///////////////////////////////////////////////////////////////////////////// // Name: gdi.i // Purpose: SWIG interface file for wxDC, wxBrush, wxPen, wxFont, etc. // // Author: Robin Dunn // // Created: 7/7/97 // RCS-ID: $Id$ // Copyright: (c) 1998 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// %module gdi %{ #include "helpers.h" #include #include #ifndef __WXMSW__ #include #endif %} //---------------------------------------------------------------------- %include typemaps.i %include my_typemaps.i // Import some definitions of other classes, etc. %import _defs.i %import misc.i //--------------------------------------------------------------------------- class wxBitmap { public: wxBitmap(const wxString& name, long type); ~wxBitmap(); #ifdef __WXMSW__ void Create(int width, int height, int depth = -1); #endif int GetDepth(); int GetHeight(); wxPalette* GetPalette(); wxMask* GetMask(); int GetWidth(); bool LoadFile(const wxString& name, long flags); bool Ok(); bool SaveFile(const wxString& name, int type, wxPalette* palette = NULL); void SetDepth(int depth); void SetHeight(int height); void SetMask(wxMask* mask); #ifdef __WXMSW__ void SetPalette(wxPalette& palette); #endif void SetWidth(int width); }; %new wxBitmap* wxEmptyBitmap(int width, int height, int depth=-1); wxBitmap* wxNoRefBitmap(char* name, long flags); %{ // Alternate 'constructor' wxBitmap* wxEmptyBitmap(int width, int height, int depth=-1) { return new wxBitmap(width, height, depth); } // This one won't own the reference, so Python won't call // the dtor, this is good for toolbars and such where // the parent will manage the bitmap. wxBitmap* wxNoRefBitmap(char* name, long flags) { return new wxBitmap(name, flags); } %} //--------------------------------------------------------------------------- class wxMask { public: wxMask(const wxBitmap& bitmap); ~wxMask(); }; %new wxMask* wxMaskColour(const wxBitmap& bitmap, const wxColour& colour); %{ wxMask* wxMaskColour(const wxBitmap& bitmap, const wxColour& colour) { return new wxMask(bitmap, colour); } %} //--------------------------------------------------------------------------- class wxIcon : public wxBitmap { public: #ifdef __WXMSW__ wxIcon(const wxString& name, long flags, int desiredWidth = -1, int desiredHeight = -1); #endif ~wxIcon(); int GetDepth(); int GetHeight(); int GetWidth(); bool LoadFile(const wxString& name, long flags); bool Ok(); void SetDepth(int depth); void SetHeight(int height); void SetWidth(int width); }; //--------------------------------------------------------------------------- class wxCursor : public wxBitmap { public: #ifdef __WXMSW__ wxCursor(const wxString& cursorName, long flags, int hotSpotX=0, int hotSpotY=0); #endif ~wxCursor(); bool Ok(); }; %name(wxStockCursor) %new wxCursor* wxPyStockCursor(int id); %{ // Alternate 'constructor' wxCursor* wxPyStockCursor(int id) { return new wxCursor(id); } %} //---------------------------------------------------------------------- class wxFont { public: // I'll do it this way to use long-lived objects and not have to // worry about when python may delete the object. %addmethods { wxFont( int pointSize, int family, int style, int weight, int underline=FALSE, char* faceName = "") { return wxTheFontList->FindOrCreateFont(pointSize, family, style, weight, underline, faceName); } // NO Destructor. } wxString GetFaceName(); int GetFamily(); #ifdef __WXMSW__ int GetFontId(); #endif int GetPointSize(); int GetStyle(); bool GetUnderlined(); int GetWeight(); void SetFaceName(const wxString& faceName); void SetFamily(int family); void SetPointSize(int pointSize); void SetStyle(int style); void SetUnderlined(bool underlined); void SetWeight(int weight); }; //---------------------------------------------------------------------- class wxColour { public: wxColour(unsigned char red=0, unsigned char green=0, unsigned char blue=0); ~wxColour(); unsigned char Red(); unsigned char Green(); unsigned char Blue(); bool Ok(); void Set(unsigned char red, unsigned char green, unsigned char blue); %addmethods { PyObject* Get() { PyObject* rv = PyTuple_New(3); PyTuple_SetItem(rv, 0, PyInt_FromLong(self->Red())); PyTuple_SetItem(rv, 1, PyInt_FromLong(self->Green())); PyTuple_SetItem(rv, 2, PyInt_FromLong(self->Blue())); return rv; } } }; %new wxColour* wxNamedColour(const wxString& colorName); %{ // Alternate 'constructor' wxColour* wxNamedColour(const wxString& colorName) { return new wxColour(colorName); } %} //---------------------------------------------------------------------- typedef unsigned long wxDash; class wxPen { public: // I'll do it this way to use long-lived objects and not have to // worry about when python may delete the object. %addmethods { wxPen(wxColour* colour, int width=1, int style=wxSOLID) { return wxThePenList->FindOrCreatePen(*colour, width, style); } // NO Destructor. } int GetCap(); wxColour& GetColour(); int GetJoin(); int GetStyle(); int GetWidth(); bool Ok(); void SetCap(int cap_style); void SetColour(wxColour& colour); void SetJoin(int join_style); void SetStyle(int style); void SetWidth(int width); #ifdef __WXMSW__ // **** This one needs to return a list of ints (wxDash) int GetDashes(wxDash **dashes); wxBitmap* GetStipple(); void SetDashes(int LCOUNT, wxDash* LIST); void SetStipple(wxBitmap& stipple); #endif }; //---------------------------------------------------------------------- class wxBrush { public: // I'll do it this way to use long-lived objects and not have to // worry about when python may delete the object. %addmethods { wxBrush(wxColour* colour, int style=wxSOLID) { return wxTheBrushList->FindOrCreateBrush(*colour, style); } // NO Destructor. } wxColour& GetColour(); wxBitmap * GetStipple(); int GetStyle(); bool Ok(); void SetColour(wxColour &colour); void SetStipple(wxBitmap& bitmap); void SetStyle(int style); }; //---------------------------------------------------------------------- class wxDC { public: // wxDC(); **** abstract base class, can't instantiate. ~wxDC(); void BeginDrawing(); bool Blit(long xdest, long ydest, long width, long height, wxDC *source, long xsrc, long ysrc, long logical_func); void Clear(); void CrossHair(long x, long y); void DestroyClippingRegion(); long DeviceToLogicalX(long x); long DeviceToLogicalXRel(long x); long DeviceToLogicalY(long y); long DeviceToLogicalYRel(long y); void DrawArc(long x1, long y1, long x2, long y2, long xc, long yc); void DrawEllipse(long x, long y, long width, long height); void DrawEllipticArc(long x, long y, long width, long height, long start, long end); void DrawIcon(const wxIcon& icon, long x, long y); void DrawLine(long x1, long y1, long x2, long y2); void DrawLines(int LCOUNT, wxPoint* LIST, long xoffset=0, long yoffset=0); void DrawPolygon(int LCOUNT, wxPoint* LIST, long xoffset=0, long yoffset=0, int fill_style=wxODDEVEN_RULE); void DrawPoint(long x, long y); void DrawRectangle(long x, long y, long width, long height); void DrawRoundedRectangle(long x, long y, long width, long height, long radius=20); void DrawSpline(int LCOUNT, wxPoint* LIST); void DrawText(const wxString& text, long x, long y); void EndDoc(); void EndDrawing(); void EndPage(); void FloodFill(long x, long y, const wxColour& colour, int style=wxFLOOD_SURFACE); wxBrush& GetBackground(); wxBrush& GetBrush(); long GetCharHeight(); long GetCharWidth(); void GetClippingBox(long *OUTPUT, long *OUTPUT, long *OUTPUT, long *OUTPUT); wxFont& GetFont(); int GetLogicalFunction(); int GetMapMode(); bool GetOptimization(); wxPen& GetPen(); %addmethods { %new wxColour* GetPixel(long x, long y) { wxColour* wc = new wxColour(); self->GetPixel(x, y, wc); return wc; } } void GetSize(int* OUTPUT, int* OUTPUT); //void GetSize(long* OUTPUT, long* OUTPUT); wxColour& GetTextBackground(); void GetTextExtent(const wxString& string, long *OUTPUT, long *OUTPUT); %name(GetFullTextExtent)void GetTextExtent(const wxString& string, long *OUTPUT, long *OUTPUT, long *OUTPUT, long* OUTPUT, const wxFont* font = NULL); wxColour& GetTextForeground(); long LogicalToDeviceX(long x); long LogicalToDeviceXRel(long x); long LogicalToDeviceY(long y); long LogicalToDeviceYRel(long y); long MaxX(); long MaxY(); long MinX(); long MinY(); bool Ok(); void SetDeviceOrigin(long x, long y); void SetBackground(const wxBrush& brush); void SetBackgroundMode(int mode); void SetClippingRegion(long x, long y, long width, long height); void SetPalette(const wxPalette& colourMap); void SetBrush(const wxBrush& brush); void SetFont(const wxFont& font); void SetLogicalFunction(int function); void SetMapMode(int mode); void SetOptimization(bool optimize); void SetPen(const wxPen& pen); void SetTextBackground(const wxColour& colour); void SetTextForeground(const wxColour& colour); void SetUserScale(double x_scale, double y_scale); bool StartDoc(const wxString& message); void StartPage(); %addmethods { // This one is my own creation... void DrawBitmap(wxBitmap& bitmap, long x, long y, bool swapPalette=TRUE) { wxMemoryDC* memDC = new wxMemoryDC; memDC->SelectObject(bitmap); if (swapPalette) self->SetPalette(*bitmap.GetPalette()); self->Blit(x, y, bitmap.GetWidth(), bitmap.GetHeight(), memDC, 0, 0, self->GetLogicalFunction()); memDC->SelectObject(wxNullBitmap); delete memDC; } } }; //---------------------------------------------------------------------- class wxMemoryDC : public wxDC { public: wxMemoryDC(); void SelectObject(const wxBitmap& bitmap); } %new wxMemoryDC* wxMemoryDCFromDC(wxDC* oldDC); %{ // Alternate 'constructor' wxMemoryDC* wxMemoryDCFromDC(wxDC* oldDC) { return new wxMemoryDC(oldDC); } %} //--------------------------------------------------------------------------- class wxScreenDC : public wxDC { public: wxScreenDC(); bool StartDrawingOnTop(wxWindow* window); %name(StartDrawingOnTopRect) bool StartDrawingOnTop(wxRect* rect = NULL); bool EndDrawingOnTop(); }; //--------------------------------------------------------------------------- class wxClientDC : public wxDC { public: wxClientDC(wxWindow* win); }; //--------------------------------------------------------------------------- class wxPaintDC : public wxDC { public: wxPaintDC(wxWindow* win); }; //--------------------------------------------------------------------------- class wxWindowDC : public wxDC { public: wxWindowDC(wxWindow* win); }; //--------------------------------------------------------------------------- #ifndef __WXMSW__ class wxPostScriptDC : public wxDC { public: wxPostScriptDC(const wxString& output, bool interactive = TRUE, wxWindow* win = NULL); }; #endif //--------------------------------------------------------------------------- #ifdef __WXMSW__ class wxPrinterDC : public wxDC { public: wxPrinterDC(const wxString& driver, const wxString& device, const wxString& output, bool interactive = TRUE, int orientation = wxPORTRAIT); }; #endif //--------------------------------------------------------------------------- #ifdef __WXMSW__ class wxMetaFileDC : public wxDC { public: wxMetaFileDC(const wxString& filename = wxPyEmptyStr); wxMetaFile* Close(); }; #endif //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- %readonly %{ #if 0 %} extern wxFont *wxNORMAL_FONT; extern wxFont *wxSMALL_FONT; extern wxFont *wxITALIC_FONT; extern wxFont *wxSWISS_FONT; extern wxPen *wxRED_PEN; extern wxPen *wxCYAN_PEN; extern wxPen *wxGREEN_PEN; extern wxPen *wxBLACK_PEN; extern wxPen *wxWHITE_PEN; extern wxPen *wxTRANSPARENT_PEN; extern wxPen *wxBLACK_DASHED_PEN; extern wxPen *wxGREY_PEN; extern wxPen *wxMEDIUM_GREY_PEN; extern wxPen *wxLIGHT_GREY_PEN; extern wxBrush *wxBLUE_BRUSH; extern wxBrush *wxGREEN_BRUSH; extern wxBrush *wxWHITE_BRUSH; extern wxBrush *wxBLACK_BRUSH; extern wxBrush *wxTRANSPARENT_BRUSH; extern wxBrush *wxCYAN_BRUSH; extern wxBrush *wxRED_BRUSH; extern wxBrush *wxGREY_BRUSH; extern wxBrush *wxMEDIUM_GREY_BRUSH; extern wxBrush *wxLIGHT_GREY_BRUSH; extern wxColour *wxBLACK; extern wxColour *wxWHITE; extern wxColour *wxRED; extern wxColour *wxBLUE; extern wxColour *wxGREEN; extern wxColour *wxCYAN; extern wxColour *wxLIGHT_GREY; extern wxCursor *wxSTANDARD_CURSOR; extern wxCursor *wxHOURGLASS_CURSOR; extern wxCursor *wxCROSS_CURSOR; extern wxBitmap wxNullBitmap; extern wxIcon wxNullIcon; extern wxCursor wxNullCursor; extern wxPen wxNullPen; extern wxBrush wxNullBrush; extern wxPalette wxNullPalette; extern wxFont wxNullFont; extern wxColour wxNullColour; %readwrite %{ #endif %} //--------------------------------------------------------------------------- class wxPalette { public: wxPalette(int LCOUNT, byte* LIST, byte* LIST, byte* LIST); ~wxPalette(); int GetPixel(byte red, byte green, byte blue); bool GetRGB(int pixel, byte* OUTPUT, byte* OUTPUT, byte* OUTPUT); bool Ok(); }; //--------------------------------------------------------------------------- enum { wxIMAGELIST_DRAW_NORMAL , wxIMAGELIST_DRAW_TRANSPARENT, wxIMAGELIST_DRAW_SELECTED, wxIMAGELIST_DRAW_FOCUSED, wxIMAGE_LIST_NORMAL, wxIMAGE_LIST_SMALL, wxIMAGE_LIST_STATE }; class wxImageList { public: wxImageList(int width, int height, const bool mask=TRUE, int initialCount=1); ~wxImageList(); #ifdef __WXMSW__ int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap); %name(AddWithColourMask)int Add(const wxBitmap& bitmap, const wxColour& maskColour); %name(AddIcon)int Add(const wxIcon& icon); bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap); %name(ReplaceIcon)bool Replace(int index, const wxIcon& icon); #else int Add(const wxBitmap& bitmap); bool Replace(int index, const wxBitmap& bitmap); #endif bool Draw(int index, wxDC& dc, int x, int x, int flags = wxIMAGELIST_DRAW_NORMAL, const bool solidBackground = FALSE); int GetImageCount(); bool Remove(int index); bool RemoveAll(); }; //--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////// // // $Log$ // Revision 1.14 1999/02/20 10:02:36 RD // Changes needed to enable wxGTK compatibility. // // Revision 1.13 1999/02/20 09:02:58 RD // Added wxWindow_FromHWND(hWnd) for wxMSW to construct a wxWindow from a // window handle. If you can get the window handle into the python code, // it should just work... More news on this later. // // Added wxImageList, wxToolTip. // // Re-enabled wxConfig.DeleteAll() since it is reportedly fixed for the // wxRegConfig class. // // As usual, some bug fixes, tweaks, etc. // // Revision 1.12 1999/01/30 07:30:11 RD // // Added wxSashWindow, wxSashEvent, wxLayoutAlgorithm, etc. // // Various cleanup, tweaks, minor additions, etc. to maintain // compatibility with the current wxWindows. // // Revision 1.11 1998/12/18 15:49:05 RR // // wxClipboard now serves the primary selection as well // wxPython fixes // warning mesages // // Revision 1.10 1998/12/17 18:05:50 RD // // wxPython 0.5.2 // Minor fixes and SWIG code generation for RR's changes. MSW and GTK // versions are much closer now! // // Revision 1.9 1998/12/17 14:07:37 RR // // Removed minor differences between wxMSW and wxGTK // // Revision 1.8 1998/12/16 22:10:54 RD // // Tweaks needed to be able to build wxPython with wxGTK. // // Revision 1.7 1998/12/15 20:41:18 RD // Changed the import semantics from "from wxPython import *" to "from // wxPython.wx import *" This is for people who are worried about // namespace pollution, they can use "from wxPython import wx" and then // prefix all the wxPython identifiers with "wx." // // Added wxTaskbarIcon for wxMSW. // // Made the events work for wxGrid. // // Added wxConfig. // // Added wxMiniFrame for wxGTK, (untested.) // // Changed many of the args and return values that were pointers to gdi // objects to references to reflect changes in the wxWindows API. // // Other assorted fixes and additions. // // Revision 1.6 1998/11/25 08:45:24 RD // // Added wxPalette, wxRegion, wxRegionIterator, wxTaskbarIcon // Added events for wxGrid // Other various fixes and additions // // Revision 1.5 1998/10/20 06:43:57 RD // New wxTreeCtrl wrappers (untested) // some changes in helpers // etc. // // Revision 1.4 1998/10/02 06:40:38 RD // // Version 0.4 of wxPython for MSW. // // Revision 1.3 1998/08/18 19:48:16 RD // more wxGTK compatibility things. // // It builds now but there are serious runtime problems... // // Revision 1.2 1998/08/15 07:36:35 RD // - Moved the header in the .i files out of the code that gets put into // the .cpp files. It caused CVS conflicts because of the RCS ID being // different each time. // // - A few minor fixes. // // Revision 1.1 1998/08/09 08:25:50 RD // Initial version // //