%{
#include "export.h"
+#ifdef __WXMSW__
#include "myglcanvas.h"
+#else
+#include <wx/glcanvas.h>
+#endif
+
%}
//---------------------------------------------------------------------------
class wxGLContext : public wxObject {
public:
+#ifndef __WXMAC__ // fix this?
wxGLContext(bool isRGB, wxGLCanvas *win,
const wxPalette& palette = wxNullPalette);
+#endif
~wxGLContext();
void SetCurrent();
-class wxGLCanvas : public wxScrolledWindow {
+class wxGLCanvas : public wxWindow {
public:
wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
int *attribList = NULL,
const wxPalette& palette = wxNullPalette );
- bool Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name);
+// bool Create(wxWindow *parent, wxWindowID id,
+// const wxPoint& pos, const wxSize& size, long style, const wxString& name);
%pragma(python) addtomethod = "__init__:self._setOORInfo(self)"
%pragma(python) addtomethod = "wxGLCanvasWithContext:val._setOORInfo(self)"
wxGLContext* GetContext();
- void SetupPixelFormat(int *attribList = NULL);
- void SetupPalette(const wxPalette& palette);
- wxPalette CreateDefaultPalette();
-
- wxPalette* GetPalette();
+#ifdef __WXMSW__
+ void SetupPixelFormat(int *attribList = NULL);
+ void SetupPalette(const wxPalette& palette);
+ wxPalette CreateDefaultPalette();
+ wxPalette* GetPalette();
+#endif
};