///////////////////////////////////////////////////////////////////////////// // Name: _menu.i // Purpose: SWIG interface defs for wxMenuBar, wxMenu and wxMenuItem // // Author: Robin Dunn // // Created: 24-June-1997 // RCS-ID: $Id$ // Copyright: (c) 2003 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // Not a %module //--------------------------------------------------------------------------- %newgroup MustHaveApp(wxMenu); class wxMenu : public wxEvtHandler { public: %pythonAppend wxMenu "self._setOORInfo(self)" wxMenu(const wxString& title = wxPyEmptyString, long style = 0); // append any kind of item (normal/check/radio/separator) wxMenuItem* Append(int id, const wxString& text, const wxString& help = wxPyEmptyString, wxItemKind kind = wxITEM_NORMAL); // append a separator to the menu wxMenuItem* AppendSeparator(); // append a check item wxMenuItem* AppendCheckItem(int id, const wxString& text, const wxString& help = wxPyEmptyString); // append a radio item wxMenuItem* AppendRadioItem(int id, const wxString& text, const wxString& help = wxPyEmptyString); // append a submenu %name(AppendMenu) wxMenuItem* Append(int id, const wxString& text, wxMenu *submenu, const wxString& help = wxPyEmptyString); // the most generic form of Append() - append anything %name(AppendItem) wxMenuItem* Append(wxMenuItem *item); // insert a break in the menu (only works when appending the items, not // inserting them) virtual void Break(); // insert an item before given position %name(InsertItem) wxMenuItem* Insert(size_t pos, wxMenuItem *item); // insert an item before given position wxMenuItem* Insert(size_t pos, int id, const wxString& text, const wxString& help = wxPyEmptyString, wxItemKind kind = wxITEM_NORMAL); // insert a separator wxMenuItem* InsertSeparator(size_t pos); // insert a check item wxMenuItem* InsertCheckItem(size_t pos, int id, const wxString& text, const wxString& help = wxPyEmptyString); // insert a radio item wxMenuItem* InsertRadioItem(size_t pos, int id, const wxString& text, const wxString& help = wxPyEmptyString); // insert a submenu %name(InsertMenu) wxMenuItem* Insert(size_t pos, int id, const wxString& text, wxMenu *submenu, const wxString& help = wxPyEmptyString); // prepend an item to the menu %name(PrependItem) wxMenuItem* Prepend(wxMenuItem *item); // prepend any item to the menu wxMenuItem* Prepend(int id, const wxString& text, const wxString& help = wxPyEmptyString, wxItemKind kind = wxITEM_NORMAL); // prepend a separator wxMenuItem* PrependSeparator(); // prepend a check item wxMenuItem* PrependCheckItem(int id, const wxString& text, const wxString& help = wxPyEmptyString); // prepend a radio item wxMenuItem* PrependRadioItem(int id, const wxString& text, const wxString& help = wxPyEmptyString); // prepend a submenu %name(PrependMenu) wxMenuItem* Prepend(int id, const wxString& text, wxMenu *submenu, const wxString& help = wxPyEmptyString); // detach an item from the menu, but don't delete it so that it can be // added back later (but if it's not, the caller is responsible for // deleting it!) wxMenuItem *Remove(int id); %name(RemoveItem) wxMenuItem *Remove(wxMenuItem *item); // delete an item from the menu (submenus are not destroyed by this // function, see Destroy) bool Delete(int id); %name(DeleteItem) bool Delete(wxMenuItem *item); // delete the item from menu and destroy it (if it's a submenu) %extend { void Destroy() { delete self; } } %name(DestroyId) bool Destroy(int id); %name(DestroyItem) bool Destroy(wxMenuItem *item); // get the items size_t GetMenuItemCount() const; %extend { PyObject* GetMenuItems() { wxMenuItemList& list = self->GetMenuItems(); return wxPy_ConvertList(&list); } } // search int FindItem(const wxString& item) const; %name(FindItemById) wxMenuItem* FindItem(int id /*, wxMenu **menu = NULL*/) const; // find by position wxMenuItem* FindItemByPosition(size_t position) const; // get/set items attributes void Enable(int id, bool enable); bool IsEnabled(int id) const; void Check(int id, bool check); bool IsChecked(int id) const; void SetLabel(int id, const wxString& label); wxString GetLabel(int id) const; virtual void SetHelpString(int id, const wxString& helpString); virtual wxString GetHelpString(int id) const; // the title virtual void SetTitle(const wxString& title); const wxString GetTitle() const; // event handler void SetEventHandler(wxEvtHandler *handler); wxEvtHandler *GetEventHandler() const; // invoking window void SetInvokingWindow(wxWindow *win); wxWindow *GetInvokingWindow() const; // style long GetStyle() const { return m_style; } // Updates the UI for a menu and all submenus recursively. source is the // object that has the update event handlers defined for it. If NULL, the // menu or associated window will be used. void UpdateUI(wxEvtHandler* source = NULL); // get the menu bar this menu is attached to (may be NULL, always NULL for // popup menus) wxMenuBar *GetMenuBar() const; // TODO: Should these be exposed? // called when the menu is attached/detached to/from a menu bar virtual void Attach(wxMenuBarBase *menubar); virtual void Detach(); // is the menu attached to a menu bar (or is it a popup one)? bool IsAttached() const; // set/get the parent of this menu void SetParent(wxMenu *parent); wxMenu *GetParent() const; }; //--------------------------------------------------------------------------- %newgroup MustHaveApp(wxMenuBar); class wxMenuBar : public wxWindow { public: %pythonAppend wxMenuBar "self._setOORInfo(self)" wxMenuBar(long style = 0); // append a menu to the end of menubar, return True if ok virtual bool Append(wxMenu *menu, const wxString& title); // insert a menu before the given position into the menubar, return True // if inserted ok virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title); // get the number of menus in the menu bar size_t GetMenuCount() const; // get the menu at given position wxMenu *GetMenu(size_t pos) const; // replace the menu at given position with another one, returns the // previous menu (which should be deleted by the caller) virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title); // delete the menu at given position from the menu bar, return the pointer // to the menu (which should be deleted by the caller) virtual wxMenu *Remove(size_t pos); // enable or disable a submenu virtual void EnableTop(size_t pos, bool enable); // is the menu enabled? virtual bool IsEnabledTop(size_t WXUNUSED(pos)) const { return True; } // get or change the label of the menu at given position virtual void SetLabelTop(size_t pos, const wxString& label); virtual wxString GetLabelTop(size_t pos) const; // by menu and item names, returns wxNOT_FOUND if not found or id of the // found item virtual int FindMenuItem(const wxString& menu, const wxString& item) const; // find item by id (in any menu), returns NULL if not found // // if menu is !NULL, it will be filled with wxMenu this item belongs to %name(FindItemById) virtual wxMenuItem* FindItem(int id /*, wxMenu **menu = NULL*/) const; // find menu by its caption, return wxNOT_FOUND on failure int FindMenu(const wxString& title) const; // all these functions just use FindItem() and then call an appropriate // method on it // // NB: under MSW, these methods can only be used after the menubar had // been attached to the frame void Enable(int id, bool enable); void Check(int id, bool check); bool IsChecked(int id) const; bool IsEnabled(int id) const; void SetLabel(int id, const wxString &label); wxString GetLabel(int id) const; void SetHelpString(int id, const wxString& helpString); wxString GetHelpString(int id) const; // get the frame we are attached to (may return NULL) wxFrame *GetFrame() const; // returns True if we're attached to a frame bool IsAttached() const; // associate the menubar with the frame virtual void Attach(wxFrame *frame); // called before deleting the menubar normally virtual void Detach(); }; //--------------------------------------------------------------------------- %newgroup class wxMenuItem : public wxObject { public: wxMenuItem(wxMenu* parentMenu=NULL, int id=wxID_ANY, const wxString& text = wxPyEmptyString, const wxString& help = wxPyEmptyString, wxItemKind kind = wxITEM_NORMAL, wxMenu* subMenu = NULL); // the menu we're in wxMenu *GetMenu() const; void SetMenu(wxMenu* menu); // get/set id void SetId(int id); int GetId() const; bool IsSeparator() const; // the item's text (or name) // // NB: the item's text includes the accelerators and mnemonics info (if // any), i.e. it may contain '&' or '_' or "\t..." and thus is // different from the item's label which only contains the text shown // in the menu virtual void SetText(const wxString& str); wxString GetLabel() const; const wxString& GetText() const; // get the label from text static wxString GetLabelFromText(const wxString& text); // what kind of menu item we are wxItemKind GetKind() const; void SetKind(wxItemKind kind); virtual void SetCheckable(bool checkable); bool IsCheckable() const; bool IsSubMenu() const; void SetSubMenu(wxMenu *menu); wxMenu *GetSubMenu() const; // state virtual void Enable(bool enable = True); virtual bool IsEnabled() const; virtual void Check(bool check = True); virtual bool IsChecked() const; void Toggle(); // help string (displayed in the status bar by default) void SetHelp(const wxString& str); const wxString& GetHelp() const; // get our accelerator or NULL (caller must delete the pointer) virtual wxAcceleratorEntry *GetAccel() const; // set the accel for this item - this may also be done indirectly with // SetText() virtual void SetAccel(wxAcceleratorEntry *accel); // wxOwnerDrawn methods #ifdef __WXMSW__ void SetFont(const wxFont& font); wxFont GetFont(); void SetTextColour(const wxColour& colText); wxColour GetTextColour(); void SetBackgroundColour(const wxColour& colBack); wxColour GetBackgroundColour(); void SetBitmaps(const wxBitmap& bmpChecked, const wxBitmap& bmpUnchecked = wxNullBitmap); void SetDisabledBitmap( const wxBitmap& bmpDisabled ); const wxBitmap& GetDisabledBitmap() const; void SetMarginWidth(int nWidth); int GetMarginWidth(); static int GetDefaultMarginWidth(); bool IsOwnerDrawn(); // switch on/off owner-drawing the item void SetOwnerDrawn(bool ownerDrawn = True); void ResetOwnerDrawn(); #else // just to keep the global renamers in sync %extend { static int GetDefaultMarginWidth() { return 0; } } #endif void SetBitmap(const wxBitmap& bitmap); const wxBitmap& GetBitmap(); }; //--------------------------------------------------------------------------- //---------------------------------------------------------------------------