///////////////////////////////////////////////////////////////////////////// // Name: controls2.i // Purpose: More control (widget) classes for wxPython // // Author: Robin Dunn // // Created: 6/10/98 // RCS-ID: $Id$ // Copyright: (c) 1998 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// %module controls2 %{ #include "helpers.h" #include #include #include %} //---------------------------------------------------------------------- %include typemaps.i %include my_typemaps.i // Import some definitions of other classes, etc. %import _defs.i %import misc.i %import windows.i %import gdi.i %import events.i %import controls.i //---------------------------------------------------------------------- %{ extern wxValidator wxPyDefaultValidator; %} //---------------------------------------------------------------------- class wxListItem { public: long m_mask; // Indicates what fields are valid long m_itemId; // The zero-based item position int m_col; // Zero-based column, if in report mode long m_state; // The state of the item long m_stateMask; // Which flags of m_state are valid (uses same flags) wxString m_text; // The label/header text int m_image; // The zero-based index into an image list long m_data; // App-defined data // wxColour *m_colour; // only wxGLC, not supported by Windows ;-> // For columns only int m_format; // left, right, centre int m_width; // width of column wxListItem(); ~wxListItem(); }; class wxListEvent: public wxCommandEvent { public: int m_code; long m_itemIndex; long m_oldItemIndex; int m_col; bool m_cancelled; wxPoint m_pointDrag; wxListItem m_item; }; class wxListCtrl : public wxControl { public: #ifdef __WXMSW__ wxListCtrl(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxPyDefaultPosition, const wxSize& size = wxPyDefaultSize, long style = wxLC_ICON, const wxValidator& validator = wxPyDefaultValidator, char* name = "listCtrl"); #else wxListCtrl(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxPyDefaultPosition, const wxSize& size = wxPyDefaultSize, long style = wxLC_ICON, char* name = "listctrl"); #endif bool Arrange(int flag = wxLIST_ALIGN_DEFAULT); bool DeleteItem(long item); bool DeleteAllItems(); bool DeleteColumn(int col); #ifdef __WXMSW__ bool DeleteAllColumns(void); void ClearAll(void); wxTextCtrl* EditLabel(long item); bool EndEditLabel(bool cancel); #endif bool EnsureVisible(long item); long FindItem(long start, const wxString& str, bool partial = FALSE); %name(FindItemData)long FindItem(long start, long data); %name(FindItemAtPos)long FindItem(long start, const wxPoint& pt, int direction); bool GetColumn(int col, wxListItem& item); int GetColumnWidth(int col); int GetCountPerPage(); #ifdef __WXMSW wxTextCtrl* GetEditControl(); #endif wxImageList* GetImageList(int which); long GetItemData(long item); %addmethods { %new wxListItem* GetItem() { wxListItem* info = new wxListItem; self->GetItem(*info); return info; } %new wxPoint* GetItemPosition(long item) { wxPoint* pos = new wxPoint; self->GetItemPosition(item, *pos); return pos; } %new wxRect* GetItemRect(long item, int code = wxLIST_RECT_BOUNDS) { wxRect* rect= new wxRect; self->GetItemRect(item, *rect, code); return rect; } } int GetItemState(long item, long stateMask); int GetItemCount(); int GetItemSpacing(bool isSmall); wxString GetItemText(long item); long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE); int GetSelectedItemCount(); #ifdef __WXMSW__ wxColour GetTextColour(); #endif long GetTopItem(); long HitTest(const wxPoint& point, int& OUTPUT); %name(InsertColumnWithInfo)long InsertColumn(long col, wxListItem& info); long InsertColumn(long col, const wxString& heading, int format = wxLIST_FORMAT_LEFT, int width = -1); long InsertItem(wxListItem& info); %name(InsertStringItem) long InsertItem(long index, const wxString& label); %name(InsertImageItem) long InsertItem(long index, int imageIndex); %name(InsertImageStringItem)long InsertItem(long index, const wxString& label, int imageIndex); bool ScrollList(int dx, int dy); void SetBackgroundColour(const wxColour& col); bool SetColumn(int col, wxListItem& item); bool SetColumnWidth(int col, int width); void SetImageList(wxImageList* imageList, int which); bool SetItem(wxListItem& info); %name(SetItemString)long SetItem(long index, int col, const wxString& label, int imageId = -1); bool SetItemData(long item, long data); bool SetItemImage(long item, int image, int selImage); bool SetItemPosition(long item, const wxPoint& pos); bool SetItemState(long item, long state, long stateMask); void SetItemText(long item, const wxString& text); void SetSingleStyle(long style, bool add = TRUE); #ifdef __WXMSW__ void SetTextColour(const wxColour& col); #endif void SetWindowStyleFlag(long style); // TODO: bool SortItems(wxListCtrlCompare fn, long data); }; //---------------------------------------------------------------------- enum { wxTREE_MASK_HANDLE, wxTREE_MASK_STATE, wxTREE_MASK_TEXT, wxTREE_MASK_IMAGE, wxTREE_MASK_SELECTED_IMAGE, wxTREE_MASK_CHILDREN, wxTREE_MASK_DATA, wxTREE_STATE_BOLD, wxTREE_STATE_DROPHILITED, wxTREE_STATE_EXPANDED, wxTREE_STATE_EXPANDEDONCE, wxTREE_STATE_FOCUSED, wxTREE_STATE_SELECTED, wxTREE_STATE_CUT, wxTREE_HITTEST_ABOVE, wxTREE_HITTEST_BELOW, wxTREE_HITTEST_NOWHERE, wxTREE_HITTEST_ONITEMBUTTON, wxTREE_HITTEST_ONITEMICON, wxTREE_HITTEST_ONITEMINDENT, wxTREE_HITTEST_ONITEMLABEL, wxTREE_HITTEST_ONITEMRIGHT, wxTREE_HITTEST_ONITEMSTATEICON, wxTREE_HITTEST_TOLEFT, wxTREE_HITTEST_TORIGHT, wxTREE_HITTEST_ONITEM, }; enum { wxTREE_NEXT_CARET, wxTREE_NEXT_CHILD, wxTREE_NEXT_DROPHILITE, wxTREE_NEXT_FIRSTVISIBLE, wxTREE_NEXT_NEXT, wxTREE_NEXT_NEXTVISIBLE, wxTREE_NEXT_PARENT, wxTREE_NEXT_PREVIOUS, wxTREE_NEXT_PREVIOUSVISIBLE, wxTREE_NEXT_ROOT }; enum { wxTREE_EXPAND_EXPAND, wxTREE_EXPAND_COLLAPSE, wxTREE_EXPAND_COLLAPSE_RESET, wxTREE_EXPAND_TOGGLE }; enum { wxTREE_INSERT_LAST, wxTREE_INSERT_FIRST, wxTREE_INSERT_SORT, }; class wxTreeItem { public: long m_mask; long m_itemId; long m_state; long m_stateMask; wxString m_text; int m_image; int m_selectedImage; int m_children; long m_data; wxTreeItem(); ~wxTreeItem(); }; class wxTreeEvent : public wxCommandEvent { public: int m_code; wxTreeItem m_item; long m_oldItem; wxPoint m_pointDrag; }; class wxTreeCtrl : public wxControl { public: #ifdef __WXMSW__ wxTreeCtrl(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxPyDefaultPosition, const wxSize& size = wxPyDefaultSize, long style = wxTR_HAS_BUTTONS, const wxValidator& validator = wxPyDefaultValidator, char* name = "wxTreeCtrl"); #else wxTreeCtrl(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxPyDefaultPosition, const wxSize& size = wxPyDefaultSize, long style = wxTR_HAS_BUTTONS, char* name = "wxTreeCtrl"); #endif bool DeleteAllItems(); #ifdef __WXMSW__ bool DeleteItem(long item); #else void DeleteItem(long item); #endif #ifdef __WXMSW__ wxTextCtrl* EditLabel(long item); bool EnsureVisible(long item); bool ExpandItem(long item, int action); long GetChild(long item); #endif int GetCount(); #ifdef __WXMSW__ wxTextCtrl* GetEditControl(); long GetFirstVisibleItem(); #endif wxImageList* GetImageList(int which = wxIMAGE_LIST_NORMAL); int GetIndent(); long GetItemData(long item); %addmethods { %new wxTreeItem* GetItem() { wxTreeItem* info = new wxTreeItem; self->GetItem(*info); return info; } #ifdef __WXMSW__ %new wxRect* GetItemRect(long item, int textOnly = FALSE) { wxRect* rect = new wxRect; self->GetItemRect(item, *rect, textOnly); return rect; } #endif } #ifdef __WXMSW__ int GetItemState(long item, long stateMask); #endif wxString GetItemText(long item); #ifdef __WXMSW__ long GetNextItem(long item, int code); long GetNextVisibleItem(long item); #endif long GetParent(long item); long GetRootItem(); long GetSelection(); long HitTest(const wxPoint& point, int& OUTPUT); // *** check this long InsertItem(long parent, wxTreeItem& info, long insertAfter = wxTREE_INSERT_LAST); %name(InsertItemString) long InsertItem(long parent, const wxString& label, int image = -1, int selImage = -1, long insertAfter = wxTREE_INSERT_LAST); bool ItemHasChildren(long item); #ifdef __WXMSW__ bool ScrollTo(long item); #endif bool SelectItem(long item); void SetIndent(int indent); void SetImageList(wxImageList* imageList, int which = wxIMAGE_LIST_NORMAL); bool SetItem(wxTreeItem& info); #ifdef __WXMSW__ bool SetItemImage(long item, int image, int selImage); #else void SetItemImage(long item, int image, int selImage); #endif #ifdef __WXMSW__ bool SetItemState(long item, long state, long stateMask); #endif void SetItemText(long item, const wxString& text); bool SetItemData(long item, long data); #ifdef __WXMSW__ bool SortChildren(long item); #endif }; //---------------------------------------------------------------------- #ifdef __WXMSW__ class wxTabEvent : public wxCommandEvent { public: }; class wxTabCtrl : public wxControl { public: wxTabCtrl(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxPyDefaultPosition, const wxSize& size = wxPyDefaultSize, long style = 0, char* name = "tabCtrl"); bool DeleteAllItems(); bool DeleteItem(int item); wxImageList* GetImageList(); int GetItemCount(); // TODO: void* GetItemData(); int GetItemImage(int item); %addmethods { %new wxRect* GetItemRect(int item) { wxRect* rect = new wxRect; self->GetItemRect(item, *rect); return rect; } } wxString GetItemText(int item); bool GetRowCount(); int GetSelection(); int HitTest(const wxPoint& pt, long& OUTPUT); void InsertItem(int item, const wxString& text, int imageId = -1, void* clientData = NULL); // TODO: bool SetItemData(int item, void* data); bool SetItemImage(int item, int image); void SetImageList(wxImageList* imageList); void SetItemSize(const wxSize& size); bool SetItemText(int item, const wxString& text); void SetPadding(const wxSize& padding); int SetSelection(int item); }; #endif //---------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// // // $Log$ // Revision 1.3 1998/08/18 19:48:15 RD // more wxGTK compatibility things. // // It builds now but there are serious runtime problems... // // Revision 1.2 1998/08/15 07:36:30 RD // - Moved the header in the .i files out of the code that gets put into // the .cpp files. It caused CVS conflicts because of the RCS ID being // different each time. // // - A few minor fixes. // // Revision 1.1 1998/08/09 08:25:49 RD // Initial version // //