How to add a new XRC handler ============================ 0. Purpose ---------- This note describes what needs to be done to add a new XRC handler, i.e. add support for loading the objects of some class wxFoo from XRC. 1. Implement the handler ------------------------ By convention, the XRC handler for a class wxFoo declared in wx/foo.h is called wxFooXmlHandler and is declared in the file wx/xrc/xh_foo.h (this last rule wasn't always respected in the past, however it's not a reason to not respect it in the future). The steps for adding a new handler are: a) Add handler declaration in include/wx/xrc/xh_foo.h, it will usually be the same as in the other files so you can get inspiration for your brand new handler from e.g. wx/xrc/xh_srchctrl.h. Notice the use of wxUSE_FOO if wxFoo is guarded by this symbol. b) Add implementation in src/xrc/xh_foo.cpp: again, it will be almost always very similar to the existing controls. You will need to add support for the control-specific styles. 2. Update the other files ------------------------- There are a few other files to update to make wxWidgets aware of the new handler: a) Add the new files created above to build/bakefiles/files.bkl: search for "xh_srchctrl" to see where you need to add them b) Add #include "wx/xrc/xh_foo.h" to wx/xrc/xh_all.h. c) Register the new handler in wxXmlResource::InitAllHandlers() in src/xrc/xmlrsall.cpp 3. Update the sample -------------------- Demonstrate that the new handler works by adding a control using it to samples/xrc/rc/controls.xrc. === EOF === Author: VZ