/////////////////////////////////////////////////////////////////////////////
-%module glcanvas
+%define DOCSTRING
+"`GLCanvas` provides an OpenGL Context on a `wx.Window`."
+%enddef
+
+%module(package="wx", docstring=DOCSTRING) glcanvas
%{
-#include "export.h"
-#include "myglcanvas.h"
+#include "wx/wxPython/wxPython.h"
+#include "wx/wxPython/pyclasses.h"
+
+#include <wx/glcanvas.h>
+
%}
//---------------------------------------------------------------------------
-%include typemaps.i
-%include my_typemaps.i
+%import core.i
+%pythoncode { wx = _core }
+%pythoncode { __docfilter__ = wx.__DocFilter(globals()) }
-%extern wx.i
-%extern windows.i
-%extern windows2.i
-%extern windows3.i
-%extern frames.i
-%extern _defs.i
-%extern misc.i
-%extern gdi.i
-%extern controls.i
-%extern events.i
+MAKE_CONST_WXSTRING2(GLCanvasNameStr, wxT("GLCanvas"));
+MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
-%pragma(python) code = "import wx"
+
+%include _glcanvas_rename.i
//---------------------------------------------------------------------------
class wxPalette;
-class wxWindow;
-class wxSize;
-class wxPoint;
-class wxGLCanvas;
//---------------------------------------------------------------------------
+MustHaveApp(wxGLContext);
+
class wxGLContext : public wxObject {
public:
+#ifndef __WXMAC__
wxGLContext(bool isRGB, wxGLCanvas *win,
- const wxPalette& palette = wxNullPalette);
+ const wxPalette& palette = wxNullPalette,
+ const wxGLContext* other = NULL);
+#else
+ %extend {
+ wxGLContext(bool isRGB, wxGLCanvas *win,
+ const wxPalette& palette = wxNullPalette,
+ const wxGLContext* other = NULL) {
+ AGLPixelFormat fmt; // TODO: How should this be initialized?
+ return new wxGLContext(fmt, win, palette, other);
+ }
+ }
+
+#endif
~wxGLContext();
void SetCurrent();
- void SetColour(const char *colour);
+ void SetColour(const wxString& colour);
void SwapBuffers();
#ifdef __WXGTK__
//---------------------------------------------------------------------------
-%typemap(python, in) int *attribList (int *temp) {
+enum {
+ WX_GL_RGBA, // use true color palette
+ WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA
+ WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay
+ WX_GL_DOUBLEBUFFER, // use doublebuffer
+ WX_GL_STEREO, // use stereoscopic display
+ WX_GL_AUX_BUFFERS, // number of auxiliary buffers
+ WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits)
+ WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits)
+ WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits)
+ WX_GL_MIN_ALPHA, // use blue buffer with most bits (> MIN_ALPHA bits)
+ WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32)
+ WX_GL_STENCIL_SIZE, // bits for stencil buffer
+ WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
+ WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
+ WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
+ WX_GL_MIN_ACCUM_ALPHA // use blue buffer with most bits (> MIN_ACCUM_ALPHA bits)
+};
+
+
+%typemap(in) int *attribList (int *temp) {
int i;
- if (PySequence_Check($source)) {
- int size = PyObject_Length($source);
+ if (PySequence_Check($input)) {
+ int size = PyObject_Length($input);
temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int));
for (i = 0; i < size; i++) {
- temp[i] = PyInt_AsLong(PySequence_GetItem($source, i));
+ temp[i] = PyInt_AsLong(PySequence_GetItem($input, i));
}
temp[size] = 0;
- $target = temp;
+ $1 = temp;
}
}
-%typemap(python, freearg) int *attribList
+%typemap(freearg) int *attribList
{
- delete [] $source;
+ delete [] $1;
}
-class wxGLCanvas : public wxScrolledWindow {
+MustHaveApp(wxGLCanvas);
+
+class wxGLCanvas : public wxWindow {
public:
+ %pythonAppend wxGLCanvas "self._setOORInfo(self)"
wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
- const char* name = "GLCanvas",
+ const wxString& name = wxPyGLCanvasNameStr,
int *attribList = NULL,
const wxPalette& palette = wxNullPalette);
- %name(wxGLCanvasWithContext)
+ %pythonAppend wxGLCanvas "val._setOORInfo(val)"
+ %RenameCtor(GLCanvasWithContext,
wxGLCanvas( wxWindow *parent,
const wxGLContext *shared = NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
- const char* name = "GLCanvas",
+ const wxString& name = wxPyGLCanvasNameStr,
int *attribList = NULL,
- const wxPalette& palette = wxNullPalette );
+ const wxPalette& palette = wxNullPalette ));
- bool Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name);
-
- %pragma(python) addtomethod = "__init__:self._setOORInfo(self)"
- %pragma(python) addtomethod = "wxGLCanvasWithContext:val._setOORInfo(self)"
void SetCurrent();
- void SetColour(const char *colour);
+ void SetColour(const wxString& colour);
void SwapBuffers();
wxGLContext* GetContext();
- void SetupPixelFormat(int *attribList = NULL);
- void SetupPalette(const wxPalette& palette);
- wxPalette CreateDefaultPalette();
-
- wxPalette* GetPalette();
+#ifdef __WXMSW__
+ void SetupPixelFormat(int *attribList = NULL);
+ void SetupPalette(const wxPalette& palette);
+ wxPalette CreateDefaultPalette();
+ wxPalette* GetPalette();
+#endif
};
%init %{
- wxClassInfo::CleanUpClasses();
- wxClassInfo::InitializeClasses();
-
%}
//---------------------------------------------------------------------------