#Mouse Gestures

#Version 0.0.1

#By Daniel Pozmanter
#drpython@bluebottle.com

#Released under the terms of the wxWindows License.

#This is a class to add Mouse Gestures to a program.
#It can be used in two ways:
#
#1.  Automatic:
#    Automatically runs mouse gestures.
#    You need to set the gestures, and their associated actions,
#    as well as the Mouse Button/Modifiers to use.
#
#2.  Manual:
#    Same as above, but you do not need to set the mouse button/modifiers.
#    You can launch this from events as you wish.
#
#An example is provided in the demo.
#The parent window is where the mouse events will be recorded.
#(So if you want to record them in a pop up window, use manual mode,
#and set the pop up as the parent).
#
#Start() starts recording mouse movement.
#End() stops the recording, compiles all the gestures into a list,
#and looks through the registered gestures to find a match.
#The first matchs associated    action is then run.

#The marginoferror is how much to forgive when calculating movement:
#If the margin is 25, then movement less than 25 pixels will not be detected.

#Recognized:  L, R, U, D, 1, 3, 7, 9

#Styles:  Manual (Automatic By Default), DisplayNumbersForDiagonals (Off By Default).
#Not Yet Implemented

#The criteria for a direction is as follows:
#x in a row.  (Where x is the WobbleTolerance).
#So if the WobbleTolerance is 9
# 'URUUUUUUUUUUUUUUURUURUUUU1' is Up.

#The higher this number, the less sensitive this class is.
#So the more likely something like 1L will translate to 1.

#This is good, since the mouse does tend to wobble somewhat,
#and a higher number allows for this.

#To change this, use SetWobbleTolerance

#Also, to help with recognition of a diagonal versus
#a vey messy straight line, if the greater absolute value
#is not greater than twice the lesser, only the grater value
#is counted.


#In automatic mode, EVT_MOUSE_EVENTS is used.
#This allows the user to change the mouse button/modifiers at runtime.

###########################################

'''
Changelog:
0.0.1:  Treats a mouse leaving event as mouse up.
        (Bug Report, Thanks Peter Damoc).
        
    
0.0.0:  Initial Release.
'''

###########################################
#ToDo:

#Fully Implement Manual Mode

#Add "Ends With":  AddGestureEndsWith(self, gesture, action, args)
#Add "Starts With":  AddGestuteStartsWith(self, gesture, action, args)

#For better control of when the gesture starts and stops,
#use manual mode.
#At the moment, you need to Bind the OnMouseMotion event if you want to use
#manual mode.

import wx

class MouseGestures:
    def __init__(self, parent, Auto=True, MouseButton=wx.MOUSE_BTN_MIDDLE):
        self.parent = parent
                
        self.gestures = []
        self.actions = []
        self.actionarguments = []
        
        self.mousebutton = MouseButton
        self.modifiers = []
        
        self.recording = False
        
        self.lastposition = (-1, -1)
        
        self.pen = wx.Pen(wx.Colour(0, 144, 255), 5)

        self.dc = wx.ScreenDC()
        self.dc.SetPen(self.pen)
        
        self.showgesture = False
        
        self.wobbletolerance = 7
                
        self.rawgesture = ''
        
        self.SetAuto(Auto)
    
    def _check_modifiers(self, event):
        '''Internal:  Returns True if all needed modifiers are down
        for the given event.'''
        if len(self.modifiers) > 0:
            good = True
            if wx.WXK_CONTROL in self.modifiers:
                good = good and event.ControlDown()
            if wx.WXK_SHIFT in self.modifiers:
                good = good and event.ShiftDown()
            if wx.WXK_ALT in self.modifiers:
                good = good and event.AltDown()
            return good
        return True
            
    def AddGesture(self, gesture, action, *args):
        '''Registers a gesture, and an associated function, with any arguments needed.'''
        #Make Sure not a duplicate:
        self.RemoveGesture(gesture)
        
        self.gestures.append(gesture)
        self.actions.append(action)
        self.actionarguments.append(args)

    def DoAction(self, gesture):
        '''If the gesture is in the array of registered gestures, run the associated function.'''
        if gesture in self.gestures:
            i = self.gestures.index(gesture)
            apply(self.actions[i], self.actionarguments[i])

    def End(self):
        '''Stops recording the points to create the mouse gesture from,
        and creates the mouse gesture, returns the result as a string.'''
        self.recording = False
        
        #Figure out the gestures (Look for occurances of 5 in a row or more):
            
        tempstring = '0'
        possiblechange = '0'
        
        directions = ''
        
        for g in self.rawgesture:
            l = len(tempstring)
            if g != tempstring[l - 1]:
                if g == possiblechange:
                    tempstring = g + g
                else:
                    possiblechange = g
            else:
                tempstring += g
            if len(tempstring) >= self.wobbletolerance:
                ld = len(directions)
                if ld > 0:
                    if directions[ld - 1] != g:
                        directions += g
                else:
                    directions += g
                tempstring = '0'
        
        if self.showgesture:
            self.parent.Refresh()
                
        return directions
    
    def GetDirection(self, point1, point2):
        '''Gets the direction between two points.'''
        #point1 is the old point
        #point2 is current
                
        x1, y1 = point1
        x2, y2 = point2
                
        #(Negative = Left, Up)
        #(Positive = Right, Down)
        
        horizontal = x2 - x1
        vertical = y2 - y1
                
        horizontalchange = abs(horizontal) > 0
        verticalchange = abs(vertical) > 0
                
        if horizontalchange and verticalchange:
            ah = abs(horizontal)
            av = abs(vertical)
            if ah > av:
                if (ah / av) > 2:
                    vertical = 0
                    verticalchange = False
            elif av > ah:
                if (av / ah) > 2:
                    horizontal = 0
                    horizontalchange = False
        
        if horizontalchange and verticalchange:
            #Diagonal
            if (horizontal > 0) and (vertical > 0):
                return '3'
            elif (horizontal > 0) and (vertical < 0):
                return '9'
            elif (horizontal < 0) and (vertical > 0):
                return '1'
            else:
                return '7'
        else:
            #Straight Line
            if horizontalchange:
                if horizontal > 0:
                    return 'R'
                else:
                    return 'L'
            else:
                if vertical > 0:
                    return 'D'
                else:
                    return 'U'
    
    def GetRecording(self):
        '''Returns whether or not Gesture Recording has started.'''
        return self.recording
        
    def OnMotion(self, event):
        '''Internal.  Used if Start() has been run'''
        if self.recording:
            currentposition = event.GetPosition()
            if self.lastposition != (-1, -1):
                self.rawgesture += self.GetDirection(self.lastposition, currentposition)
                if self.showgesture:
                    #Draw it!
                    px1, py1 = self.parent.ClientToScreen(self.lastposition)
                    px2, py2 = self.parent.ClientToScreen(currentposition)
                    self.dc.DrawLine(px1, py1, px2, py2)
                
            self.lastposition = currentposition
                        
        event.Skip()
    
    def OnMouseEvent(self, event):
        '''Internal.  Used in Auto Mode.'''
        if event.ButtonDown(self.mousebutton) and self._check_modifiers(event):
            self.Start()
        elif (event.ButtonUp(self.mousebutton) or event.Leaving()) and self.GetRecording():
            result = self.End()
            self.DoAction(result)
        event.Skip()
                    
    def RemoveGesture(self, gesture):
        '''Removes a gesture, and its associated action'''
        if gesture in self.gestures:
            i = self.gestures.index(gesture)
            
            del self.gestures[i]
            del self.actions[i]
            del self.actionarguments[i]
    
    def SetAuto(self, auto):
        '''Warning:  Once auto is set, it stays set, unless you manually use UnBind'''
        if auto:
            self.parent.Bind(wx.EVT_MOUSE_EVENTS, self.OnMouseEvent)
            self.parent.Bind(wx.EVT_MOTION, self.OnMotion)
    
    def SetGesturePen(self, pen):
        '''Sets the wx pen used to visually represent each gesture'''
        self.pen = pen
        self.dc.SetPen(self.pen)
    
    def SetGesturePen(self, colour, width):
        '''Sets the colour and width of the line drawn to visually represent each gesture'''
        self.pen = wx.Pen(colour, width)
        self.dc.SetPen(self.pen)
    
    def SetGesturesVisible(self, vis):
        '''Sets whether a line is drawn to visually represent each gesture'''
        self.showgesture = vis
        
    def SetModifiers(self, modifiers=[]):
        '''Takes an array of wx Key constants (Control, Shift, and/or Alt).
        Leave empty to unset all modifiers.'''
        self.modifiers = modifiers
    
    def SetMouseButton(self, mousebutton):
        '''Takes the wx constant for the target mousebutton'''
        self.mousebutton = mousebutton
    
    def SetWobbleTolerance(self, wobbletolerance):
        '''Sets just how much wobble this class can take!'''
        self.WobbleTolerance = wobbletolerance
        
    def Start(self):
        '''Starts recording the points to create the mouse gesture from'''
        self.recording = True
        self.rawgesture = ''
        self.lastposition = (-1, -1)
        if self.showgesture:
            self.parent.Refresh()