///////////////////////////////////////////////////////////////////////////// // Name: _sashwin.i // Purpose: SWIG interface defs for wxSashWindow and wxSashLayoutWindow // // Author: Robin Dunn // // Created: 22-Dec-1998 // RCS-ID: $Id$ // Copyright: (c) 2003 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // Not a %module //--------------------------------------------------------------------------- MAKE_CONST_WXSTRING2(SashNameStr, wxT("sashWindow")); MAKE_CONST_WXSTRING2(SashLayoutNameStr, wxT("layoutWindow")); //--------------------------------------------------------------------------- %newgroup; enum { wxSASH_DRAG_NONE, wxSASH_DRAG_DRAGGING, wxSASH_DRAG_LEFT_DOWN, wxSW_NOBORDER, wxSW_BORDER, wxSW_3DSASH, wxSW_3DBORDER, wxSW_3D, }; enum wxSashEdgePosition { wxSASH_TOP = 0, wxSASH_RIGHT, wxSASH_BOTTOM, wxSASH_LEFT, wxSASH_NONE = 100 }; // wxSashWindow allows any of its edges to have a sash which can be dragged // to resize the window. The actual content window will be created as a child // of wxSashWindow. class wxSashWindow: public wxWindow { public: %addtofunc wxSashWindow "self._setOORInfo(self)" %addtofunc wxSashWindow() "" wxSashWindow(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxCLIP_CHILDREN | wxSW_3D, const wxString& name = wxPySashNameStr); %name(PreSashWindow)wxSashWindow(); bool Create(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxCLIP_CHILDREN | wxSW_3D, const wxString& name = wxPySashNameStr); // Set whether there's a sash in this position void SetSashVisible(wxSashEdgePosition edge, bool sash); // Get whether there's a sash in this position bool GetSashVisible(wxSashEdgePosition edge) const; // Set whether there's a border in this position void SetSashBorder(wxSashEdgePosition edge, bool border); // Get whether there's a border in this position bool HasBorder(wxSashEdgePosition edge) const; // Get border size int GetEdgeMargin(wxSashEdgePosition edge) const; // Sets the default sash border size void SetDefaultBorderSize(int width); // Gets the default sash border size int GetDefaultBorderSize() const; // Sets the addition border size between child and sash window void SetExtraBorderSize(int width); // Gets the addition border size between child and sash window int GetExtraBorderSize() const; virtual void SetMinimumSizeX(int min); virtual void SetMinimumSizeY(int min); virtual int GetMinimumSizeX() const; virtual int GetMinimumSizeY() const; virtual void SetMaximumSizeX(int max); virtual void SetMaximumSizeY(int max); virtual int GetMaximumSizeX() const; virtual int GetMaximumSizeY() const; // Tests for x, y over sash wxSashEdgePosition SashHitTest(int x, int y, int tolerance = 2); // Resizes subwindows void SizeWindows(); }; enum wxSashDragStatus { wxSASH_STATUS_OK, wxSASH_STATUS_OUT_OF_RANGE }; class wxSashEvent: public wxCommandEvent { public: wxSashEvent(int id = 0, wxSashEdgePosition edge = wxSASH_NONE); void SetEdge(wxSashEdgePosition edge); wxSashEdgePosition GetEdge() const; //// The rectangle formed by the drag operation void SetDragRect(const wxRect& rect); wxRect GetDragRect() const; //// Whether the drag caused the rectangle to be reversed (e.g. //// dragging the top below the bottom) void SetDragStatus(wxSashDragStatus status); wxSashDragStatus GetDragStatus() const; }; %constant wxEventType wxEVT_SASH_DRAGGED; %pythoncode { EVT_SASH_DRAGGED = wx.PyEventBinder( wxEVT_SASH_DRAGGED, 1 ) EVT_SASH_DRAGGED_RANGE = wx.PyEventBinder( wxEVT_SASH_DRAGGED, 2 ) }; //--------------------------------------------------------------------------- %newgroup; enum wxLayoutOrientation { wxLAYOUT_HORIZONTAL, wxLAYOUT_VERTICAL }; enum wxLayoutAlignment { wxLAYOUT_NONE, wxLAYOUT_TOP, wxLAYOUT_LEFT, wxLAYOUT_RIGHT, wxLAYOUT_BOTTOM }; enum { wxLAYOUT_LENGTH_Y, wxLAYOUT_LENGTH_X, wxLAYOUT_MRU_LENGTH, wxLAYOUT_QUERY, }; %constant wxEventType wxEVT_QUERY_LAYOUT_INFO; %constant wxEventType wxEVT_CALCULATE_LAYOUT; // This event is used to get information about window alignment, // orientation and size. class wxQueryLayoutInfoEvent: public wxEvent { public: wxQueryLayoutInfoEvent(wxWindowID id = 0); // Read by the app void SetRequestedLength(int length); int GetRequestedLength() const; void SetFlags(int flags); int GetFlags() const; // Set by the app void SetSize(const wxSize& size); wxSize GetSize() const; void SetOrientation(wxLayoutOrientation orient); wxLayoutOrientation GetOrientation() const; void SetAlignment(wxLayoutAlignment align); wxLayoutAlignment GetAlignment() const; }; // This event is used to take a bite out of the available client area. class wxCalculateLayoutEvent: public wxEvent { public: wxCalculateLayoutEvent(wxWindowID id = 0); // Read by the app void SetFlags(int flags); int GetFlags() const; // Set by the app void SetRect(const wxRect& rect); wxRect GetRect() const; }; %pythoncode { EVT_QUERY_LAYOUT_INFO = wx.PyEventBinder( wxEVT_QUERY_LAYOUT_INFO ) EVT_CALCULATE_LAYOUT = wx.PyEventBinder( wxEVT_CALCULATE_LAYOUT ) }; // This is window that can remember alignment/orientation, does its own layout, // and can provide sashes too. Useful for implementing docked windows with sashes in // an IDE-style interface. class wxSashLayoutWindow: public wxSashWindow { public: %addtofunc wxSashLayoutWindow "self._setOORInfo(self)" %addtofunc wxSashLayoutWindow() "" wxSashLayoutWindow(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxCLIP_CHILDREN | wxSW_3D, const wxString& name = wxPySashLayoutNameStr); %name(PreSashLayoutWindow)wxSashLayoutWindow(); bool Create(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxCLIP_CHILDREN | wxSW_3D, const wxString& name = wxPySashLayoutNameStr); wxLayoutAlignment GetAlignment(); wxLayoutOrientation GetOrientation(); void SetAlignment(wxLayoutAlignment alignment); void SetDefaultSize(const wxSize& size); void SetOrientation(wxLayoutOrientation orientation); }; class wxLayoutAlgorithm : public wxObject { public: wxLayoutAlgorithm(); ~wxLayoutAlgorithm(); bool LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* rect = NULL); bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = NULL); bool LayoutWindow(wxWindow* parent, wxWindow* mainWindow = NULL); }; //---------------------------------------------------------------------------