+
+ if (!bmp.IsOk())
+ return;
+
+ rect = in_rect;
+
+ if (orientation == wxLEFT)
+ {
+ rect.SetX(in_rect.x);
+ rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2));
+ rect.SetWidth(bmp.GetWidth());
+ rect.SetHeight(bmp.GetHeight());
+ }
+ else
+ {
+ rect = wxRect(in_rect.x + in_rect.width - bmp.GetWidth(),
+ ((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2),
+ bmp.GetWidth(), bmp.GetHeight());
+ }
+
+ IndentPressedBitmap(&rect, button_state);
+ dc.DrawBitmap(bmp, rect.x, rect.y, true);
+
+ *out_rect = rect;
+}
+
+
+int wxAuiDefaultTabArt::ShowWindowList(wxWindow* wnd,
+ const wxArrayString& items,
+ int active_idx)
+{
+ wxMenu menuPopup;
+
+ size_t i, count = items.GetCount();
+ for (i = 0; i < count; ++i)
+ {
+ menuPopup.AppendCheckItem(1000+i, items.Item(i));
+ }
+
+ if (active_idx != -1)
+ {
+ menuPopup.Check(1000+active_idx, true);
+ }
+
+ // find out where to put the popup menu of window
+ // items. Subtract 100 for now to center the menu
+ // a bit, until a better mechanism can be implemented
+ wxPoint pt = ::wxGetMousePosition();
+ pt = wnd->ScreenToClient(pt);
+ if (pt.x < 100)
+ pt.x = 0;
+ else
+ pt.x -= 100;
+
+ // find out the screen coordinate at the bottom of the tab ctrl
+ wxRect cli_rect = wnd->GetClientRect();
+ pt.y = cli_rect.y + cli_rect.height;
+
+ wxAuiCommandCapture* cc = new wxAuiCommandCapture;
+ wnd->PushEventHandler(cc);
+ wnd->PopupMenu(&menuPopup, pt);
+ int command = cc->GetCommandId();
+ wnd->PopEventHandler(true);
+
+ if (command >= 1000)
+ return command-1000;
+
+ return -1;
+}
+
+int wxAuiDefaultTabArt::GetBestTabCtrlSize(wxWindow* wnd,
+ wxAuiNotebookPageArray& pages)
+{
+ wxClientDC dc(wnd);
+ dc.SetFont(m_measuring_font);
+
+ int max_y = 0;
+ size_t i, page_count = pages.GetCount();
+ for (i = 0; i < page_count; ++i)
+ {
+ wxAuiNotebookPage& page = pages.Item(i);
+
+ // we don't use the caption text because we don't
+ // want tab heights to be different in the case
+ // of a very short piece of text on one tab and a very
+ // tall piece of text on another tab
+ int x_ext = 0;
+ wxSize s = GetTabSize(dc,
+ wnd,
+ wxT("ABCDEFGHIj"),
+ page.bitmap,
+ true,
+ wxAUI_BUTTON_STATE_HIDDEN,
+ &x_ext);
+ max_y = wxMax(max_y, s.y);
+ }
+
+ return max_y+2;
+}
+
+void wxAuiDefaultTabArt::SetNormalFont(const wxFont& font)
+{
+ m_normal_font = font;
+}
+
+void wxAuiDefaultTabArt::SetSelectedFont(const wxFont& font)
+{
+ m_selected_font = font;
+}
+
+void wxAuiDefaultTabArt::SetMeasuringFont(const wxFont& font)
+{
+ m_measuring_font = font;
+}
+
+
+// -- wxAuiSimpleTabArt class implementation --
+
+wxAuiSimpleTabArt::wxAuiSimpleTabArt()
+{
+ m_normal_font = *wxNORMAL_FONT;
+ m_selected_font = *wxNORMAL_FONT;
+ m_selected_font.SetWeight(wxBOLD);
+ m_measuring_font = m_selected_font;
+
+ m_flags = 0;
+ m_fixed_tab_width = 100;
+
+ wxColour base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
+
+ wxColour background_colour = StepColour(base_colour, 95);
+ wxColour normaltab_colour = base_colour;
+ wxColour selectedtab_colour = *wxWHITE;
+
+ m_bkbrush = wxBrush(background_colour);
+ m_normal_bkbrush = wxBrush(normaltab_colour);
+ m_normal_bkpen = wxPen(normaltab_colour);
+ m_selected_bkbrush = wxBrush(selectedtab_colour);
+ m_selected_bkpen = wxPen(selectedtab_colour);
+
+ m_active_close_bmp = BitmapFromBits(close_bits, 16, 16, *wxBLACK);
+ m_disabled_close_bmp = BitmapFromBits(close_bits, 16, 16, wxColour(128,128,128));
+
+ m_active_left_bmp = BitmapFromBits(left_bits, 16, 16, *wxBLACK);
+ m_disabled_left_bmp = BitmapFromBits(left_bits, 16, 16, wxColour(128,128,128));
+
+ m_active_right_bmp = BitmapFromBits(right_bits, 16, 16, *wxBLACK);
+ m_disabled_right_bmp = BitmapFromBits(right_bits, 16, 16, wxColour(128,128,128));
+
+ m_active_windowlist_bmp = BitmapFromBits(list_bits, 16, 16, *wxBLACK);
+ m_disabled_windowlist_bmp = BitmapFromBits(list_bits, 16, 16, wxColour(128,128,128));
+
+}
+
+wxAuiSimpleTabArt::~wxAuiSimpleTabArt()
+{
+}
+
+wxAuiTabArt* wxAuiSimpleTabArt::Clone()
+{
+ return static_cast<wxAuiTabArt*>(new wxAuiSimpleTabArt);
+}
+
+
+void wxAuiSimpleTabArt::SetFlags(unsigned int flags)
+{
+ m_flags = flags;
+}
+
+void wxAuiSimpleTabArt::SetSizingInfo(const wxSize& tab_ctrl_size,
+ size_t tab_count)
+{
+ m_fixed_tab_width = 100;
+
+ int tot_width = (int)tab_ctrl_size.x - GetIndentSize() - 4;
+ if (tab_count > 0)
+ {
+ m_fixed_tab_width = tot_width/(int)tab_count;
+ }
+
+
+ if (m_fixed_tab_width < 100)
+ m_fixed_tab_width = 100;
+
+ if (m_fixed_tab_width > tot_width/2)
+ m_fixed_tab_width = tot_width/2;
+
+ if (m_fixed_tab_width > 220)
+ m_fixed_tab_width = 220;
+}
+
+void wxAuiSimpleTabArt::DrawBackground(wxDC& dc,
+ wxWindow* WXUNUSED(wnd),
+ const wxRect& rect)
+{
+ // draw background
+ dc.SetBrush(m_bkbrush);
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.DrawRectangle(-1, -1, rect.GetWidth()+2, rect.GetHeight()+2);
+
+ // draw base line
+ dc.SetPen(*wxGREY_PEN);
+ dc.DrawLine(0, rect.GetHeight()-1, rect.GetWidth(), rect.GetHeight()-1);
+}
+
+
+// DrawTab() draws an individual tab.
+//
+// dc - output dc
+// in_rect - rectangle the tab should be confined to
+// caption - tab's caption
+// active - whether or not the tab is active
+// out_rect - actual output rectangle
+// x_extent - the advance x; where the next tab should start
+
+void wxAuiSimpleTabArt::DrawTab(wxDC& dc,
+ wxWindow* wnd,
+ const wxRect& in_rect,
+ const wxString& caption_text,
+ const wxBitmap& bitmap,
+ bool active,
+ int close_button_state,
+ wxRect* out_tab_rect,
+ wxRect* out_button_rect,
+ int* x_extent)
+{
+ wxCoord normal_textx, normal_texty;
+ wxCoord selected_textx, selected_texty;
+ wxCoord textx, texty;
+
+ // if the caption is empty, measure some temporary text
+ wxString caption = caption_text;
+ if (caption_text.empty())
+ caption = wxT("Xj");
+
+ dc.SetFont(m_selected_font);
+ dc.GetTextExtent(caption, &selected_textx, &selected_texty);