# ========================================================================= # This configuration file was generated by # Bakefile 0.2.0 (http://bakefile.sourceforge.net) # Beware that all changes made to this file will be overwritten next # time you run Bakefile! # ========================================================================= # ------------------------------------------------------------------------- # These are configurable options: # ------------------------------------------------------------------------- # C compiler !ifndef CC CC = bcc32 !endif # C++ compiler !ifndef CXX CXX = bcc32 !endif # Standard flags for CC !ifndef CFLAGS CFLAGS = !endif # Standard flags for C++ !ifndef CXXFLAGS CXXFLAGS = !endif # Standard preprocessor flags (common for CC and CXX) !ifndef CPPFLAGS CPPFLAGS = -a8 -g0 !endif # Standard linker flags !ifndef LDFLAGS LDFLAGS = !endif # The C preprocessor !ifndef CPP CPP = cpp32 -Sr -oCON !endif # What type of library to build? [0,1] !ifndef SHARED SHARED = 0 !endif # Build wxUniversal instead of native port? [0,1] !ifndef WXUNIV WXUNIV = 0 !endif # Compile Unicode build of wxWidgets? [0,1] !ifndef UNICODE UNICODE = 0 !endif # Use MSLU library when building Unicode version. [0,1] !ifndef MSLU MSLU = 0 !endif # Type of compiled binaries [debug,release] !ifndef BUILD BUILD = debug !endif # Should debugging info be included in the executables? The default value # "default" means that debug info will be included if BUILD=debug # and not included if BUILD=release. [0,1,default] !ifndef DEBUG_INFO DEBUG_INFO = default !endif # Should __WXDEBUG__ be defined? The default value "default" means that it will # be defined if BUILD=debug and not defined if BUILD=release. [0,1,default] !ifndef DEBUG_FLAG DEBUG_FLAG = default !endif # Multiple libraries or single huge monolithic one? [0,1] !ifndef MONOLITHIC MONOLITHIC = 0 !endif # Build GUI libraries? [0,1] !ifndef USE_GUI USE_GUI = 1 !endif # Build wxHTML library (USE_GUI must be 1)? [0,1] !ifndef USE_HTML USE_HTML = 1 !endif # Build multimedia library (USE_GUI must be 1)? [0,1] !ifndef USE_MEDIA USE_MEDIA = 1 !endif # Build wxXRC library (USE_GUI must be 1)? [0,1] !ifndef USE_XRC USE_XRC = 1 !endif # Build wxAUI library (USE_GUI must be 1)? [0,1] !ifndef USE_AUI USE_AUI = 1 !endif # Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1] !ifndef USE_RICHTEXT USE_RICHTEXT = 1 !endif # Build OpenGL canvas library (USE_GUI must be 1)? [0,1] !ifndef USE_OPENGL USE_OPENGL = 0 !endif # Build ODBC database classes (USE_GUI must be 1)? [0,1] !ifndef USE_ODBC USE_ODBC = 0 !endif # Build quality assurance classes library (USE_GUI must be 1)? [0,1] !ifndef USE_QA USE_QA = 0 !endif # Enable exceptions in compiled code. [0,1] !ifndef USE_EXCEPTIONS USE_EXCEPTIONS = 1 !endif # Enable run-time type information (RTTI) in compiled code. [0,1] !ifndef USE_RTTI USE_RTTI = 1 !endif # Enable threading in compiled code. [0,1] !ifndef USE_THREADS USE_THREADS = 1 !endif # Is this official build by wxWidgets developers? [0,1] !ifndef OFFICIAL_BUILD OFFICIAL_BUILD = 0 !endif # Use this to name your customized DLLs differently !ifndef VENDOR VENDOR = custom !endif # !ifndef WX_FLAVOUR WX_FLAVOUR = !endif # !ifndef WX_LIB_FLAVOUR WX_LIB_FLAVOUR = !endif # Name of your custom configuration. This affects directory # where object files are stored as well as the location of # compiled .lib files and setup.h under the lib/ toplevel directory. !ifndef CFG CFG = !endif # Compiler flags needed to compile test suite in tests directory. If you want # to run the tests, set it so that the compiler can find CppUnit headers. !ifndef CPPUNIT_CFLAGS CPPUNIT_CFLAGS = !endif # Linker flags needed to link test suite in tests directory. If you want # to run the tests, include CppUnit library here. !ifndef CPPUNIT_LIBS CPPUNIT_LIBS = !endif # Version of C runtime library to use. You can change this to # static if SHARED=0, but it is highly recommended to not do # it if SHARED=1 unless you know what you are doing. [dynamic,static] !ifndef RUNTIME_LIBS RUNTIME_LIBS = dynamic !endif