// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "imaglist.h"
#endif
IMPLEMENT_DYNAMIC_CLASS(wxGenericImageList, wxObject)
-#if !defined(__WXMSW__) || defined(__WIN16__) || defined(__WXUNIVERSAL__)
+#if !defined(__WXMSW__) || defined(__WXUNIVERSAL__)
/*
* wxImageList has to be a real class or we have problems with
* the run-time information.
wxGenericImageList::~wxGenericImageList()
{
+ (void)RemoveAll();
}
int wxGenericImageList::GetImageCount() const
bool wxGenericImageList::Create()
{
- m_images.DeleteContents( TRUE );
return TRUE;
}
int wxGenericImageList::Add( const wxBitmap &bitmap )
{
+ wxASSERT_MSG( bitmap.GetWidth() == m_width &&
+ bitmap.GetHeight() == m_height,
+ _T("invalid bitmap size in wxImageList: this might work ")
+ _T("on this platform but definitely won't under Windows.") );
+
if (bitmap.IsKindOf(CLASSINFO(wxIcon)))
m_images.Append( new wxIcon( (const wxIcon&) bitmap ) );
else
const wxBitmap *wxGenericImageList::GetBitmap( int index ) const
{
- wxNode *node = m_images.Item( index );
+ wxList::compatibility_iterator node = m_images.Item( index );
wxCHECK_MSG( node, (wxBitmap *) NULL, wxT("wrong index in image list") );
bool wxGenericImageList::Replace( int index, const wxBitmap &bitmap )
{
- wxNode *node = m_images.Item( index );
+ wxList::compatibility_iterator node = m_images.Item( index );
wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
- wxBitmap* newBitmap = NULL;
- if (bitmap.IsKindOf(CLASSINFO(wxIcon)))
-#if defined(__VISAGECPP__)
-//just can't do this in VisualAge now, with all this new Bitmap-Icon stuff
-//so construct it from a bitmap object until I can figure this nonsense out. (DW)
- newBitmap = new wxBitmap(bitmap) ;
-#else
- newBitmap = new wxBitmap( (const wxIcon&) bitmap );
-#endif
- else
- newBitmap = new wxBitmap(bitmap) ;
+ wxBitmap* newBitmap = (bitmap.IsKindOf(CLASSINFO(wxIcon))) ?
+ #if defined(__VISAGECPP__)
+ //just can't do this in VisualAge now, with all this new Bitmap-Icon stuff
+ //so construct it from a bitmap object until I can figure this nonsense out. (DW)
+ new wxBitmap(bitmap)
+ #else
+ new wxBitmap( (const wxIcon&) bitmap )
+ #endif
+ : new wxBitmap(bitmap) ;
if (index == (int) m_images.GetCount() - 1)
{
- m_images.DeleteNode( node );
+ delete node->GetData();
+ m_images.Erase( node );
m_images.Append( newBitmap );
}
else
{
- wxNode *next = node->GetNext();
- m_images.DeleteNode( node );
+ wxList::compatibility_iterator next = node->GetNext();
+ delete node->GetData();
+ m_images.Erase( node );
m_images.Insert( next, newBitmap );
}
bool wxGenericImageList::Remove( int index )
{
- wxNode *node = m_images.Item( index );
+ wxList::compatibility_iterator node = m_images.Item( index );
wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
- m_images.DeleteNode( node );
+ delete node->GetData();
+ m_images.Erase( node );
return TRUE;
}
bool wxGenericImageList::RemoveAll()
{
+ WX_CLEAR_LIST(wxList, m_images);
m_images.Clear();
return TRUE;
width = 0;
height = 0;
- wxNode *node = m_images.Item( index );
+ wxList::compatibility_iterator node = m_images.Item( index );
wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
bool wxGenericImageList::Draw( int index, wxDC &dc, int x, int y,
int flags, bool WXUNUSED(solidBackground) )
{
- wxNode *node = m_images.Item( index );
+ wxList::compatibility_iterator node = m_images.Item( index );
wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );