///////////////////////////////////////////////////////////////////////////// // Name: _joystick.i // Purpose: SWIG interface stuff for wxWave // // Author: Robin Dunn // // Created: 18-June-1999 // RCS-ID: $Id$ // Copyright: (c) 2003 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // Not a %module //--------------------------------------------------------------------------- %newgroup %{ #include %} //--------------------------------------------------------------------------- %{ #if !wxUSE_WAVE // A C++ stub class for wxWave for platforms that don't have it. class wxWave : public wxObject { public: wxWave(const wxString& fileName, bool isResource = False) { wxPyBeginBlockThreads(); PyErr_SetString(PyExc_NotImplementedError, "wxWave is not available on this platform."); wxPyEndBlockThreads(); } wxWave(int size, const wxByte* data) { wxPyBeginBlockThreads(); PyErr_SetString(PyExc_NotImplementedError, "wxWave is not available on this platform."); wxPyEndBlockThreads(); } ~wxWave() {} bool IsOk() const { return False; } bool Play(bool async = True, bool looped = False) const { return False; } }; #endif %} class wxWave /*: public wxObject*/ { public: wxWave(const wxString& fileName, bool isResource = False); %extend { %name(WaveData) wxWave(const wxString& data) { return new wxWave(data.Len(), (wxByte*)data.c_str()); } } ~wxWave(); bool IsOk() const; bool Play(bool async = True, bool looped = False) const; %pythoncode { def __nonzero__(self): return self.IsOk() } }; //---------------------------------------------------------------------------