///////////////////////////////////////////////////////////////////////////// // Name: events.i // Purpose: SWIGgable Event classes for wxPython // // Author: Robin Dunn // // Created: 5/24/98 // RCS-ID: $Id$ // Copyright: (c) 1998 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// %module events %{ #include "helpers.h" #include %} //---------------------------------------------------------------------- %include typemaps.i %include my_typemaps.i // Import some definitions of other classes, etc. %import _defs.i %import misc.i //--------------------------------------------------------------------------- class wxEvent { public: wxObject* GetEventObject(); wxEventType GetEventType(); int GetId(); bool GetSkipped(); long GetTimestamp(); void SetEventObject(wxObject* object); void SetEventType(wxEventType typ); void SetId(int id); void SetTimestamp(long timeStamp); void Skip(bool skip = TRUE); }; //--------------------------------------------------------------------------- class wxSizeEvent : public wxEvent { public: wxSize GetSize(); }; //--------------------------------------------------------------------------- class wxCloseEvent : public wxEvent { public: void SetLoggingOff(bool loggingOff); bool GetLoggingOff(); void Veto(bool veto = TRUE); bool CanVeto(); bool GetVeto(); void SetCanVeto(bool canVeto); }; //--------------------------------------------------------------------------- class wxCommandEvent : public wxEvent { public: bool Checked(); long GetExtraLong(); int GetInt(); int GetSelection(); char* GetString(); bool IsSelection(); }; //--------------------------------------------------------------------------- class wxScrollEvent: public wxCommandEvent { public: int GetOrientation(); int GetPosition(); }; //--------------------------------------------------------------------------- class wxSpinEvent : public wxScrollEvent { public: }; //--------------------------------------------------------------------------- class wxMouseEvent: public wxEvent { public: bool IsButton(); bool ButtonDown(int but = -1); bool ButtonDClick(int but = -1); bool ButtonUp(int but = -1); bool Button(int but); bool ButtonIsDown(int but); bool ControlDown(); bool MetaDown(); bool AltDown(); bool ShiftDown(); bool LeftDown(); bool MiddleDown(); bool RightDown(); bool LeftUp(); bool MiddleUp(); bool RightUp(); bool LeftDClick(); bool MiddleDClick(); bool RightDClick(); bool LeftIsDown(); bool MiddleIsDown(); bool RightIsDown(); bool Dragging(); bool Moving(); bool Entering(); bool Leaving(); void Position(long *OUTPUT, long *OUTPUT); wxPoint GetPosition(); wxPoint GetLogicalPosition(const wxDC& dc); long GetX(); long GetY(); }; //--------------------------------------------------------------------------- class wxKeyEvent: public wxEvent { public: bool ControlDown(); bool MetaDown(); bool AltDown(); bool ShiftDown(); long KeyCode(); // void Position(float *OUTPUT, float *OUTPUT); // float GetX(); // float GetY(); }; //--------------------------------------------------------------------------- class wxMoveEvent: public wxEvent { public: wxPoint GetPosition(); }; //--------------------------------------------------------------------------- class wxPaintEvent: public wxEvent { public: }; //--------------------------------------------------------------------------- class wxEraseEvent: public wxEvent { public: wxDC *GetDC(); }; //--------------------------------------------------------------------------- class wxFocusEvent: public wxEvent { public: }; //--------------------------------------------------------------------------- class wxActivateEvent: public wxEvent{ public: bool GetActive(); }; //--------------------------------------------------------------------------- class wxInitDialogEvent: public wxEvent { public: }; //--------------------------------------------------------------------------- class wxMenuEvent: public wxEvent { public: int GetMenuId(); }; //--------------------------------------------------------------------------- class wxShowEvent: public wxEvent { public: void SetShow(bool show); bool GetShow(); }; //--------------------------------------------------------------------------- class wxIconizeEvent: public wxEvent { public: }; //--------------------------------------------------------------------------- class wxMaximizeEvent: public wxEvent { public: }; //--------------------------------------------------------------------------- class wxJoystickEvent: public wxEvent { public: wxPoint GetPosition(); int GetZPosition(); int GetButtonState(); int GetButtonChange(); int GetJoystick(); void SetJoystick(int stick); void SetButtonState(int state); void SetButtonChange(int change); void SetPosition(const wxPoint& pos); void SetZPosition(int zPos); bool IsButton(); bool IsMove(); bool IsZMove(); bool ButtonDown(int but = wxJOY_BUTTON_ANY); bool ButtonUp(int but = wxJOY_BUTTON_ANY); bool ButtonIsDown(int but = wxJOY_BUTTON_ANY); }; //--------------------------------------------------------------------------- class wxDropFilesEvent: public wxEvent { public: wxPoint GetPosition(); int GetNumberOfFiles(); %addmethods { PyObject* GetFiles() { int count = self->GetNumberOfFiles(); wxString* files = self->GetFiles(); PyObject* list = PyList_New(count); if (!list) { PyErr_SetString(PyExc_MemoryError, "Can't allocate list of files!"); return NULL; } for (int i=0; i