================================================= Welcome to wxWidgets/CE 2.5.2 ================================================= You have downloaded version 2.5.2 of the Windows CE port of the wxWidgets GUI library. This runs on PocketPC 2002, SmartPhone 2002, and Windows CE .NET 4.x. More information about the wxWidgets project as a whole can be found at: http://www.wxwidgets.org Information about the Windows CE port in particular can be found here: http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE Supported platforms =================== These are the supported platforms at the moment: - x86 emulator - PocketPC (StrongARM) You can test the library and applications using PocketPC emulator and/or Compaq iPAQ or other PDAs using PocketPC Compiler installation ===================== Get the Visual C++ embedded (FREE) from Microsoft website http://msdn.microsoft.com/vstudio/device/embedded/download.asp You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x. Install selecting only the two target platforms used: - WCE x86em (PocketPC emulation) - WCE ARM (PocketPC StrongARM) You can install other targets but you will need to create new configurations for them in the wxWidgets project files. wxWidgets/CE Configuration ================================ You may wish to customize the following file before compiling wxWinCE: include/wx/msw/wince/setup.h These are some of the Windows CE-specific settings you can adjust. wxUSE_POCKETPC_UI If you are compiling with Windows CE .NET, you may wish to emulate PocketPC behaviour (set it to 1), or take advantage of the greater flexibility of Windows CE .NET (set it to 0). If 0, the PocketPC-specific toolbar class will be used, which uses commandbar to combine the toolbar and menubar in one control. If 1, the normal menubar and toolbar behaviour will be used, as per desktop Windows. wxUSE_SMARTPHONE Set this to 1 if you wish to compile for the SmartPhone platform (with eVC++ 3). wxWidgets/CE Compilation ================================ Open src/msw/wince/wxWidgetsCE.vcp, select an ARM or x86 target (or emulator target for eVC++ 4), and compile. Then open samples/minimal/minimalCE.vcp, select an ARM, x86 or emulator target, and compile. You can use the emulator or real hardware to run the sample. There may be long delays while VC++ computes dependencies, and expect to wait a long time for loading and saving the workspace. To compile using the emulator on eVC++3: - Open src/msw/wince/wxWidgetsCE.vcp, select the WIN32 (WCE x86) Debug Unicode configuration, close the dialog, then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar, and compile. - Open samples/minimal/minimalCE.vcp, select the WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and Pocket PC 2002 Emulation as before, and compile. To compile using the emulator on eVC++4: - Open src/msw/wince/wxWidgetsCE.vcp, select the WIN32 (WCE Emulator) Debug Unicode configuration, and compile. - Open samples/minimal/minimalCE.vcp with eCV 4.0, select the WIN32 (WCE emulator) Debug configuration, and compile. Status ====== Currently under development. For further information about what has been done and what needs to be done, see: http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE Disclaimer ========== All product names are used for identification purposes and are trademarks or registered trademarks owned by their respective companies.