# =========================================================================
#     This makefile was generated by
#     Bakefile 0.1.2 (http://bakefile.sourceforge.net)
#     Do not modify, all changes will be overwritten!
# =========================================================================


# -------------------------------------------------------------------------
# These are configurable options:
# -------------------------------------------------------------------------

# C compiler 
CC = cl

# C++ compiler 
CXX = cl

# Standard flags for CC 
CFLAGS = 

# Standard flags for C++ 
CXXFLAGS = 

# Standard preprocessor flags (common for CC and CXX) 
CPPFLAGS = 

# Standard linker flags 
LDFLAGS = 

# What type of library to build? [0,1]
SHARED = 0

# Build wxUniversal instead of native port? [0,1]
WXUNIV = 0

# Compile Unicode build of wxWindows? [0,1]
UNICODE = 0

# Use MSLU library when building Unicode version. [0,1]
MSLU = 0

# Type of compiled binaries [debug,release]
BUILD = debug

# Should debugging info be included in the executables? The default value
# "default" means that debug info will be included if BUILD=debug
# and not included if BUILD=release. [0,1,default]
DEBUG_INFO = default

# Should __WXDEBUG__ be defined? The default value "default" means that it will
# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
DEBUG_FLAG = default

# Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)?
# Acts according to DEBUG_INFO by default. [0,1,default]
DEBUG_RUNTIME_LIBS = default

# Multiple libraries or single huge monolithic one? [0,1]
MONOLITHIC = 0

# Build GUI libraries? [0,1]
USE_GUI = 1

# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML = 1

# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
USE_OPENGL = 0

# Build ODBC database classes (USE_GUI must be 1)? [0,1]
USE_ODBC = 0

# Enable exceptions in compiled code. [0,1]
USE_EXCEPTIONS = 1

# Is this official build by wxWindows developers? [0,1]
OFFICIAL_BUILD = 0

# Use this to name your customized DLLs differently 
VENDOR = custom

# Name of your custom configuration. This affects directory
# where object files are stored as well as the location of
# compiled .lib files and setup.h under the lib/ toplevel directory. 
CFG = 

# Version of C runtime library to use. You can change this to
# static if SHARED=0, but it is highly recommended to not do
# it if SHARED=1 unless you know what you are doing. [dynamic,static]
RUNTIME_LIBS = dynamic