///////////////////////////////////////////////////////////////////////////// // Name: _button.i // Purpose: SWIG interface defs for wxButton, wxBitmapButton // // Author: Robin Dunn // // Created: 10-June-1998 // RCS-ID: $Id$ // Copyright: (c) 2003 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // Not a %module //--------------------------------------------------------------------------- %newgroup; MAKE_CONST_WXSTRING(ButtonNameStr); enum { wxBU_LEFT, wxBU_TOP, wxBU_RIGHT, wxBU_BOTTOM, wxBU_EXACTFIT, wxBU_AUTODRAW, }; //--------------------------------------------------------------------------- DocStr(wxButton, "A button is a control that contains a text string, and is one of the most common elements of a GUI. It may be placed on a dialog box or panel, or indeed almost any other window.", " Window Styles ------------- ============== ========================================== wx.BU_LEFT Left-justifies the label. Windows and GTK+ only. wx.BU_TOP Aligns the label to the top of the button. Windows and GTK+ only. wx.BU_RIGHT Right-justifies the bitmap label. Windows and GTK+ only. wx.BU_BOTTOM Aligns the label to the bottom of the button. Windows and GTK+ only. wx.BU_EXACTFIT Creates the button as small as possible instead of making it of the standard size (which is the default behaviour.) ============== ========================================== Events ------ ============ ========================================== EVT_BUTTON Sent when the button is clicked. ============ ========================================== :see: `wx.BitmapButton` "); MustHaveApp(wxButton); class wxButton : public wxControl { public: %pythonAppend wxButton "self._setOORInfo(self)" %pythonAppend wxButton() "" %typemap(out) wxButton*; // turn off this typemap DocCtorStr( wxButton(wxWindow* parent, wxWindowID id=-1, const wxString& label=wxPyEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxPyButtonNameStr), "Create and show a button. The preferred way to create standard buttons is to use a standard ID and an empty label. In this case wxWigets will automatically use a stock label that coresponds to the ID given. In additon, the button will be decorated with stock icons under GTK+ 2.", " The stock IDs and coresponding labels are ===================== ====================== wx.ID_ADD 'Add' wx.ID_APPLY '\&Apply' wx.ID_BOLD '\&Bold' wx.ID_CANCEL '\&Cancel' wx.ID_CLEAR '\&Clear' wx.ID_CLOSE '\&Close' wx.ID_COPY '\&Copy' wx.ID_CUT 'Cu\&t' wx.ID_DELETE '\&Delete' wx.ID_FIND '\&Find' wx.ID_REPLACE 'Find and rep\&lace' wx.ID_BACKWARD '\&Back' wx.ID_DOWN '\&Down' wx.ID_FORWARD '\&Forward' wx.ID_UP '\&Up' wx.ID_HELP '\&Help' wx.ID_HOME '\&Home' wx.ID_INDENT 'Indent' wx.ID_INDEX '\&Index' wx.ID_ITALIC '\&Italic' wx.ID_JUSTIFY_CENTER 'Centered' wx.ID_JUSTIFY_FILL 'Justified' wx.ID_JUSTIFY_LEFT 'Align Left' wx.ID_JUSTIFY_RIGHT 'Align Right' wx.ID_NEW '\&New' wx.ID_NO '\&No' wx.ID_OK '\&OK' wx.ID_OPEN '\&Open' wx.ID_PASTE '\&Paste' wx.ID_PREFERENCES '\&Preferences' wx.ID_PRINT '\&Print' wx.ID_PREVIEW 'Print previe\&w' wx.ID_PROPERTIES '\&Properties' wx.ID_EXIT '\&Quit' wx.ID_REDO '\&Redo' wx.ID_REFRESH 'Refresh' wx.ID_REMOVE 'Remove' wx.ID_REVERT_TO_SAVED 'Revert to Saved' wx.ID_SAVE '\&Save' wx.ID_SAVEAS 'Save \&As...' wx.ID_STOP '\&Stop' wx.ID_UNDELETE 'Undelete' wx.ID_UNDERLINE '\&Underline' wx.ID_UNDO '\&Undo' wx.ID_UNINDENT '\&Unindent' wx.ID_YES '\&Yes' wx.ID_ZOOM_100 '\&Actual Size' wx.ID_ZOOM_FIT 'Zoom to \&Fit' wx.ID_ZOOM_IN 'Zoom \&In' wx.ID_ZOOM_OUT 'Zoom \&Out' ===================== ====================== "); DocCtorStrName( wxButton(), "Precreate a Button for 2-phase creation.", "", PreButton); // Turn it back on again %typemap(out) wxButton* { $result = wxPyMake_wxObject($1, $owner); } DocDeclStr( bool , Create(wxWindow* parent, wxWindowID id=-1, const wxString& label=wxPyEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxPyButtonNameStr), "Acutally create the GUI Button for 2-phase creation.", ""); DocDeclStr( void , SetDefault(), "This sets the button to be the default item for the panel or dialog box.", ""); DocDeclStr( static wxSize , GetDefaultSize(), "Returns the default button size for this platform.", ""); static wxVisualAttributes GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL); }; //--------------------------------------------------------------------------- DocStr(wxBitmapButton, "A Button that contains a bitmap. A bitmap button can be supplied with a single bitmap, and wxWidgets will draw all button states using this bitmap. If the application needs more control, additional bitmaps for the selected state, unpressed focused state, and greyed-out state may be supplied.", " Window Styles ------------- ============== ============================================= wx.BU_AUTODRAW If this is specified, the button will be drawn automatically using the label bitmap only, providing a 3D-look border. If this style is not specified, the button will be drawn without borders and using all provided bitmaps. WIN32 only. wx.BU_LEFT Left-justifies the label. WIN32 only. wx.BU_TOP Aligns the label to the top of the button. WIN32 only. wx.BU_RIGHT Right-justifies the bitmap label. WIN32 only. wx.BU_BOTTOM Aligns the label to the bottom of the button. WIN32 only. wx.BU_EXACTFIT Creates the button as small as possible instead of making it of the standard size (which is the default behaviour.) ============== ============================================= Events ------ =========== ================================== EVT_BUTTON Sent when the button is clicked. =========== ================================== :see: `wx.Button`, `wx.Bitmap` "); MustHaveApp(wxBitmapButton); class wxBitmapButton : public wxButton { public: %pythonAppend wxBitmapButton "self._setOORInfo(self)" %pythonAppend wxBitmapButton() "" %typemap(out) wxBitmapButton*; // turn off this typemap DocCtorStr( wxBitmapButton(wxWindow* parent, wxWindowID id=-1, const wxBitmap& bitmap = wxNullBitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxPyButtonNameStr), "Create and show a button with a bitmap for the label.", ""); DocCtorStrName( wxBitmapButton(), "Precreate a BitmapButton for 2-phase creation.", "", PreBitmapButton); // Turn it back on again %typemap(out) wxBitmapButton* { $result = wxPyMake_wxObject($1, $owner); } DocDeclStr( bool , Create(wxWindow* parent, wxWindowID id=-1, const wxBitmap& bitmap = wxNullBitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxPyButtonNameStr), "Acutally create the GUI BitmapButton for 2-phase creation.", ""); DocDeclStr( wxBitmap , GetBitmapLabel(), "Returns the label bitmap (the one passed to the constructor).", ""); DocDeclStr( wxBitmap , GetBitmapDisabled(), "Returns the bitmap for the disabled state.", ""); DocDeclStr( wxBitmap , GetBitmapFocus(), "Returns the bitmap for the focused state.", ""); DocDeclStr( wxBitmap , GetBitmapSelected(), "Returns the bitmap for the selected state.", ""); DocDeclStr( void , SetBitmapDisabled(const wxBitmap& bitmap), "Sets the bitmap for the disabled button appearance.", ""); DocDeclStr( void , SetBitmapFocus(const wxBitmap& bitmap), "Sets the bitmap for the button appearance when it has the keyboard focus.", ""); DocDeclStr( void , SetBitmapSelected(const wxBitmap& bitmap), "Sets the bitmap for the selected (depressed) button appearance.", ""); DocDeclStr( void , SetBitmapLabel(const wxBitmap& bitmap), "Sets the bitmap label for the button. This is the bitmap used for the unselected state, and for all other states if no other bitmaps are provided.", ""); void SetMargins(int x, int y); int GetMarginX() const; int GetMarginY() const; }; //---------------------------------------------------------------------------