///////////////////////////////////////////////////////////////////////////// // Name: wxp.i // Purpose: SWIG interface file for a python wxWindows module // // Author: Robin Dunn // // Created: 5/22/98 // RCS-ID: $Id$ // Copyright: (c) 1998 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// %module wx %{ #include "helpers.h" %} //---------------------------------------------------------------------- // This is where we include the other wrapper definition files for SWIG //---------------------------------------------------------------------- %include typemaps.i %include my_typemaps.i %include _defs.i %include pointer.i %import misc.i %import misc2.i %import windows.i %import events.i %import gdi.i %import mdi.i %import controls.i %import controls2.i %import windows2.i %import cmndlgs.i %import stattool.i %import frames.i %import windows3.i %import image.i %import printfw.i %native(_wxStart) __wxStart; %native(_wxSetDictionary) __wxSetDictionary; //--------------------------------------------------------------------------- #define __version__ "2.1b2" wxPoint wxPyDefaultPosition; wxSize wxPyDefaultSize; //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- class wxPyApp : public wxEvtHandler { public: %addmethods { wxPyApp() { wxPythonApp = new wxPyApp(); return wxPythonApp; } } ~wxPyApp(); wxString GetAppName(); #ifdef __WXMSW__ bool GetAuto3D(); #endif wxString GetClassName(); bool GetExitOnFrameDelete(); int GetPrintMode(); wxWindow * GetTopWindow(); wxString GetVendorName(); void Dispatch(); void ExitMainLoop(); bool Initialized(); int MainLoop(); bool Pending(); bool ProcessIdle(); void SetAppName(const wxString& name); #ifdef __WXMSW__ void SetAuto3D(bool auto3D); #endif void SetClassName(const wxString& name); void SetExitOnFrameDelete(bool flag); void SetPrintMode(int mode); void SetTopWindow(wxWindow* window); void SetVendorName(const wxString& name); wxIcon GetStdIcon(int which); }; //---------------------------------------------------------------------- // An instance of this object is created in the main wx module. As long // as there are no extra references to it then when the wx module is being // unloaded from memory then this object's destructor will be called. When // it is then we'll use that as a signal to clean up wxWindows %{ class __wxPyCleanup { public: __wxPyCleanup() { } ~__wxPyCleanup() { wxApp::CleanUp(); } }; %} // now to swigify it... class __wxPyCleanup { public: __wxPyCleanup(); ~__wxPyCleanup(); }; //---------------------------------------------------------------------- // This code gets added to the module initialization function //---------------------------------------------------------------------- %{ extern "C" SWIGEXPORT(void,initwindowsc)(); extern "C" SWIGEXPORT(void,initwindows2c)(); extern "C" SWIGEXPORT(void,initeventsc)(); extern "C" SWIGEXPORT(void,initmiscc)(); extern "C" SWIGEXPORT(void,initmisc2c)(); extern "C" SWIGEXPORT(void,initgdic)(); extern "C" SWIGEXPORT(void,initmdic)(); extern "C" SWIGEXPORT(void,initcontrolsc)(); extern "C" SWIGEXPORT(void,initcontrols2c)(); extern "C" SWIGEXPORT(void,initcmndlgsc)(); extern "C" SWIGEXPORT(void,initstattoolc)(); extern "C" SWIGEXPORT(void,initframesc)(); extern "C" SWIGEXPORT(void,initwindows3c)(); extern "C" SWIGEXPORT(void,initimagec)(); extern "C" SWIGEXPORT(void,initprintfwc)(); #ifndef SEPARATE extern "C" SWIGEXPORT(void,initutilsc)(); //extern "C" SWIGEXPORT(void,initoglc)(); extern "C" SWIGEXPORT(void,initglcanvasc)(); #endif %} %init %{ __wxPreStart(); // initialize the GUI toolkit, if needed. // Since these modules are all linked together, initialize them now // because python won't be able to find their shared library files, // (since there isn't any.) initwindowsc(); initwindows2c(); initeventsc(); initmiscc(); initmisc2c(); initgdic(); initmdic(); initcontrolsc(); initcontrols2c(); initcmndlgsc(); initstattoolc(); initframesc(); initwindows3c(); initimagec(); initprintfwc(); #ifndef SEPARATE initutilsc(); // initoglc(); #ifdef WITH_GLCANVAS initglcanvasc(); #endif #endif %} //---------------------------------------------------------------------- // And this gets appended to the shadow class file. //---------------------------------------------------------------------- %pragma(python) include="_extras.py";