///////////////////////////////////////////////////////////////////////////// // Name: _dragimg.i // Purpose: SWIG defs for wxDragImage // // Author: Robin Dunn // // Created: 18-June-1999 // RCS-ID: $Id$ // Copyright: (c) 2003 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // Not a %module //--------------------------------------------------------------------------- %newgroup %{ #include %} //--------------------------------------------------------------------------- MustHaveApp(wxGenericDragImage); %rename (DragImage) wxGenericDragImage; class wxGenericDragImage : public wxObject { public: wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor); %RenameCtor(DragIcon, wxGenericDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor)); %RenameCtor(DragString, wxGenericDragImage(const wxString& str, const wxCursor& cursor = wxNullCursor)); %RenameCtor(DragTreeItem, wxGenericDragImage(const wxPyTreeCtrl& treeCtrl, wxTreeItemId& id)); %RenameCtor(DragListItem, wxGenericDragImage(const wxPyListCtrl& listCtrl, long id)); ~wxGenericDragImage(); // For efficiency, tell wxGenericDragImage to use a bitmap that's already // created (e.g. from last drag) void SetBackingBitmap(wxBitmap* bitmap); // Begin drag. hotspot is the location of the drag position relative to the upper-left // corner of the image. bool BeginDrag(const wxPoint& hotspot, wxWindow* window, bool fullScreen = false, wxRect* rect = NULL); // Begin drag. hotspot is the location of the drag position relative to the upper-left // corner of the image. This is full screen only. fullScreenRect gives the // position of the window on the screen, to restrict the drag to. %Rename(BeginDragBounded, bool, BeginDrag(const wxPoint& hotspot, wxWindow* window, wxWindow* boundingWindow)); // End drag bool EndDrag(); // Move the image: call from OnMouseMove. Pt is in window client coordinates if window // is non-NULL, or in screen coordinates if NULL. bool Move(const wxPoint& pt); // Show the image bool Show(); // Hide the image bool Hide(); // TODO, make the rest of these overridable // Override this if you are using a virtual image (drawing your own image) virtual wxRect GetImageRect(const wxPoint& pos) const; // Override this if you are using a virtual image (drawing your own image) virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos) const; // Override this if you wish to draw the window contents to the backing bitmap // yourself. This can be desirable if you wish to avoid flicker by not having to // redraw the window itself before dragging in order to be graphic-minus-dragged-objects. // Instead, paint the drag image's backing bitmap to be correct, and leave the window // to be updated only when dragging the objects away (thus giving a smoother appearance). virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC, const wxRect& sourceRect, const wxRect& destRect) const; // Erase and redraw simultaneously if possible virtual bool RedrawImage(const wxPoint& oldPos, const wxPoint& newPos, bool eraseOld, bool drawNew); }; //--------------------------------------------------------------------------- %init %{ wxPyPtrTypeMap_Add("wxDragImage", "wxGenericDragImage"); %} //---------------------------------------------------------------------------