///////////////////////////////////////////////////////////////////////////// // Name: _event.i // Purpose: SWIG interface for common event classes and event binders // // Author: Robin Dunn // // Created: 24-May-1998 // RCS-ID: $Id$ // Copyright: (c) 2003 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // Not a %module //--------------------------------------------------------------------------- // Include some extra python code here %pythoncode "_event_ex.py" //--------------------------------------------------------------------------- %newgroup; // the predefined constants for the number of times we propagate event // upwards window child-parent chain enum Propagation_state { // don't propagate it at all wxEVENT_PROPAGATE_NONE = 0, // propagate it until it is processed wxEVENT_PROPAGATE_MAX = INT_MAX }; //--------------------------------------------------------------------------- // Event types wxEventType wxNewEventType(); %constant wxEventType wxEVT_NULL; %constant wxEventType wxEVT_FIRST; %constant wxEventType wxEVT_USER_FIRST; %constant wxEventType wxEVT_COMMAND_BUTTON_CLICKED; %constant wxEventType wxEVT_COMMAND_CHECKBOX_CLICKED; %constant wxEventType wxEVT_COMMAND_CHOICE_SELECTED; %constant wxEventType wxEVT_COMMAND_LISTBOX_SELECTED; %constant wxEventType wxEVT_COMMAND_LISTBOX_DOUBLECLICKED; %constant wxEventType wxEVT_COMMAND_CHECKLISTBOX_TOGGLED; %constant wxEventType wxEVT_COMMAND_MENU_SELECTED; %constant wxEventType wxEVT_COMMAND_TOOL_CLICKED; %constant wxEventType wxEVT_COMMAND_SLIDER_UPDATED; %constant wxEventType wxEVT_COMMAND_RADIOBOX_SELECTED; %constant wxEventType wxEVT_COMMAND_RADIOBUTTON_SELECTED; %constant wxEventType wxEVT_COMMAND_SCROLLBAR_UPDATED; %constant wxEventType wxEVT_COMMAND_VLBOX_SELECTED; %constant wxEventType wxEVT_COMMAND_COMBOBOX_SELECTED; %constant wxEventType wxEVT_COMMAND_TOOL_RCLICKED; %constant wxEventType wxEVT_COMMAND_TOOL_ENTER; // Mouse event types %constant wxEventType wxEVT_LEFT_DOWN; %constant wxEventType wxEVT_LEFT_UP; %constant wxEventType wxEVT_MIDDLE_DOWN; %constant wxEventType wxEVT_MIDDLE_UP; %constant wxEventType wxEVT_RIGHT_DOWN; %constant wxEventType wxEVT_RIGHT_UP; %constant wxEventType wxEVT_MOTION; %constant wxEventType wxEVT_ENTER_WINDOW; %constant wxEventType wxEVT_LEAVE_WINDOW; %constant wxEventType wxEVT_LEFT_DCLICK; %constant wxEventType wxEVT_MIDDLE_DCLICK; %constant wxEventType wxEVT_RIGHT_DCLICK; %constant wxEventType wxEVT_SET_FOCUS; %constant wxEventType wxEVT_KILL_FOCUS; %constant wxEventType wxEVT_CHILD_FOCUS; %constant wxEventType wxEVT_MOUSEWHEEL; // Non-client mouse events %constant wxEventType wxEVT_NC_LEFT_DOWN; %constant wxEventType wxEVT_NC_LEFT_UP; %constant wxEventType wxEVT_NC_MIDDLE_DOWN; %constant wxEventType wxEVT_NC_MIDDLE_UP; %constant wxEventType wxEVT_NC_RIGHT_DOWN; %constant wxEventType wxEVT_NC_RIGHT_UP; %constant wxEventType wxEVT_NC_MOTION; %constant wxEventType wxEVT_NC_ENTER_WINDOW; %constant wxEventType wxEVT_NC_LEAVE_WINDOW; %constant wxEventType wxEVT_NC_LEFT_DCLICK; %constant wxEventType wxEVT_NC_MIDDLE_DCLICK; %constant wxEventType wxEVT_NC_RIGHT_DCLICK; // Character input event type %constant wxEventType wxEVT_CHAR; %constant wxEventType wxEVT_CHAR_HOOK; %constant wxEventType wxEVT_NAVIGATION_KEY; %constant wxEventType wxEVT_KEY_DOWN; %constant wxEventType wxEVT_KEY_UP; %{ #if ! wxUSE_HOTKEY #define wxEVT_HOTKEY -9999 #endif %} %constant wxEventType wxEVT_HOTKEY; // Set cursor event %constant wxEventType wxEVT_SET_CURSOR; // wxScrollBar and wxSlider event identifiers %constant wxEventType wxEVT_SCROLL_TOP; %constant wxEventType wxEVT_SCROLL_BOTTOM; %constant wxEventType wxEVT_SCROLL_LINEUP; %constant wxEventType wxEVT_SCROLL_LINEDOWN; %constant wxEventType wxEVT_SCROLL_PAGEUP; %constant wxEventType wxEVT_SCROLL_PAGEDOWN; %constant wxEventType wxEVT_SCROLL_THUMBTRACK; %constant wxEventType wxEVT_SCROLL_THUMBRELEASE; %constant wxEventType wxEVT_SCROLL_CHANGED; %pythoncode { wxEVT_SCROLL_ENDSCROLL = wxEVT_SCROLL_CHANGED } // Scroll events from wxWindow %constant wxEventType wxEVT_SCROLLWIN_TOP; %constant wxEventType wxEVT_SCROLLWIN_BOTTOM; %constant wxEventType wxEVT_SCROLLWIN_LINEUP; %constant wxEventType wxEVT_SCROLLWIN_LINEDOWN; %constant wxEventType wxEVT_SCROLLWIN_PAGEUP; %constant wxEventType wxEVT_SCROLLWIN_PAGEDOWN; %constant wxEventType wxEVT_SCROLLWIN_THUMBTRACK; %constant wxEventType wxEVT_SCROLLWIN_THUMBRELEASE; // System events %constant wxEventType wxEVT_SIZE; %constant wxEventType wxEVT_MOVE; %constant wxEventType wxEVT_CLOSE_WINDOW; %constant wxEventType wxEVT_END_SESSION; %constant wxEventType wxEVT_QUERY_END_SESSION; %constant wxEventType wxEVT_ACTIVATE_APP; %constant wxEventType wxEVT_POWER; %constant wxEventType wxEVT_ACTIVATE; %constant wxEventType wxEVT_CREATE; %constant wxEventType wxEVT_DESTROY; %constant wxEventType wxEVT_SHOW; %constant wxEventType wxEVT_ICONIZE; %constant wxEventType wxEVT_MAXIMIZE; %constant wxEventType wxEVT_MOUSE_CAPTURE_CHANGED; %constant wxEventType wxEVT_PAINT; %constant wxEventType wxEVT_ERASE_BACKGROUND; %constant wxEventType wxEVT_NC_PAINT; %constant wxEventType wxEVT_PAINT_ICON; %constant wxEventType wxEVT_MENU_OPEN; %constant wxEventType wxEVT_MENU_CLOSE; %constant wxEventType wxEVT_MENU_HIGHLIGHT; %constant wxEventType wxEVT_CONTEXT_MENU; %constant wxEventType wxEVT_SYS_COLOUR_CHANGED; %constant wxEventType wxEVT_DISPLAY_CHANGED; %constant wxEventType wxEVT_SETTING_CHANGED; %constant wxEventType wxEVT_QUERY_NEW_PALETTE; %constant wxEventType wxEVT_PALETTE_CHANGED; %constant wxEventType wxEVT_DROP_FILES; %constant wxEventType wxEVT_DRAW_ITEM; %constant wxEventType wxEVT_MEASURE_ITEM; %constant wxEventType wxEVT_COMPARE_ITEM; %constant wxEventType wxEVT_INIT_DIALOG; %constant wxEventType wxEVT_IDLE; %constant wxEventType wxEVT_UPDATE_UI; %constant wxEventType wxEVT_SIZING; %constant wxEventType wxEVT_MOVING; %constant wxEventType wxEVT_HIBERNATE; // Generic command events // Note: a click is a higher-level event than button down/up %constant wxEventType wxEVT_COMMAND_LEFT_CLICK; %constant wxEventType wxEVT_COMMAND_LEFT_DCLICK; %constant wxEventType wxEVT_COMMAND_RIGHT_CLICK; %constant wxEventType wxEVT_COMMAND_RIGHT_DCLICK; %constant wxEventType wxEVT_COMMAND_SET_FOCUS; %constant wxEventType wxEVT_COMMAND_KILL_FOCUS; %constant wxEventType wxEVT_COMMAND_ENTER; %pythoncode { %# %# Create some event binders EVT_SIZE = wx.PyEventBinder( wxEVT_SIZE ) EVT_SIZING = wx.PyEventBinder( wxEVT_SIZING ) EVT_MOVE = wx.PyEventBinder( wxEVT_MOVE ) EVT_MOVING = wx.PyEventBinder( wxEVT_MOVING ) EVT_CLOSE = wx.PyEventBinder( wxEVT_CLOSE_WINDOW ) EVT_END_SESSION = wx.PyEventBinder( wxEVT_END_SESSION ) EVT_QUERY_END_SESSION = wx.PyEventBinder( wxEVT_QUERY_END_SESSION ) EVT_PAINT = wx.PyEventBinder( wxEVT_PAINT ) EVT_NC_PAINT = wx.PyEventBinder( wxEVT_NC_PAINT ) EVT_ERASE_BACKGROUND = wx.PyEventBinder( wxEVT_ERASE_BACKGROUND ) EVT_CHAR = wx.PyEventBinder( wxEVT_CHAR ) EVT_KEY_DOWN = wx.PyEventBinder( wxEVT_KEY_DOWN ) EVT_KEY_UP = wx.PyEventBinder( wxEVT_KEY_UP ) EVT_HOTKEY = wx.PyEventBinder( wxEVT_HOTKEY, 1) EVT_CHAR_HOOK = wx.PyEventBinder( wxEVT_CHAR_HOOK ) EVT_MENU_OPEN = wx.PyEventBinder( wxEVT_MENU_OPEN ) EVT_MENU_CLOSE = wx.PyEventBinder( wxEVT_MENU_CLOSE ) EVT_MENU_HIGHLIGHT = wx.PyEventBinder( wxEVT_MENU_HIGHLIGHT, 1) EVT_MENU_HIGHLIGHT_ALL = wx.PyEventBinder( wxEVT_MENU_HIGHLIGHT ) EVT_SET_FOCUS = wx.PyEventBinder( wxEVT_SET_FOCUS ) EVT_KILL_FOCUS = wx.PyEventBinder( wxEVT_KILL_FOCUS ) EVT_CHILD_FOCUS = wx.PyEventBinder( wxEVT_CHILD_FOCUS ) EVT_ACTIVATE = wx.PyEventBinder( wxEVT_ACTIVATE ) EVT_ACTIVATE_APP = wx.PyEventBinder( wxEVT_ACTIVATE_APP ) EVT_HIBERNATE = wx.PyEventBinder( wxEVT_HIBERNATE ) EVT_END_SESSION = wx.PyEventBinder( wxEVT_END_SESSION ) EVT_QUERY_END_SESSION = wx.PyEventBinder( wxEVT_QUERY_END_SESSION ) EVT_DROP_FILES = wx.PyEventBinder( wxEVT_DROP_FILES ) EVT_INIT_DIALOG = wx.PyEventBinder( wxEVT_INIT_DIALOG ) EVT_SYS_COLOUR_CHANGED = wx.PyEventBinder( wxEVT_SYS_COLOUR_CHANGED ) EVT_DISPLAY_CHANGED = wx.PyEventBinder( wxEVT_DISPLAY_CHANGED ) EVT_SHOW = wx.PyEventBinder( wxEVT_SHOW ) EVT_MAXIMIZE = wx.PyEventBinder( wxEVT_MAXIMIZE ) EVT_ICONIZE = wx.PyEventBinder( wxEVT_ICONIZE ) EVT_NAVIGATION_KEY = wx.PyEventBinder( wxEVT_NAVIGATION_KEY ) EVT_PALETTE_CHANGED = wx.PyEventBinder( wxEVT_PALETTE_CHANGED ) EVT_QUERY_NEW_PALETTE = wx.PyEventBinder( wxEVT_QUERY_NEW_PALETTE ) EVT_WINDOW_CREATE = wx.PyEventBinder( wxEVT_CREATE ) EVT_WINDOW_DESTROY = wx.PyEventBinder( wxEVT_DESTROY ) EVT_SET_CURSOR = wx.PyEventBinder( wxEVT_SET_CURSOR ) EVT_MOUSE_CAPTURE_CHANGED = wx.PyEventBinder( wxEVT_MOUSE_CAPTURE_CHANGED ) EVT_LEFT_DOWN = wx.PyEventBinder( wxEVT_LEFT_DOWN ) EVT_LEFT_UP = wx.PyEventBinder( wxEVT_LEFT_UP ) EVT_MIDDLE_DOWN = wx.PyEventBinder( wxEVT_MIDDLE_DOWN ) EVT_MIDDLE_UP = wx.PyEventBinder( wxEVT_MIDDLE_UP ) EVT_RIGHT_DOWN = wx.PyEventBinder( wxEVT_RIGHT_DOWN ) EVT_RIGHT_UP = wx.PyEventBinder( wxEVT_RIGHT_UP ) EVT_MOTION = wx.PyEventBinder( wxEVT_MOTION ) EVT_LEFT_DCLICK = wx.PyEventBinder( wxEVT_LEFT_DCLICK ) EVT_MIDDLE_DCLICK = wx.PyEventBinder( wxEVT_MIDDLE_DCLICK ) EVT_RIGHT_DCLICK = wx.PyEventBinder( wxEVT_RIGHT_DCLICK ) EVT_LEAVE_WINDOW = wx.PyEventBinder( wxEVT_LEAVE_WINDOW ) EVT_ENTER_WINDOW = wx.PyEventBinder( wxEVT_ENTER_WINDOW ) EVT_MOUSEWHEEL = wx.PyEventBinder( wxEVT_MOUSEWHEEL ) EVT_MOUSE_EVENTS = wx.PyEventBinder([ wxEVT_LEFT_DOWN, wxEVT_LEFT_UP, wxEVT_MIDDLE_DOWN, wxEVT_MIDDLE_UP, wxEVT_RIGHT_DOWN, wxEVT_RIGHT_UP, wxEVT_MOTION, wxEVT_LEFT_DCLICK, wxEVT_MIDDLE_DCLICK, wxEVT_RIGHT_DCLICK, wxEVT_ENTER_WINDOW, wxEVT_LEAVE_WINDOW, wxEVT_MOUSEWHEEL ]) %# Scrolling from wxWindow (sent to wxScrolledWindow) EVT_SCROLLWIN = wx.PyEventBinder([ wxEVT_SCROLLWIN_TOP, wxEVT_SCROLLWIN_BOTTOM, wxEVT_SCROLLWIN_LINEUP, wxEVT_SCROLLWIN_LINEDOWN, wxEVT_SCROLLWIN_PAGEUP, wxEVT_SCROLLWIN_PAGEDOWN, wxEVT_SCROLLWIN_THUMBTRACK, wxEVT_SCROLLWIN_THUMBRELEASE, ]) EVT_SCROLLWIN_TOP = wx.PyEventBinder( wxEVT_SCROLLWIN_TOP ) EVT_SCROLLWIN_BOTTOM = wx.PyEventBinder( wxEVT_SCROLLWIN_BOTTOM ) EVT_SCROLLWIN_LINEUP = wx.PyEventBinder( wxEVT_SCROLLWIN_LINEUP ) EVT_SCROLLWIN_LINEDOWN = wx.PyEventBinder( wxEVT_SCROLLWIN_LINEDOWN ) EVT_SCROLLWIN_PAGEUP = wx.PyEventBinder( wxEVT_SCROLLWIN_PAGEUP ) EVT_SCROLLWIN_PAGEDOWN = wx.PyEventBinder( wxEVT_SCROLLWIN_PAGEDOWN ) EVT_SCROLLWIN_THUMBTRACK = wx.PyEventBinder( wxEVT_SCROLLWIN_THUMBTRACK ) EVT_SCROLLWIN_THUMBRELEASE = wx.PyEventBinder( wxEVT_SCROLLWIN_THUMBRELEASE ) %# Scrolling from wx.Slider and wx.ScrollBar EVT_SCROLL = wx.PyEventBinder([ wxEVT_SCROLL_TOP, wxEVT_SCROLL_BOTTOM, wxEVT_SCROLL_LINEUP, wxEVT_SCROLL_LINEDOWN, wxEVT_SCROLL_PAGEUP, wxEVT_SCROLL_PAGEDOWN, wxEVT_SCROLL_THUMBTRACK, wxEVT_SCROLL_THUMBRELEASE, wxEVT_SCROLL_CHANGED, ]) EVT_SCROLL_TOP = wx.PyEventBinder( wxEVT_SCROLL_TOP ) EVT_SCROLL_BOTTOM = wx.PyEventBinder( wxEVT_SCROLL_BOTTOM ) EVT_SCROLL_LINEUP = wx.PyEventBinder( wxEVT_SCROLL_LINEUP ) EVT_SCROLL_LINEDOWN = wx.PyEventBinder( wxEVT_SCROLL_LINEDOWN ) EVT_SCROLL_PAGEUP = wx.PyEventBinder( wxEVT_SCROLL_PAGEUP ) EVT_SCROLL_PAGEDOWN = wx.PyEventBinder( wxEVT_SCROLL_PAGEDOWN ) EVT_SCROLL_THUMBTRACK = wx.PyEventBinder( wxEVT_SCROLL_THUMBTRACK ) EVT_SCROLL_THUMBRELEASE = wx.PyEventBinder( wxEVT_SCROLL_THUMBRELEASE ) EVT_SCROLL_CHANGED = wx.PyEventBinder( wxEVT_SCROLL_CHANGED ) EVT_SCROLL_ENDSCROLL = EVT_SCROLL_CHANGED %# Scrolling from wx.Slider and wx.ScrollBar, with an id EVT_COMMAND_SCROLL = wx.PyEventBinder([ wxEVT_SCROLL_TOP, wxEVT_SCROLL_BOTTOM, wxEVT_SCROLL_LINEUP, wxEVT_SCROLL_LINEDOWN, wxEVT_SCROLL_PAGEUP, wxEVT_SCROLL_PAGEDOWN, wxEVT_SCROLL_THUMBTRACK, wxEVT_SCROLL_THUMBRELEASE, wxEVT_SCROLL_CHANGED, ], 1) EVT_COMMAND_SCROLL_TOP = wx.PyEventBinder( wxEVT_SCROLL_TOP, 1) EVT_COMMAND_SCROLL_BOTTOM = wx.PyEventBinder( wxEVT_SCROLL_BOTTOM, 1) EVT_COMMAND_SCROLL_LINEUP = wx.PyEventBinder( wxEVT_SCROLL_LINEUP, 1) EVT_COMMAND_SCROLL_LINEDOWN = wx.PyEventBinder( wxEVT_SCROLL_LINEDOWN, 1) EVT_COMMAND_SCROLL_PAGEUP = wx.PyEventBinder( wxEVT_SCROLL_PAGEUP, 1) EVT_COMMAND_SCROLL_PAGEDOWN = wx.PyEventBinder( wxEVT_SCROLL_PAGEDOWN, 1) EVT_COMMAND_SCROLL_THUMBTRACK = wx.PyEventBinder( wxEVT_SCROLL_THUMBTRACK, 1) EVT_COMMAND_SCROLL_THUMBRELEASE = wx.PyEventBinder( wxEVT_SCROLL_THUMBRELEASE, 1) EVT_COMMAND_SCROLL_CHANGED = wx.PyEventBinder( wxEVT_SCROLL_CHANGED, 1) EVT_COMMAND_SCROLL_ENDSCROLL = EVT_COMMAND_SCROLL_CHANGED EVT_BUTTON = wx.PyEventBinder( wxEVT_COMMAND_BUTTON_CLICKED, 1) EVT_CHECKBOX = wx.PyEventBinder( wxEVT_COMMAND_CHECKBOX_CLICKED, 1) EVT_CHOICE = wx.PyEventBinder( wxEVT_COMMAND_CHOICE_SELECTED, 1) EVT_LISTBOX = wx.PyEventBinder( wxEVT_COMMAND_LISTBOX_SELECTED, 1) EVT_LISTBOX_DCLICK = wx.PyEventBinder( wxEVT_COMMAND_LISTBOX_DOUBLECLICKED, 1) EVT_MENU = wx.PyEventBinder( wxEVT_COMMAND_MENU_SELECTED, 1) EVT_MENU_RANGE = wx.PyEventBinder( wxEVT_COMMAND_MENU_SELECTED, 2) EVT_SLIDER = wx.PyEventBinder( wxEVT_COMMAND_SLIDER_UPDATED, 1) EVT_RADIOBOX = wx.PyEventBinder( wxEVT_COMMAND_RADIOBOX_SELECTED, 1) EVT_RADIOBUTTON = wx.PyEventBinder( wxEVT_COMMAND_RADIOBUTTON_SELECTED, 1) EVT_SCROLLBAR = wx.PyEventBinder( wxEVT_COMMAND_SCROLLBAR_UPDATED, 1) EVT_VLBOX = wx.PyEventBinder( wxEVT_COMMAND_VLBOX_SELECTED, 1) EVT_COMBOBOX = wx.PyEventBinder( wxEVT_COMMAND_COMBOBOX_SELECTED, 1) EVT_TOOL = wx.PyEventBinder( wxEVT_COMMAND_TOOL_CLICKED, 1) EVT_TOOL_RANGE = wx.PyEventBinder( wxEVT_COMMAND_TOOL_CLICKED, 2) EVT_TOOL_RCLICKED = wx.PyEventBinder( wxEVT_COMMAND_TOOL_RCLICKED, 1) EVT_TOOL_RCLICKED_RANGE = wx.PyEventBinder( wxEVT_COMMAND_TOOL_RCLICKED, 2) EVT_TOOL_ENTER = wx.PyEventBinder( wxEVT_COMMAND_TOOL_ENTER, 1) EVT_CHECKLISTBOX = wx.PyEventBinder( wxEVT_COMMAND_CHECKLISTBOX_TOGGLED, 1) EVT_COMMAND_LEFT_CLICK = wx.PyEventBinder( wxEVT_COMMAND_LEFT_CLICK, 1) EVT_COMMAND_LEFT_DCLICK = wx.PyEventBinder( wxEVT_COMMAND_LEFT_DCLICK, 1) EVT_COMMAND_RIGHT_CLICK = wx.PyEventBinder( wxEVT_COMMAND_RIGHT_CLICK, 1) EVT_COMMAND_RIGHT_DCLICK = wx.PyEventBinder( wxEVT_COMMAND_RIGHT_DCLICK, 1) EVT_COMMAND_SET_FOCUS = wx.PyEventBinder( wxEVT_COMMAND_SET_FOCUS, 1) EVT_COMMAND_KILL_FOCUS = wx.PyEventBinder( wxEVT_COMMAND_KILL_FOCUS, 1) EVT_COMMAND_ENTER = wx.PyEventBinder( wxEVT_COMMAND_ENTER, 1) EVT_IDLE = wx.PyEventBinder( wxEVT_IDLE ) EVT_UPDATE_UI = wx.PyEventBinder( wxEVT_UPDATE_UI, 1) EVT_UPDATE_UI_RANGE = wx.PyEventBinder( wxEVT_UPDATE_UI, 2) EVT_CONTEXT_MENU = wx.PyEventBinder( wxEVT_CONTEXT_MENU ) } //--------------------------------------------------------------------------- %newgroup; DocStr(wxEvent, "An event is a structure holding information about an event passed to a callback or member function. wx.Event is an abstract base class for other event classes", ""); class wxEvent : public wxObject { public: // wxEvent(int winid = 0, wxEventType commandType = wxEVT_NULL); // *** This class is now an ABC ~wxEvent(); DocDeclStr( void , SetEventType(wxEventType typ), "Sets the specific type of the event.", ""); DocDeclStr( wxEventType , GetEventType() const, "Returns the identifier of the given event type, such as ``wxEVT_COMMAND_BUTTON_CLICKED``.", ""); DocDeclStr( wxObject *, GetEventObject() const, "Returns the object (usually a window) associated with the event, if any.", ""); DocDeclStr( void , SetEventObject(wxObject *obj), "Sets the originating object, or in other words, obj is normally the object that is sending the event.", ""); long GetTimestamp() const; void SetTimestamp(long ts = 0); DocDeclStr( int , GetId() const, "Returns the identifier associated with this event, such as a button command id.", ""); DocDeclStr( void , SetId(int Id), "Set's the ID for the event. This is usually the ID of the window that is sending the event, but it can also be a command id from a menu item, etc.", ""); DocDeclStr( bool , IsCommandEvent() const, "Returns true if the event is or is derived from `wx.CommandEvent` else it returns false. Note: Exists only for optimization purposes.", ""); DocDeclStr( void , Skip(bool skip = true), "Called by an event handler, it controls whether additional event handlers bound to this event will be called after the current event handler returns. Skip(false) (the default setting) will prevent additional event handlers from being called and control will be returned to the sender of the event immediately after the current handler has finished. Skip(True) will cause the event processing system to continue searching for a handler function for this event. ", ""); DocDeclStr( bool , GetSkipped() const, "Returns true if the event handler should be skipped, false otherwise. :see: `Skip`", ""); DocDeclStr( bool , ShouldPropagate() const, "Test if this event should be propagated to the parent window or not, i.e. if the propagation level is currently greater than 0.", ""); // Stop an event from propagating to its parent window, returns the old // propagation level value DocDeclStr( int , StopPropagation(), "Stop the event from propagating to its parent window. Returns the old propagation level value which may be later passed to `ResumePropagation` to allow propagating the event again.", ""); DocDeclStr( void , ResumePropagation(int propagationLevel), "Resume the event propagation by restoring the propagation level. (For example, you can use the value returned by an earlier call to `StopPropagation`.) ", ""); // this function is used to create a copy of the event polymorphically and // all derived classes must implement it because otherwise wxPostEvent() // for them wouldn't work (it needs to do a copy of the event) virtual wxEvent *Clone() /* =0*/; }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxPropagationDisabler, "Helper class to temporarily change an event not to propagate. Simply create an instance of this class and then whe it is destroyed the propogation of the event will be restored.", ""); class wxPropagationDisabler { public: wxPropagationDisabler(wxEvent& event); ~wxPropagationDisabler(); }; DocStr( wxPropagateOnce, "A helper class that will temporarily lower propagation level of an event. Simply create an instance of this class and then whe it is destroyed the propogation of the event will be restored.", ""); class wxPropagateOnce { public: wxPropagateOnce(wxEvent& event); ~wxPropagateOnce(); }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxCommandEvent, "This event class contains information about command events, which originate from a variety of simple controls, as well as menus and toolbars.", ""); class wxCommandEvent : public wxEvent { public: wxCommandEvent(wxEventType commandType = wxEVT_NULL, int winid = 0); // // Set/Get client data from controls // void SetClientData(void* clientData) { m_clientData = clientData; } // void *GetClientData() const { return m_clientData; } // // Set/Get client object from controls // void SetClientObject(wxClientData* clientObject) { m_clientObject = clientObject; } // void *GetClientObject() const { return m_clientObject; } DocDeclStr( int , GetSelection() const, "Returns item index for a listbox or choice selection event (not valid for a deselection).", ""); void SetString(const wxString& s); DocDeclStr( wxString , GetString() const, "Returns item string for a listbox or choice selection event (not valid for a deselection).", ""); DocDeclStr( bool , IsChecked() const, "This method can be used with checkbox and menu events: for the checkboxes, the method returns true for a selection event and false for a deselection one. For the menu events, this method indicates if the menu item just has become checked or unchecked (and thus only makes sense for checkable menu items).", ""); %pythoncode { Checked = IsChecked } DocDeclStr( bool , IsSelection() const, "For a listbox or similar event, returns true if it is a selection, false if it is a deselection.", ""); void SetExtraLong(long extraLong); DocDeclStr( long , GetExtraLong() const, "Returns extra information dependant on the event objects type. If the event comes from a listbox selection, it is a boolean determining whether the event was a selection (true) or a deselection (false). A listbox deselection only occurs for multiple-selection boxes, and in this case the index and string values are indeterminate and the listbox must be examined by the application.", ""); void SetInt(int i); DocDeclStr( int , GetInt() const, "Returns the integer identifier corresponding to a listbox, choice or radiobox selection (only if the event was a selection, not a deselection), or a boolean value representing the value of a checkbox.", ""); %extend { DocStr(GetClientData, "Returns the client data object for a listbox or choice selection event, (if any.)", ""); PyObject* GetClientData() { wxPyClientData* data = (wxPyClientData*)self->GetClientObject(); if (data) { Py_INCREF(data->m_obj); return data->m_obj; } else { Py_INCREF(Py_None); return Py_None; } } DocStr(SetClientData, "Associate the given client data with the item at position n.", ""); void SetClientData(PyObject* clientData) { wxPyClientData* data = new wxPyClientData(clientData); self->SetClientObject(data); } } %pythoncode { GetClientObject = GetClientData SetClientObject = SetClientData } virtual wxEvent *Clone() const; }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxNotifyEvent, "An instance of this class (or one of its derived classes) is sent from a control when the control's state is being changed and the control allows that change to be prevented from happening. The event handler can call `Veto` or `Allow` to tell the control what to do.", ""); class wxNotifyEvent : public wxCommandEvent { public: wxNotifyEvent(wxEventType commandType = wxEVT_NULL, int winid = 0); DocDeclStr( void , Veto(), "Prevents the change announced by this event from happening. It is in general a good idea to notify the user about the reasons for vetoing the change because otherwise the applications behaviour (which just refuses to do what the user wants) might be quite surprising.", ""); DocDeclStr( void , Allow(), "This is the opposite of `Veto`: it explicitly allows the event to be processed. For most events it is not necessary to call this method as the events are allowed anyhow but some are forbidden by default (this will be mentioned in the corresponding event description).", ""); DocDeclStr( bool , IsAllowed(), "Returns true if the change is allowed (`Veto` hasn't been called) or false otherwise (if it was).", ""); }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxScrollEvent, "A scroll event holds information about events sent from stand-alone scrollbars and sliders. Note that scrolled windows do not send instnaces of this event class, but send the `wx.ScrollWinEvent` instead.", " Events ------- ======================= ========================================== EVT_SCROLL Used to bind all scroll events EVT_SCROLL_TOP scroll-to-top events (minimum position) EVT_SCROLL_BOTTOM scroll-to-bottom events (maximum position) EVT_SCROLL_LINEUP line up events EVT_SCROLL_LINEDOWN line down events EVT_SCROLL_PAGEUP page up events EVT_SCROLL_PAGEDOWN page down events EVT_SCROLL_THUMBTRACK thumbtrack events (frequent events sent as the user drags the 'thumb') EVT_SCROLL_THUMBRELEASE thumb release events. EVT_SCROLL_ENDSCROLL End of scrolling ======================= ========================================== Note ------ The EVT_SCROLL_THUMBRELEASE event is only emitted when actually dragging the thumb using the mouse and releasing it (This EVT_SCROLL_THUMBRELEASE event is also followed by an EVT_SCROLL_ENDSCROLL event). The EVT_SCROLL_ENDSCROLL event also occurs when using the keyboard to change the thumb position, and when clicking next to the thumb (In all these cases the EVT_SCROLL_THUMBRELEASE event does not happen). In short, the EVT_SCROLL_ENDSCROLL event is triggered when scrolling/ moving has finished. The only exception (unfortunately) is that changing the thumb position using the mousewheel does give a EVT_SCROLL_THUMBRELEASE event but NOT an EVT_SCROLL_ENDSCROLL event. "); class wxScrollEvent : public wxCommandEvent { public: DocCtorStr( wxScrollEvent(wxEventType commandType = wxEVT_NULL, int winid = 0, int pos = 0, int orient = 0), "", ""); DocDeclStr( int , GetOrientation() const, "Returns wx.HORIZONTAL or wx.VERTICAL, depending on the orientation of the scrollbar.", ""); DocDeclStr( int , GetPosition() const, "Returns the position of the scrollbar.", ""); void SetOrientation(int orient); void SetPosition(int pos); }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxScrollWinEvent, "A wx.ScrollWinEvent holds information about scrolling and is sent from scrolling windows.", " Events ------- ========================== ========================================== EVT_SCROLLWIN Used to bind all scrolled window scroll events EVT_SCROLLWIN_TOP scroll-to-top events (minimum position) EVT_SCROLLWIN_BOTTOM scroll-to-bottom events (maximum position) EVT_SCROLLWIN_LINEUP line up events EVT_SCROLLWIN_LINEDOWN line down events EVT_SCROLLWIN_PAGEUP page up events EVT_SCROLLWIN_PAGEDOWN page down events EVT_SCROLLWIN_THUMBTRACK thumbtrack events (frequent events sent as the user drags the 'thumb') EVT_SCROLLWIN_THUMBRELEASE thumb release events. EVT_SCROLLWIN_ENDSCROLL End of scrolling ========================== ========================================== :see: `wx.ScrollEvent` "); class wxScrollWinEvent : public wxEvent { public: wxScrollWinEvent(wxEventType commandType = wxEVT_NULL, int pos = 0, int orient = 0); DocDeclStr( int , GetOrientation() const, "Returns wx.HORIZONTAL or wx.VERTICAL, depending on the orientation of the scrollbar.", ""); DocDeclStr( int , GetPosition() const, "Returns the position of the scrollbar for the thumb track and release events. Note that this field can't be used for the other events, you need to query the window itself for the current position in that case.", ""); void SetOrientation(int orient); void SetPosition(int pos); }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxMouseEvent, "This event class contains information about the events generated by the mouse: they include mouse buttons press and release events and mouse move events. All mouse events involving the buttons use ``wx.MOUSE_BTN_LEFT`` for the left mouse button, ``wx.MOUSE_BTN_MIDDLE`` for the middle one and ``wx.MOUSE_BTN_RIGHT`` for the right one. Note that not all mice have a middle button so a portable application should avoid relying on the events from it. Note the difference between methods like `LeftDown` and `LeftIsDown`: the former returns true when the event corresponds to the left mouse button click while the latter returns true if the left mouse button is currently being pressed. For example, when the user is dragging the mouse you can use `LeftIsDown` to test whether the left mouse button is (still) depressed. Also, by convention, if `LeftDown` returns true, `LeftIsDown` will also return true in wxWidgets whatever the underlying GUI behaviour is (which is platform-dependent). The same applies, of course, to other mouse buttons as well.", " Events ------- ================== ============================================== EVT_LEFT_DOWN Left mouse button down event. The handler of this event should normally call event.Skip() to allow the default processing to take place as otherwise the window under mouse wouldn't get the focus. EVT_LEFT_UP Left mouse button up event EVT_LEFT_DCLICK Left mouse button double click event EVT_MIDDLE_DOWN Middle mouse button down event EVT_MIDDLE_UP Middle mouse button up event EVT_MIDDLE_DCLICK Middle mouse button double click event EVT_RIGHT_DOWN Right mouse button down event EVT_RIGHT_UP Right mouse button up event EVT_RIGHT_DCLICK Right mouse button double click event EVT_MOTION Event sent when the mouse is moving EVT_ENTER_WINDOW Event sent when the mouse enters the boundaries of a window. EVT_LEAVE_WINDOW Sent when the mouse leaves the window's bounds EVT_MOUSEWHEEL Mouse scroll wheel event EVT_MOUSE_EVENTS Binds all mouse events at once. ================== ============================================== "); // the symbolic names for the mouse buttons enum { wxMOUSE_BTN_ANY = -1, wxMOUSE_BTN_NONE = -1, wxMOUSE_BTN_LEFT = 0, wxMOUSE_BTN_MIDDLE = 1, wxMOUSE_BTN_RIGHT = 2 }; // Mouse event class class wxMouseEvent : public wxEvent { public: DocCtorStr( wxMouseEvent(wxEventType mouseType = wxEVT_NULL), "Constructs a wx.MouseEvent. Valid event types are: * wxEVT_ENTER_WINDOW * wxEVT_LEAVE_WINDOW * wxEVT_LEFT_DOWN * wxEVT_LEFT_UP * wxEVT_LEFT_DCLICK * wxEVT_MIDDLE_DOWN * wxEVT_MIDDLE_UP * wxEVT_MIDDLE_DCLICK * wxEVT_RIGHT_DOWN * wxEVT_RIGHT_UP * wxEVT_RIGHT_DCLICK * wxEVT_MOTION * wxEVT_MOUSEWHEEL ", ""); DocDeclStr( bool , IsButton() const, "Returns true if the event was a mouse button event (not necessarily a button down event - that may be tested using `ButtonDown`).", ""); DocDeclStr( bool , ButtonDown(int but = wxMOUSE_BTN_ANY) const, "If the argument is omitted, this returns true if the event was any mouse button down event. Otherwise the argument specifies which button-down event shold be checked for (see `Button` for the possible values).", ""); DocDeclStr( bool , ButtonDClick(int but = wxMOUSE_BTN_ANY) const, "If the argument is omitted, this returns true if the event was any mouse double click event. Otherwise the argument specifies which double click event to check for (see `Button` for the possible values).", ""); DocDeclStr( bool , ButtonUp(int but = wxMOUSE_BTN_ANY) const, "If the argument is omitted, this returns true if the event was any mouse button up event. Otherwise the argument specifies which button up event to check for (see `Button` for the possible values).", ""); DocDeclStr( bool , Button(int button) const, "Returns true if the identified mouse button is changing state. Valid values of button are: ==================== ===================================== wx.MOUSE_BTN_LEFT check if left button was pressed wx.MOUSE_BTN_MIDDLE check if middle button was pressed wx.MOUSE_BTN_RIGHT check if right button was pressed wx.MOUSE_BTN_ANY check if any button was pressed ==================== ===================================== ", ""); // Was the given button in Down state? bool ButtonIsDown(int but) const; DocDeclStr( int , GetButton() const, "Returns the mouse button which generated this event or wx.MOUSE_BTN_NONE if no button is involved (for mouse move, enter or leave event, for example). Otherwise wx.MOUSE_BTN_LEFT is returned for the left button down, up and double click events, wx.MOUSE_BTN_MIDDLE and wx.MOUSE_BTN_RIGHT for the same events for the middle and the right buttons respectively.", ""); DocDeclStr( bool , ControlDown() const, "Returns true if the control key was down at the time of the event.", ""); DocDeclStr( bool , MetaDown() const, "Returns true if the Meta key was down at the time of the event.", ""); DocDeclStr( bool , AltDown() const, "Returns true if the Alt key was down at the time of the event.", ""); DocDeclStr( bool , ShiftDown() const, "Returns true if the Shift key was down at the time of the event.", ""); DocDeclStr( bool , CmdDown() const, "\"Cmd\" is a pseudo key which is the same as Control for PC and Unix platforms but the special \"Apple\" (a.k.a as \"Command\") key on Macs. It often makes sense to use it instead of, say, `ControlDown` because Cmd key is used for the same thing under Mac as Ctrl elsewhere. The Ctrl key still exists, it's just not used for this purpose. So for non-Mac platforms this is the same as `ControlDown` and Macs this is the same as `MetaDown`.", ""); DocDeclStr( bool , LeftDown() const, "Returns true if the left mouse button state changed to down.", ""); DocDeclStr( bool , MiddleDown() const, "Returns true if the middle mouse button state changed to down.", ""); DocDeclStr( bool , RightDown() const, "Returns true if the right mouse button state changed to down.", ""); DocDeclStr( bool , LeftUp() const, "Returns true if the left mouse button state changed to up.", ""); DocDeclStr( bool , MiddleUp() const, "Returns true if the middle mouse button state changed to up.", ""); DocDeclStr( bool , RightUp() const, "Returns true if the right mouse button state changed to up.", ""); DocDeclStr( bool , LeftDClick() const, "Returns true if the event was a left button double click.", ""); DocDeclStr( bool , MiddleDClick() const, "Returns true if the event was a middle button double click.", ""); DocDeclStr( bool , RightDClick() const, "Returns true if the event was a right button double click.", ""); DocDeclStr( bool , LeftIsDown(), "Returns true if the left mouse button is currently down, independent of the current event type. Please notice that it is not the same as LeftDown which returns true if the left mouse button was just pressed. Rather, it describes the state of the mouse button before the event happened. This event is usually used in the mouse event handlers which process \"move mouse\" messages to determine whether the user is (still) dragging the mouse.", ""); DocDeclStr( bool , MiddleIsDown(), "Returns true if the middle mouse button is currently down, independent of the current event type.", ""); DocDeclStr( bool , RightIsDown(), "Returns true if the right mouse button is currently down, independent of the current event type.", ""); DocDeclStr( bool , Dragging() const, "Returns true if this was a dragging event (motion while a button is depressed).", ""); DocDeclStr( bool , Moving() const, "Returns true if this was a motion event and no mouse buttons were pressed. If any mouse button is held pressed, then this method returns false and Dragging returns true.", ""); DocDeclStr( bool , Entering() const, "Returns true if the mouse was entering the window.", ""); DocDeclStr( bool , Leaving() const, "Returns true if the mouse was leaving the window.", ""); DocStr(GetPosition, // sets the docstring for both "Returns the pixel position of the mouse in window coordinates when the event happened.", ""); wxPoint GetPosition(); DocDeclAName( void, GetPosition(long *OUTPUT, long *OUTPUT), "GetPositionTuple() -> (x,y)", GetPositionTuple); DocDeclStr( wxPoint , GetLogicalPosition(const wxDC& dc) const, "Returns the logical mouse position in pixels (i.e. translated according to the translation set for the DC, which usually indicates that the window has been scrolled).", ""); DocDeclStr( wxCoord , GetX() const, "Returns X coordinate of the physical mouse event position.", ""); DocDeclStr( wxCoord , GetY() const, "Returns Y coordinate of the physical mouse event position.", ""); DocDeclStr( int , GetWheelRotation() const, "Get wheel rotation, positive or negative indicates direction of rotation. Current devices all send an event when rotation is equal to +/-WheelDelta, but this allows for finer resolution devices to be created in the future. Because of this you shouldn't assume that one event is equal to 1 line or whatever, but you should be able to either do partial line scrolling or wait until +/-WheelDelta rotation values have been accumulated before scrolling.", ""); DocDeclStr( int , GetWheelDelta() const, "Get wheel delta, normally 120. This is the threshold for action to be taken, and one such action (for example, scrolling one increment) should occur for each delta.", ""); DocDeclStr( int , GetLinesPerAction() const, "Returns the configured number of lines (or whatever) to be scrolled per wheel action. Defaults to three.", ""); DocDeclStr( bool , IsPageScroll() const, "Returns true if the system has been setup to do page scrolling with the mouse wheel instead of line scrolling.", ""); public: wxCoord m_x, m_y; bool m_leftDown; bool m_middleDown; bool m_rightDown; bool m_controlDown; bool m_shiftDown; bool m_altDown; bool m_metaDown; int m_wheelRotation; int m_wheelDelta; int m_linesPerAction; }; //--------------------------------------------------------------------------- %newgroup; // Cursor set event DocStr(wxSetCursorEvent, "A SetCursorEvent is generated when the mouse cursor is about to be set as a result of mouse motion. This event gives the application the chance to perform specific mouse cursor processing based on the current position of the mouse within the window. Use the `SetCursor` method to specify the cursor you want to be displayed.", ""); class wxSetCursorEvent : public wxEvent { public: DocCtorStr( wxSetCursorEvent(wxCoord x = 0, wxCoord y = 0), "Construct a new `wx.SetCursorEvent`.", ""); DocDeclStr( wxCoord , GetX() const, "Returns the X coordinate of the mouse in client coordinates.", ""); DocDeclStr( wxCoord , GetY() const, "Returns the Y coordinate of the mouse in client coordinates.", ""); DocDeclStr( void , SetCursor(const wxCursor& cursor), "Sets the cursor associated with this event.", ""); DocDeclStr( const wxCursor& , GetCursor() const, "Returns a reference to the cursor specified by this event.", ""); DocDeclStr( bool , HasCursor() const, "Returns true if the cursor specified by this event is a valid cursor.", ""); }; //--------------------------------------------------------------------------- %newgroup; // Keyboard input event class DocStr(wxKeyEvent, "This event class contains information about keypress and character events. These events are only sent to the widget that currently has the keyboard focus. Notice that there are three different kinds of keyboard events in wxWidgets: key down and up events and char events. The difference between the first two is clear - the first corresponds to a key press and the second to a key release - otherwise they are identical. Just note that if the key is maintained in a pressed state you will typically get a lot of (automatically generated) down events but only one up so it is wrong to assume that there is one up event corresponding to each down one. Both key events provide untranslated key codes while the char event carries the translated one. The untranslated code for alphanumeric keys is always an upper case value. For the other keys it is one of WXK_XXX values from the keycodes table. The translated key is, in general, the character the user expects to appear as the result of the key combination when typing the text into a text entry zone, for example. A few examples to clarify this (all assume that CAPS LOCK is unpressed and the standard US keyboard): when the 'A' key is pressed, the key down event key code is equal to ASCII A == 65. But the char event key code is ASCII a == 97. On the other hand, if you press both SHIFT and 'A' keys simultaneously , the key code in key down event will still be just 'A' while the char event key code parameter will now be 'A' as well. Although in this simple case it is clear that the correct key code could be found in the key down event handler by checking the value returned by `ShiftDown`, in general you should use EVT_CHAR for this as for non alphanumeric keys or non-US keyboard layouts the translation is keyboard-layout dependent and can only be done properly by the system itself. Another kind of translation is done when the control key is pressed: for example, for CTRL-A key press the key down event still carries the same key code 'A' as usual but the char event will have key code of 1, the ASCII value of this key combination. You may discover how the other keys on your system behave interactively by running the KeyEvents sample in the wxPython demo and pressing some keys while the blue box at the top has the keyboard focus. **Note**: If a key down event is caught and the event handler does not call event.Skip() then the coresponding char event will not happen. This is by design and enables the programs that handle both types of events to be a bit simpler. **Note for Windows programmers**: The key and char events in wxWidgets are similar to but slightly different from Windows WM_KEYDOWN and WM_CHAR events. In particular, Alt-x combination will generate a char event in wxWidgets (unless it is used as an accelerator). **Tip**: be sure to call event.Skip() for events that you don't process in key event function, otherwise menu shortcuts may cease to work under Windows. ", " Events ------ ================== ============================================== wx.EVT_KEY_DOWN Sent when a keyboard key has been pressed wx.EVT_KEY_UP Sent when a keyboard key has been released wx.EVT_CHAR Sent for translated character events. ================== ============================================== Keycode Table ------------- =========== ============== ======== ==================== ================= WXK_BACK WXK_EXECUTE WXK_F1 WXK_NUMPAD_SPACE WXK_WINDOWS_LEFT WXK_TAB WXK_SNAPSHOT WXK_F2 WXK_NUMPAD_TAB WXK_WINDOWS_RIGHT WXK_RETURN WXK_INSERT WXK_F3 WXK_NUMPAD_ENTER WXK_WINDOWS_MENU WXK_ESCAPE WXK_HELP WXK_F4 WXK_NUMPAD_F1 WXK_SPECIAL1 WXK_SPACE WXK_NUMPAD0 WXK_F5 WXK_NUMPAD_F2 WXK_SPECIAL2 WXK_DELETE WXK_NUMPAD1 WXK_F6 WXK_NUMPAD_F3 WXK_SPECIAL3 WXK_LBUTTON WXK_NUMPAD2 WXK_F7 WXK_NUMPAD_F4 WXK_SPECIAL4 WXK_RBUTTON WXK_NUMPAD3 WXK_F8 WXK_NUMPAD_HOME WXK_SPECIAL5 WXK_CANCEL WXK_NUMPAD4 WXK_F9 WXK_NUMPAD_LEFT WXK_SPECIAL6 WXK_MBUTTON WXK_NUMPAD5 WXK_F10 WXK_NUMPAD_UP WXK_SPECIAL7 WXK_CLEAR WXK_NUMPAD6 WXK_F11 WXK_NUMPAD_RIGHT WXK_SPECIAL8 WXK_SHIFT WXK_NUMPAD7 WXK_F12 WXK_NUMPAD_DOWN WXK_SPECIAL9 WXK_ALT WXK_NUMPAD8 WXK_F13 WXK_NUMPAD_PRIOR WXK_SPECIAL10 WXK_CONTROL WXK_NUMPAD9 WXK_F14 WXK_NUMPAD_PAGEUP WXK_SPECIAL11 WXK_MENU WXK_MULTIPLY WXK_F15 WXK_NUMPAD_NEXT WXK_SPECIAL12 WXK_PAUSE WXK_ADD WXK_F16 WXK_NUMPAD_PAGEDOWN WXK_SPECIAL13 WXK_CAPITAL WXK_SEPARATOR WXK_F17 WXK_NUMPAD_END WXK_SPECIAL14 WXK_PRIOR WXK_SUBTRACT WXK_F18 WXK_NUMPAD_BEGIN WXK_SPECIAL15 WXK_NEXT WXK_DECIMAL WXK_F19 WXK_NUMPAD_INSERT WXK_SPECIAL16 WXK_END WXK_DIVIDE WXK_F20 WXK_NUMPAD_DELETE WXK_SPECIAL17 WXK_HOME WXK_NUMLOCK WXK_F21 WXK_NUMPAD_EQUAL WXK_SPECIAL18 WXK_LEFT WXK_SCROLL WXK_F22 WXK_NUMPAD_MULTIPLY WXK_SPECIAL19 WXK_UP WXK_PAGEUP WXK_F23 WXK_NUMPAD_ADD WXK_SPECIAL20 WXK_RIGHT WXK_PAGEDOWN WXK_F24 WXK_NUMPAD_SEPARATOR WXK_DOWN WXK_NUMPAD_SUBTRACT WXK_SELECT WXK_NUMPAD_DECIMAL WXK_PRINT WXK_NUMPAD_DIVIDE =========== ============== ======== ==================== ================= "); class wxKeyEvent : public wxEvent { public: DocCtorStr( wxKeyEvent(wxEventType eventType = wxEVT_NULL), "Construct a new `wx.KeyEvent`. Valid event types are: * ", ""); DocDeclStr( int, GetModifiers() const, "Returns a bitmask of the current modifier settings. Can be used to check if the key event has exactly the given modifiers without having to explicitly check that the other modifiers are not down. For example:: if event.GetModifers() == wx.MOD_CONTROL: DoSomething() ", ""); DocDeclStr( bool , ControlDown() const, "Returns ``True`` if the Control key was down at the time of the event.", ""); DocDeclStr( bool , MetaDown() const, "Returns ``True`` if the Meta key was down at the time of the event.", ""); DocDeclStr( bool , AltDown() const, "Returns ``True`` if the Alt key was down at the time of the event.", ""); DocDeclStr( bool , ShiftDown() const, "Returns ``True`` if the Shift key was down at the time of the event.", ""); DocDeclStr( bool , CmdDown() const, "\"Cmd\" is a pseudo key which is the same as Control for PC and Unix platforms but the special \"Apple\" (a.k.a as \"Command\") key on Macs. It makes often sense to use it instead of, say, `ControlDown` because Cmd key is used for the same thing under Mac as Ctrl elsewhere. The Ctrl still exists, it's just not used for this purpose. So for non-Mac platforms this is the same as `ControlDown` and Macs this is the same as `MetaDown`.", ""); DocDeclStr( bool , HasModifiers() const, "Returns true if either CTRL or ALT keys was down at the time of the key event. Note that this function does not take into account neither SHIFT nor META key states (the reason for ignoring the latter is that it is common for NUMLOCK key to be configured as META under X but the key presses even while NUMLOCK is on should be still processed normally).", ""); DocDeclStr( int , GetKeyCode() const, "Returns the virtual key code. ASCII events return normal ASCII values, while non-ASCII events return values such as WXK_LEFT for the left cursor key. See `wx.KeyEvent` for a full list of the virtual key codes. Note that in Unicode build, the returned value is meaningful only if the user entered a character that can be represented in current locale's default charset. You can obtain the corresponding Unicode character using `GetUnicodeKey`.", ""); %pythoncode { KeyCode = GetKeyCode } %extend { DocStr( GetUnicodeKey, "Returns the Unicode character corresponding to this key event. This function is only meaningfule in a Unicode build of wxPython.", ""); int GetUnicodeKey() { %#if wxUSE_UNICODE return self->GetUnicodeKey(); %#else return 0; %#endif } } %pythoncode { GetUniChar = GetUnicodeKey } DocDeclStr( wxUint32 , GetRawKeyCode() const, "Returns the raw key code for this event. This is a platform-dependent scan code which should only be used in advanced applications. Currently the raw key codes are not supported by all ports.", ""); DocDeclStr( wxUint32 , GetRawKeyFlags() const, "Returns the low level key flags for this event. The flags are platform-dependent and should only be used in advanced applications. Currently the raw key flags are not supported by all ports.", ""); DocStr(GetPosition, // sets the docstring for both "Find the position of the event, if applicable.", ""); wxPoint GetPosition(); DocDeclAName( void, GetPosition(long *OUTPUT, long *OUTPUT), "GetPositionTuple() -> (x,y)", GetPositionTuple); DocDeclStr( wxCoord , GetX() const, "Returns the X position (in client coordinates) of the event, if applicable.", ""); DocDeclStr( wxCoord , GetY() const, "Returns the Y position (in client coordinates) of the event, if applicable.", ""); public: wxCoord m_x, m_y; long m_keyCode; bool m_controlDown; bool m_shiftDown; bool m_altDown; bool m_metaDown; bool m_scanCode; wxUint32 m_rawCode; wxUint32 m_rawFlags; }; //--------------------------------------------------------------------------- %newgroup; // Size event class DocStr(wxSizeEvent, "A size event holds information about size change events. The EVT_SIZE handler function will be called when the window it is bound to has been resized. Note that the size passed is of the whole window: call `wx.Window.GetClientSize` for the area which may be used by the application. When a window is resized, usually only a small part of the window is damaged and and that area is all that is in the update region for the next paint event. However, if your drawing depends on the size of the window, you may need to clear the DC explicitly and repaint the whole window. In which case, you may need to call `wx.Window.Refresh` to invalidate the entire window. ", ""); class wxSizeEvent : public wxEvent { public: DocCtorStr( wxSizeEvent(const wxSize& sz=wxDefaultSize, int winid = 0), "Construct a new ``wx.SizeEvent``.", ""); DocDeclStr( wxSize , GetSize() const, "Returns the entire size of the window generating the size change event.", ""); wxRect GetRect() const; void SetRect(wxRect rect); %extend { void SetSize(wxSize size) { self->m_size = size; } } public: wxSize m_size; wxRect m_rect; }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxMoveEvent, "This event object is sent for EVT_MOVE event bindings when a window is moved to a new position.", ""); class wxMoveEvent : public wxEvent { public: DocCtorStr( wxMoveEvent(const wxPoint& pos=wxDefaultPosition, int winid = 0), "Constructor.", ""); DocDeclStr( wxPoint , GetPosition() const, "Returns the position of the window generating the move change event.", ""); wxRect GetRect() const; void SetRect(const wxRect& rect); void SetPosition(const wxPoint& pos); %pythoncode { m_pos = property(GetPosition, SetPosition) m_rect = property(GetRect, SetRect) } }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxPaintEvent, "A paint event is sent when a window's contents needs to be repainted. Note that in an EVT_PAINT handler the application must *always* create a `wx.PaintDC` object, even if you do not use it. Otherwise MS Windows assumes that the window has not been painted yet and will send the event again, causing endless refreshes. You can optimize painting by retrieving the rectangles that have been damaged using `wx.Window.GetUpdateRegion` and/or `wx.RegionIterator`, and only repainting these rectangles. The rectangles are in terms of the client area, and are unscrolled, so you will need to do some calculations using the current view position to obtain logical, scrolled units. ", ""); class wxPaintEvent : public wxEvent { public: DocCtorStr( wxPaintEvent(int Id = 0), "", ""); }; class wxNcPaintEvent : public wxEvent { public: wxNcPaintEvent(int winid = 0); }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxEraseEvent, "An erase event is sent whenever the background of a window needs to be repainted. To intercept this event use the EVT_ERASE_BACKGROUND event binder. On some platforms, such as GTK+, this event is simulated (simply generated just before the paint event) and may cause flicker. To paint a custom background use the `GetDC` method and use the returned device context if it is not ``None``, otherwise create a temporary `wx.ClientDC` and draw on that. ", ""); class wxEraseEvent : public wxEvent { public: DocCtorStr( wxEraseEvent(int Id = 0, wxDC *dc = NULL), "Constructor", ""); DocDeclStr( wxDC *, GetDC() const, "Returns the device context the event handler should draw upon. If ``None`` is returned then create a temporary `wx.ClientDC` and use that instead.", ""); }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxFocusEvent, "A focus event is sent when a window's focus changes. The window losing focus receives an EVT_KILL_FOCUS event while the window gaining it gets an EVT_SET_FOCUS event. Notice that the set focus event happens both when the user gives focus to the window (whether using the mouse or keyboard) and when it is done from the program itself using `wx.Window.SetFocus`. ", ""); class wxFocusEvent : public wxEvent { public: DocCtorStr( wxFocusEvent(wxEventType type = wxEVT_NULL, int winid = 0), "Constructor", ""); DocDeclStr( wxWindow *, GetWindow() const, "Returns the other window associated with this event, that is the window which had the focus before for the EVT_SET_FOCUS event and the window which is going to receive focus for the wxEVT_KILL_FOCUS event. Warning: the window returned may be None!", ""); void SetWindow(wxWindow *win); }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxChildFocusEvent, "wx.ChildFocusEvent notifies the parent that a child has received the focus. Unlike `wx.FocusEvent` it is propagated up the window heirarchy.", ""); class wxChildFocusEvent : public wxCommandEvent { public: DocCtorStr( wxChildFocusEvent(wxWindow *win = NULL), "Constructor", ""); DocDeclStr( wxWindow *, GetWindow() const, "The window which has just received the focus.", ""); }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxActivateEvent, "An activate event is sent when a top-level window or the entire application is being activated or deactivated. A top-level window (a dialog or frame) receives an activate event when is being activated or deactivated. This is indicated visually by the title bar changing colour, and a subwindow gaining the keyboard focus. An application is activated or deactivated when one of its frames becomes activated, or a frame becomes inactivate resulting in all application frames being inactive. Please note that usually you should call event.Skip() in your handlers for these events so the default handlers will still be called, as not doing so can result in strange effects. ", " Events ------- ======================= ========================================== wx.EVT_ACTIVATE Sent to a frame when it has been activated or deactivated. wx.EVT_ACTIVATE_APP Sent to the app object when its activation state changes. ======================= ========================================== "); class wxActivateEvent : public wxEvent { public: DocCtorStr( wxActivateEvent(wxEventType type = wxEVT_NULL, bool active = true, int Id = 0), "Constructor", ""); DocDeclStr( bool , GetActive() const, "Returns true if the application or window is being activated, false otherwise.", ""); }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxInitDialogEvent, "A wx.InitDialogEvent is sent as a dialog is being initialised, or for any window when `wx.Window.InitDialog` is called. Handlers for this event can transfer data to the window, or anything else that should be done before the user begins editing the form. The default handler calls `wx.Window.TransferDataToWindow`.", " Events ------- ======================= ========================================== wx.EVT_INIT_DIALOG Binder for init dialog events. ======================= ========================================== "); class wxInitDialogEvent : public wxEvent { public: DocCtorStr( wxInitDialogEvent(int Id = 0), "Constructor", ""); }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxMenuEvent, "This class is used for a variety of menu-related events. Note that these do not include menu command events, which are handled by sending `wx.CommandEvent` objects. The default handler for wx.EVT_MENU_HIGHLIGHT displays menu item help text in the first field of the status bar.", " Events ------- ========================= ========================================== wx.EVT_MENU_OPEN A menu is about to be opened. On Windows, this is only sent once for each navigation of the menubar (up until all menus have closed). wx.EVT_MENU_CLOSE A menu has been just closed. wx.EVT_MENU_HIGHLIGHT Sent when the menu item with the specified id has been highlighted: used by default to show help prompts in the `wx.Frame`'s status bar. wx.EVT_MENU_HIGHLIGHT_ALL Can be used to catch the menu highlight event for all menu items. ========================= ========================================== "); class wxMenuEvent : public wxEvent { public: DocCtorStr( wxMenuEvent(wxEventType type = wxEVT_NULL, int winid = 0, wxMenu* menu = NULL), "Constructor", ""); DocDeclStr( int , GetMenuId() const, "Returns the menu identifier associated with the event. This method should be only used with the HIGHLIGHT events.", ""); DocDeclStr( bool , IsPopup() const, "Returns ``True`` if the menu which is being opened or closed is a popup menu, ``False`` if it is a normal one. This method should only be used with the OPEN and CLOSE events.", ""); DocDeclStr( wxMenu* , GetMenu() const, "Returns the menu which is being opened or closed. This method should only be used with the OPEN and CLOSE events.", ""); }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxCloseEvent, "This event class contains information about window and session close events. The handler function for EVT_CLOSE is called when the user has tried to close a a frame or dialog box using the window manager controls or the system menu. It can also be invoked by the application itself programmatically, for example by calling the `wx.Window.Close` function. You should check whether the application is forcing the deletion of the window using `CanVeto`. If it returns ``False``, you must destroy the window using `wx.Window.Destroy`. If the return value is ``True``, it is up to you whether you respond by destroying the window or not. For example you may wish to display a message dialog prompting to save files or to cancel the close. If you don't destroy the window, you should call `Veto` to let the calling code know that you did not destroy the window. This allows the `wx.Window.Close` function to return ``True`` or ``False`` depending on whether the close instruction was honored or not.", " Events ------- ========================= ========================================== wx.EVT_CLOSE This event is sent to a top-level window when it has been requested to close either from the user or programatically. wx.EVT_QUERY_END_SESSION This event is sent to the `wx.App` when the system is about to be logged off, giving the app a chance to veto the shutdown. wx.EVT_END_SESSION This event is sent to the `wx.App` when the system is being logged off. ========================= ========================================== "); class wxCloseEvent : public wxEvent { public: DocCtorStr( wxCloseEvent(wxEventType type = wxEVT_NULL, int winid = 0), "Constructor.", ""); DocDeclStr( void , SetLoggingOff(bool logOff), "Sets the 'logging off' flag.", ""); DocDeclStr( bool , GetLoggingOff() const, "Returns ``True`` if the user is logging off or ``False`` if the system is shutting down. This method can only be called for end session and query end session events, it doesn't make sense for close window event.", ""); DocDeclStr( void , Veto(bool veto = true), "Call this from your event handler to veto a system shutdown or to signal to the calling application that a window close did not happen. You can only veto a shutdown or close if `CanVeto` returns true.", ""); bool GetVeto() const; DocDeclStr( void , SetCanVeto(bool canVeto), "Sets the 'can veto' flag.", ""); DocDeclStr( bool , CanVeto() const, "Returns true if you can veto a system shutdown or a window close event. Vetoing a window close event is not possible if the calling code wishes to force the application to exit, and so this function must be called to check this.", ""); }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxShowEvent, "An EVT_SHOW event is sent when a window is shown or hidden.", ""); class wxShowEvent : public wxEvent { public: wxShowEvent(int winid = 0, bool show = false); void SetShow(bool show); bool GetShow() const; }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxIconizeEvent, "An EVT_ICONIZE event is sent when a frame is iconized (minimized) or restored.", ""); class wxIconizeEvent: public wxEvent { public: wxIconizeEvent(int id = 0, bool iconized = true); DocDeclStr( bool , Iconized(), "Returns ``True`` if the frame has been iconized, ``False`` if it has been restored.", ""); }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxMaximizeEvent, "An EVT_MAXIMIZE event is sent when a frame is maximized or restored.", ""); class wxMaximizeEvent: public wxEvent { public: wxMaximizeEvent(int id = 0); }; //--------------------------------------------------------------------------- %newgroup; DocStr(wxDropFilesEvent, "This class is used for drop files events, that is, when files have been dropped onto the window. This functionality is only available under Windows. The window must have previously been enabled for dropping by calling `wx.Window.DragAcceptFiles`. Important note: this is a separate implementation to the more general drag and drop implementation using `wx.FileDropTarget`, and etc. This implementation uses the older, Windows message-based approach of dropping files. Use wx.EVT_DROP_FILES to bind an event handler to receive file drop events. ", ""); class wxDropFilesEvent: public wxEvent { public: // TODO: wrap the ctor! DocDeclStr( wxPoint , GetPosition(), "Returns the position at which the files were dropped.", ""); DocDeclStr( int , GetNumberOfFiles(), "Returns the number of files dropped.", ""); %extend { DocStr( GetFiles, "Returns a list of the filenames that were dropped.", ""); PyObject* GetFiles() { int count = self->GetNumberOfFiles(); wxString* files = self->GetFiles(); wxPyBlock_t blocked = wxPyBeginBlockThreads(); PyObject* list = PyList_New(count); if (!list) { PyErr_SetString(PyExc_MemoryError, "Can't allocate list of files!"); wxPyEndBlockThreads(blocked); return NULL; } for (int i=0; i