///////////////////////////////////////////////////////////////////////////// // Name: _button.i // Purpose: SWIG interface defs for wxButton, wxBitmapButton // // Author: Robin Dunn // // Created: 10-June-1998 // RCS-ID: $Id$ // Copyright: (c) 2003 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // Not a %module //--------------------------------------------------------------------------- %newgroup; MAKE_CONST_WXSTRING(ButtonNameStr); enum { wxBU_LEFT, wxBU_TOP, wxBU_RIGHT, wxBU_BOTTOM, wxBU_EXACTFIT, wxBU_AUTODRAW, }; //--------------------------------------------------------------------------- DocStr(wxButton, "A button is a control that contains a text string, and is one of the most\n" "common elements of a GUI. It may be placed on a dialog box or panel, or\n" "indeed almost any other window."); RefDoc(wxButton, " Styles wx.BU_LEFT: Left-justifies the label. WIN32 only. wx.BU_TOP: Aligns the label to the top of the button. WIN32 only. wx.BU_RIGHT: Right-justifies the bitmap label. WIN32 only. wx.BU_BOTTOM: Aligns the label to the bottom of the button. WIN32 only. wx.BU_EXACTFIT: Creates the button as small as possible instead of making it of the standard size (which is the default behaviour.) Events EVT_BUTTON: Sent when the button is clicked. "); class wxButton : public wxControl { public: %pythonAppend wxButton "self._setOORInfo(self)" %pythonAppend wxButton() "" DocStr(wxButton, "Create and show a button."); RefDoc(wxButton, ""); wxButton(wxWindow* parent, wxWindowID id, const wxString& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxPyButtonNameStr); DocStr(wxButton(), "Precreate a Button for 2-phase creation."); %name(PreButton)wxButton(); DocStr(Create, "Acutally create the GUI Button for 2-phase creation."); bool Create(wxWindow* parent, wxWindowID id, const wxString& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxPyButtonNameStr); DocStr(SetDefault, "This sets the button to be the default item for the panel or dialog box."); void SetDefault(); // #ifdef __WXMSW__ // // show the image in the button in addition to the label // void SetImageLabel(const wxBitmap& bitmap); // // set the margins around the image // void SetImageMargins(wxCoord x, wxCoord y); // #endif DocStr(GetDefaultButtonSize, "Returns the default button size for this platform."); static wxSize GetDefaultSize(); }; //--------------------------------------------------------------------------- DocStr(wxBitmapButton, "A Button that contains a bitmap. A bitmap button can be supplied with a single bitmap, and wxWindows will draw all button states using this bitmap. If the application needs more control, additional bitmaps for the selected state, unpressed focused state, and greyed-out state may be supplied. "); RefDoc(wxBitmapButton, " Styles wx.BU_AUTODRAW: If this is specified, the button will be drawn automatically using the label bitmap only, providing a 3D-look border. If this style is not specified, the button will be drawn without borders and using all provided bitmaps. WIN32 only. wx.BU_LEFT: Left-justifies the label. WIN32 only. wx.BU_TOP: Aligns the label to the top of the button. WIN32 only. wx.BU_RIGHT: Right-justifies the bitmap label. WIN32 only. wx.BU_BOTTOM: Aligns the label to the bottom of the button. WIN32 only. wx.BU_EXACTFIT: Creates the button as small as possible instead of making it of the standard size (which is the default behaviour.) Events EVT_BUTTON: Sent when the button is clicked. "); class wxBitmapButton : public wxButton { public: %pythonAppend wxBitmapButton "self._setOORInfo(self)" %pythonAppend wxBitmapButton() "" DocStr(wxBitmapButton, "Create and show a button with a bitmap for the label.") RefDoc(wxBitmapButton, ""); // turn it off for the ctors wxBitmapButton(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxPyButtonNameStr); DocStr(wxBitmapButton(), "Precreate a BitmapButton for 2-phase creation."); %name(PreBitmapButton)wxBitmapButton(); DocStr(Create, "Acutally create the GUI BitmapButton for 2-phase creation."); bool Create(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxPyButtonNameStr); DocStr(GetBitmapLabel, "Returns the label bitmap (the one passed to the constructor)."); wxBitmap GetBitmapLabel(); DocStr(GetBitmapDisabled, "Returns the bitmap for the disabled state."); wxBitmap GetBitmapDisabled(); DocStr(GetBitmapFocus, "Returns the bitmap for the focused state."); wxBitmap GetBitmapFocus(); DocStr(GetBitmapSelected, "Returns the bitmap for the selected state."); wxBitmap GetBitmapSelected(); DocStr(SetBitmapDisabled, "Sets the bitmap for the disabled button appearance."); void SetBitmapDisabled(const wxBitmap& bitmap); DocStr(SetBitmapFocus, "Sets the bitmap for the button appearance when it has the keyboard focus."); void SetBitmapFocus(const wxBitmap& bitmap); DocStr(SetBitmapSelected, "Sets the bitmap for the selected (depressed) button appearance."); void SetBitmapSelected(const wxBitmap& bitmap); DocStr(SetBitmapLabel, "Sets the bitmap label for the button. This is the bitmap used for the\n" "unselected state, and for all other states if no other bitmaps are provided."); void SetBitmapLabel(const wxBitmap& bitmap); void SetMargins(int x, int y); int GetMarginX() const; int GetMarginY() const; }; //---------------------------------------------------------------------------