# Microsoft Developer Studio Project File - Name="MmediaVC" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=MmediaVC - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "MmediaVC.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "MmediaVC.mak" CFG="MmediaVC - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "MmediaVC - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "MmediaVC - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "MmediaVC - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /YX /FD /c # ADD BASE RSC /l 0x809 # ADD RSC /l 0x809 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\lib\mmedia.lib" !ELSEIF "$(CFG)" == "MmediaVC - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../include" /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /YX /FD /c # ADD BASE RSC /l 0x809 # ADD RSC /l 0x809 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\lib\mmediad.lib" !ENDIF # Begin Target # Name "MmediaVC - Win32 Release" # Name "MmediaVC - Win32 Debug" # Begin Source File SOURCE=.\cdbase.cpp # End Source File # Begin Source File SOURCE=.\cdwin.cpp # End Source File # Begin Source File SOURCE=.\g711.cpp # End Source File # Begin Source File SOURCE=.\g721.cpp # End Source File # Begin Source File SOURCE=.\g723_24.cpp # End Source File # Begin Source File SOURCE=.\g723_40.cpp # End Source File # Begin Source File SOURCE=.\g72x.cpp # End Source File # Begin Source File SOURCE=.\sndaiff.cpp # End Source File # Begin Source File SOURCE=.\sndbase.cpp # End Source File # Begin Source File SOURCE=.\sndcodec.cpp # End Source File # Begin Source File SOURCE=.\sndcpcm.cpp # End Source File # Begin Source File SOURCE=.\sndfile.cpp # End Source File # Begin Source File SOURCE=.\sndg72x.cpp # End Source File # Begin Source File SOURCE=.\sndpcm.cpp # End Source File # Begin Source File SOURCE=.\sndulaw.cpp # End Source File # Begin Source File SOURCE=.\sndwav.cpp # End Source File # Begin Source File SOURCE=.\sndwin.cpp # End Source File # Begin Source File SOURCE=.\vidbase.cpp # End Source File # Begin Source File SOURCE=.\vidwin.cpp # End Source File # End Target # End Project