///////////////////////////////////////////////////////////////////////////// // Name: glcanvas.i // Purpose: SWIG definitions for the OpenGL wxWindows classes // // Author: Robin Dunn // // Created: 15-Mar-1999 // RCS-ID: $Id$ // Copyright: (c) 1998 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// %module glcanvas %{ #include "export.h" #include "myglcanvas.h" %} //--------------------------------------------------------------------------- %include typemaps.i %include my_typemaps.i %extern wx.i %extern windows.i %extern windows2.i %extern windows3.i %extern frames.i %extern _defs.i %extern misc.i %extern gdi.i %extern controls.i %extern events.i %pragma(python) code = "import wx" //--------------------------------------------------------------------------- class wxPalette; class wxWindow; class wxSize; class wxPoint; class wxGLCanvas; //--------------------------------------------------------------------------- class wxGLContext { public: wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); ~wxGLContext(); void SetCurrent(); void SetColour(const char *colour); void SwapBuffers(); #ifdef __WXGTK__ void SetupPixelFormat(); void SetupPalette(const wxPalette& palette); wxPalette CreateDefaultPalette(); wxPalette* GetPalette(); #endif wxWindow* GetWindow(); }; //--------------------------------------------------------------------------- %typemap(python, in) int *attribList (int *temp) { int i; if (PySequence_Check($source)) { int size = PyObject_Length($source); temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int)); for (i = 0; i < size; i++) { temp[i] = PyInt_AsLong(PySequence_GetItem($source, i)); } temp[size] = 0; $target = temp; } } %typemap(python, freearg) int *attribList { delete [] $source; } class wxGLCanvas : public wxScrolledWindow { public: wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const char* name = "GLCanvas", int *attribList = NULL, const wxPalette& palette = wxNullPalette); %pragma(python) addtomethod = "__init__:#wx._StdWindowCallbacks(self)" void SetCurrent(); void SetColour(const char *colour); void SwapBuffers(); wxGLContext* GetContext(); }; //--------------------------------------------------------------------------- %init %{ wxClassInfo::CleanUpClasses(); wxClassInfo::InitializeClasses(); %} //--------------------------------------------------------------------------- //---------------------------------------------------------------------------