# # File: makevc.env # Author: Ulrich Leodolter # Created: Wed May 17 08:36:42 1995 # Updated: # # MSVC++ 32-bit makefile include file # !include !if "$(RM)" == "" RM= erase !endif WXVERSION=250 # WIN95 means "all systems newer than Win95", i.e. Win9x and NT 4+ WIN95=1 !if "$(WIN95)" == "0" # With 3.50, Win95 will use your existing icons to show smaller ones. # With 4.0, you'll have to follow Win95 procedures for icons or you'll get the # default Windows icon. APPVER=3.50 WINVERSION=-DWINVER=0x0350 # Generic WIN32 !else APPVER=4.0 # This means 'enable Windows 95 features' (in wxWindows and in VC++ 4.0). WINVERSION=-DWINVER=0x0400 /D__WIN95__ !endif # On Alpha machines, change to CPU=ALPHA CPU=i386 # Suffixes OBJSUFF=obj SRCSUFF=cpp WAITFLAG=/w # If you set wxUSE_IOSTREAMH to 0, remove -Dtry=__try -Dexcept=__except -Dleave=__leave -Dfinally=__finally #WINFLAGS=-c -W3 -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -D_X86_=1 -DWIN32 -D__WIN32__ $(WINVERSION) -DSTRICT WINFLAGS=-c -W3 -nologo -DWIN32 -D__WIN32__ -D_WINDOWS $(WINVERSION) -DSTRICT WINLINKFLAGS=/INCREMENTAL:NO /NOLOGO -machine:$(CPU) -subsystem:windows,$(APPVER) BASELINKFLAGS=/INCREMENTAL:NO /NOLOGO -machine:$(CPU) -subsystem:console,$(APPVER) WINLIBS=kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib oldnames.lib\ comctl32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib # libci.lib # libci.lib required for VC++ 4.2 # Set a WXWIN environment variable be the path to your WXWIN directory WXDIR=$(WXWIN) WXSRC=$(WXDIR)\src\msw WXINC=$(WXDIR)\include WXBASESRC=$(WXDIR)\src\common ##################################################################### # These are the possible DLL/non-DLL usages: # # Type _DLL/_WINDLL WXUSINGDLL WXMAKINGDLL Library #-------------------------------------------------------------------- # Normal application - - - wx.lib # # wxWin as DLL Defined - Defined wx$(WXVERSION).lib # # App using wxWin DLL - Defined - wx$(WXVERSION).lib # # App built as one DLL Defined - - wx.lib # ###################################################################### # # Compiling your app: #-------------------- # when compiling an app to use the DLL version of wxWindows # (but not to be a DLL itself), set WXUSINGDLL to 1 in your # makefile just before including ntwxwin.mak. # To compile wxWin _and_ app itself as a DLL, set DLL to 1 # in ntwxwin.mak, and do not set WXUSINGDLL. # # Compiling wxWindows: #--------------------- # Use the dll target to compile wxWindows as DLL; then make 'pch' # to generate a precompiled header for your apps to use. BUG: must compile without # wxExpr (USE_WX_RESOURCES = 0) for this to link properly. Don't know why yet. # Use the dllapp target to compile wxWindows for making a DLL app (not implemented yet) #DLL=0 !if "$(WXUSINGDLL)" == "1" EXTRADLLFLAGS=/DWXUSINGDLL=1 !endif !if "$(WXMAKINGDLL)" == "1" EXTRADLLFLAGS=/DWXMAKINGDLL=1 !endif !if "$(WXMAKINGDLL)" == "0" && "$(DLL)" == "1" EXTRADLLFLAGS= !endif !if "$(NOMAIN)" == "1" EXTRADLLFLAGS=$(EXTRADLLFLAGS) /DNOMAIN !endif !ifndef UNICODE UNICODE=0 !endif !ifndef MSLU MSLU=0 !endif !ifndef FINAL FINAL=0 DEBUG=1 !endif !ifndef DLL DLL=0 !endif # Set this to 1 if you don't want to use precompiled headers !ifndef NOPCH NOPCH=0 !endif # This sets 'D' to a suitable directory name # for this kind of build, and WXLIBNAME to one of wx (static release), wxd (static debug), # wx$(WXVERSION) (DLL release), wx$(WXVERSION)d (DLL debug) !if "$(WXMAKINGDLL)" == "1" || "$(WXUSINGDLL)" == "1" WXLIBNAME=wxmsw$(WXVERSION) !else WXLIBNAME=wxmsw !endif !if "$(NEW_WXLIBNAME)" != "" WXLIBNAME=$(NEW_WXLIBNAME) !endif !if "$(UNICODE)" == "1" UNIEXT=u WXLIBNAME=$(WXLIBNAME)$(UNIEXT) !endif !if "$(FINAL)" == "1" D=Release !else if "$(FINAL)" == "hybrid" D=Hybrid LIBEXT=h WXLIBNAME=$(WXLIBNAME)$(LIBEXT) !else guilibsdll= oldnames.lib kernel32.lib \ ws2_32.lib mswsock.lib advapi32.lib user32.lib \ gdi32.lib comdlg32.lib winspool.lib D=Debug LIBEXT=d WXLIBNAME=$(WXLIBNAME)$(LIBEXT) !endif !if "$(wxUSE_GUI)" == "0" WXLIBNAME=wxBase D=Base$(D) WXLIBNAME=$(WXLIBNAME)$(UNIEXT)$(LIBEXT) !endif !if "$(UNICODE)" == "1" D=$(D)Unicode !endif INCEXT=$(UNIEXT)$(LIBEXT) !if "$(WXMAKINGDLL)" == "1" || "$(WXUSINGDLL)" == "1" D=$(D)DLL INCEXT=dll$(INCEXT) !endif #---------------------------------------------------------------------- # MSLU == Microsoft Layer for Unicode # See MSDN or the Platform SDK docs for details !if "$(MSLU)" == "1" MSLU_FLAGS=/nod:kernel32.lib /nod:advapi32.lib /nod:user32.lib /nod:gdi32.lib /nod:shell32.lib /nod:comdlg32.lib /nod:version.lib /nod:mpr.lib /nod:rasapi32.lib /nod:winmm.lib /nod:winspool.lib /nod:vfw32.lib /nod:secur32.lib /nod:oleacc.lib /nod:oledlg.lib /nod:sensapi.lib MSLU_LIBS=$(MSLU_FLAGS) unicows.lib !endif WXLIB=$(WXDIR)\lib\$(WXLIBNAME).lib !if "$(wxUSE_GUI)" == "0" INCTEMP=$(EXTRAINC) -I$(WXDIR)/lib/base$(INCEXT) !else INCTEMP=$(EXTRAINC) -I$(WXDIR)/lib/msw$(INCEXT) !endif INC=$(INCTEMP) -I$(WXINC) -I$(WXDIR)/contrib/include -I$(WXDIR)/src/regex -I$(WXDIR)/src/png -I$(WXDIR)/src/zlib -I$(WXDIR)/src/jpeg -I$(WXDIR)/src/tiff !if "$(WXUSINGDLL)" == "1" || "$(wxUSE_GUI)" == "0" LIBS = $(MSLU_LIBS) $(EXTRALIBS) $(WXLIB) $(WINLIBS) $(WXDIR)\lib\regex$(LIBEXT).lib $(WXDIR)\lib\zlib$(LIBEXT).lib !else LIBS = $(MSLU_LIBS) $(EXTRALIBS) $(WXLIB) $(WINLIBS) $(WXDIR)\lib\regex$(LIBEXT).lib $(WXDIR)\lib\png$(LIBEXT).lib $(WXDIR)\lib\zlib$(LIBEXT).lib $(WXDIR)\lib\jpeg$(LIBEXT).lib $(WXDIR)\lib\tiff$(LIBEXT).lib !endif MAKEPRECOMP=/YcWX/WXPREC.H OPTIONS= !if "$(FINAL)" == "0" OPT = /Od /Gy # ***N.B.*** to save space/time, comment out /FR to avoid browse info (.sbr files) being generated DEBUG_FLAGS= /Zi /D__WXDEBUG__ # /DDEBUG=1 # /FR LINK_DEBUG_FLAGS=-debug:full -debugtype:cv # /PDB:NONE _CRTFLAG=/MDd !else if "$(FINAL)" == "hybrid" OPT = /Ox /Gy DEBUG_FLAGS= /D__WXDEBUG__ /D__NO_VC_CRTDBG__ LINK_DEBUG_FLAGS=/RELEASE _CRTFLAG=/MD !else # /O1 - smallest code # /O2 - fastest code OPT = /O1 # /O2 # /Od DEBUG_FLAGS= LINK_DEBUG_FLAGS=/RELEASE _CRTFLAG=/MD !endif !if "$(CRTFLAG)" == "" CRTFLAG=$(_CRTFLAG) !endif !if "$(DLL)" == "0" !if "$(NOPCH)" == "1" PCH= PRECOMP= MAKEPRECOMP= !else !if "$(wxUSE_GUI)" == "0" PCH=wxBase.pch !else PCH=wxWindows.pch !endif PRECOMP=/YuWX/WXPREC.H /Fp$(WXDIR)\$D\$(PCH) /Fd$(WXDIR)\$D\vc60.pdb MAKEPRECOMP=/YcWX/WXPREC.H !endif CPPFLAGS=$(WINFLAGS) $(DEBUG_FLAGS) $(PRECOMP) $(EXTRAFLAGS) /D__WXMSW__ $(INC) $(OPT) $(EXTRADLLFLAGS) $(CRTFLAG) /D__WINDOWS__ /GX- $(OVERRIDEFLAGS) # If you don't include wxprec.h, use CPPFLAGS2 CPPFLAGS2=$(WINFLAGS) $(DEBUG_FLAGS) /D__WXMSW__ $(INC) $(EXTRAFLAGS) $(OPT) $(EXTRADLLFLAGS) $(CRTFLAG) /D__WINDOWS__ /GX- $(OVERRIDEFLAGS) !if "$(wxUSE_GUI)" == "0" LINKFLAGS=$(LINK_DEBUG_FLAGS) $(BASELINKFLAGS) !else LINKFLAGS=$(LINK_DEBUG_FLAGS) $(WINLINKFLAGS) -entry:WinMainCRTStartup !endif DUMMY=dummy !else !if "$(WXMAKINGDLL)" == "1" PCH=wxWindows.pch DUMMY=dummydll !else PCH=wxWindows.pch DUMMY=dummy !endif PRECOMP=/YuWX/WXPREC.H /Fp$(WXDIR)\$D\$(PCH) /Fd$(WXDIR)\lib\$(WXLIBNAME).pdb CPPFLAGS=$(WINFLAGS) $(DEBUG_FLAGS) $(PRECOMP) $(EXTRAFLAGS) /D__WXMSW__ $(INC) $(OPT) /D_DLL $(CRTFLAG) $(EXTRADLLFLAGS) /D_WINDOWS /D__WINDOWS__ /D_WINDLL CPPFLAGS2=$(WINFLAGS) $(DEBUG_FLAGS) /D__WXMSW__ $(INC) $(EXTRAFLAGS) $(OPT) /D_DLL $(CRTFLAG) $(EXTRADLLFLAGS) /D_WINDOWS /D__WINDOWS__ /D_WINDLL LINKFLAGS=$(LINK_DEBUG_FLAGS) -machine:i386 -subsystem:windows,$(APPVER) -dll # -entry:_DllMainCRTStartup$(DLLENTRY) !endif DUMMYOBJ=$(WXDIR)\$D\$(DUMMY).obj .c.obj: cl @<< $(CPPFLAGS2) /Fo$@ /c $< << .cpp.obj: cl @<< $(CPPFLAGS2) /Fo$@ /c $< << #use CPPFLAGS2 so as not to use precompiled headers {}.c{$D}.obj: cl @<< $(CPPFLAGS2) /Fo$@ /c $< << {}.cpp{$D}.obj: cl @<< $(CPPFLAGS) /Fo$@ /c /Tp $< <<