///////////////////////////////////////////////////////////////////////////// // Name: aui.i // Purpose: Wrappers for the wxAUI classes. // // Author: Robin Dunn // // Created: 5-July-2006 // RCS-ID: $Id$ // Copyright: (c) 2006 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// %define DOCSTRING "The wx.aui moduleis an Advanced User Interface library that aims to implement \"cutting-edge\" interface usability and design features so developers can quickly and easily create beautiful and usable application interfaces. **Vision and Design Principles** wx.aui attempts to encapsulate the following aspects of the user interface: * Frame Management: Frame management provides the means to open, move and hide common controls that are needed to interact with the document, and allow these configurations to be saved into different perspectives and loaded at a later time. * Toolbars: Toolbars are a specialized subset of the frame management system and should behave similarly to other docked components. However, they also require additional functionality, such as \"spring-loaded\" rebar support, \"chevron\" buttons and end-user customizability. * Modeless Controls: Modeless controls expose a tool palette or set of options that float above the application content while allowing it to be accessed. Usually accessed by the toolbar, these controls disappear when an option is selected, but may also be \"torn off\" the toolbar into a floating frame of their own. * Look and Feel: Look and feel encompasses the way controls are drawn, both when shown statically as well as when they are being moved. This aspect of user interface design incorporates \"special effects\" such as transparent window dragging as well as frame animation. **PyAUI adheres to the following principles** - Use native floating frames to obtain a native look and feel for all platforms; - Use existing wxPython code where possible, such as sizer implementation for frame management; - Use standard wxPython coding conventions. **Usage** The following example shows a simple implementation that utilizes `wx.aui.FrameManager` to manage three text controls in a frame window:: import wx import wx.aui class MyFrame(wx.Frame): def __init__(self, parent, id=-1, title='wx.aui Test', size=(800, 600), style=wx.DEFAULT_FRAME_STYLE): wx.Frame.__init__(self, parent, id, title, pos, size, style) self._mgr = wx.aui.FrameManager(self) # create several text controls text1 = wx.TextCtrl(self, -1, 'Pane 1 - sample text', wx.DefaultPosition, wx.Size(200,150), wx.NO_BORDER | wx.TE_MULTILINE) text2 = wx.TextCtrl(self, -1, 'Pane 2 - sample text', wx.DefaultPosition, wx.Size(200,150), wx.NO_BORDER | wx.TE_MULTILINE) text3 = wx.TextCtrl(self, -1, 'Main content window', wx.DefaultPosition, wx.Size(200,150), wx.NO_BORDER | wx.TE_MULTILINE) # add the panes to the manager self._mgr.AddPane(text1, wx.LEFT, 'Pane Number One') self._mgr.AddPane(text2, wx.BOTTOM, 'Pane Number Two') self._mgr.AddPane(text3, wx.CENTER) # tell the manager to 'commit' all the changes just made self._mgr.Update() self.Bind(wx.EVT_CLOSE, self.OnClose) def OnClose(self, event): # deinitialize the frame manager self._mgr.UnInit() # delete the frame self.Destroy() app = wx.App() frame = MyFrame(None) frame.Show() app.MainLoop() " %enddef %module(package="wx", docstring=DOCSTRING) aui %{ #include "wx/wxPython/wxPython.h" #include "wx/wxPython/pyclasses.h" #include %} //--------------------------------------------------------------------------- %import core.i %import windows.i %pythoncode { wx = _core } %pythoncode { __docfilter__ = wx.__DocFilter(globals()) } %include _aui_docstrings.i //--------------------------------------------------------------------------- #define wxUSE_AUI 1 #define WXDLLIMPEXP_AUI #define unsigned // We'll let SWIG handle the function overloading for these %ignore wxPaneInfo::MaxSize(int x, int y); %ignore wxPaneInfo::MinSize(int x, int y); %ignore wxPaneInfo::BestSize(int x, int y); %ignore wxPaneInfo::FloatingPosition(int x, int y); %ignore wxPaneInfo::FloatingSize(int x, int y); // But for these we will do the overloading (see %pythoncode below) so let's // rename the C++ versions %rename(_GetPaneByWidget) wxFrameManager::GetPane(wxWindow* window); %rename(_GetPaneByName) wxFrameManager::GetPane(const wxString& name); %rename(_AddPane1) wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info); %rename(_AddPane2) wxFrameManager::AddPane(wxWindow* window, int direction = wxLEFT, const wxString& caption = wxEmptyString); // A typemap for the return value of wxFrameManager::GetAllPanes %typemap(out) wxPaneInfoArray& { $result = PyList_New(0); for (size_t i=0; i < $1->GetCount(); i++) { PyObject* pane_obj = SWIG_NewPointerObj((void*)(&$1->Item(i)), SWIGTYPE_p_wxPaneInfo, 0); PyList_Append($result, pane_obj); } } //--------------------------------------------------------------------------- // Get all our defs from the REAL header files. %include framemanager.h %include dockart.h %include floatpane.h //--------------------------------------------------------------------------- // Methods to inject into the FrameManager class that will sort out calls to // the overloaded versions of GetPane and AddPane %extend wxFrameManager { %pythoncode { def GetPane(self, item): """ GetPane(self, window_or_info item) -> PaneInfo GetPane is used to search for a `PaneInfo` object either by widget reference or by pane name, which acts as a unique id for a window pane. The returned `PaneInfo` object may then be modified to change a pane's look, state or position. After one or more modifications to the `PaneInfo`, `FrameManager.Update` should be called to realize the changes to the user interface. If the lookup failed (meaning the pane could not be found in the manager) GetPane returns an empty `PaneInfo`, a condition which can be checked by calling `PaneInfo.IsOk`. """ if isinstance(item, wx.Window): return self._GetPaneByWidget(item) else: return self._GetPaneByName(item) def AddPane(self, window, info=None, caption=None): """ AddPane(self, window, info=None, caption=None) -> bool AddPane tells the frame manager to start managing a child window. There are two versions of this function. The first verison accepts a `PaneInfo` object for the ``info`` parameter and allows the full spectrum of pane parameter possibilities. (Say that 3 times fast!) The second version is used for simpler user interfaces which do not require as much configuration. In this case the ``info`` parameter specifies the direction property of the pane info, and defaults to ``wx.LEFT``. The pane caption may also be specified as an extra parameter in this form. """ if type(arg1) == PaneInfo: return self._AddPane1(window, arg1) else: # This Is AddPane2 if arg1 is None: arg1 = wx.LEFT if arg2 is None: arg2 = "" return self._AddPane2(window, arg1, arg2) } } //--------------------------------------------------------------------------- %{ class wxPyDockArt : public wxDefaultDockArt { wxPyDockArt() : wxDefaultDockArt() {} DEC_PYCALLBACK_INT_INT(GetMetric); DEC_PYCALLBACK_VOID_INTINT(SetMetric); DEC_PYCALLBACK__INTFONT(SetFont); DEC_PYCALLBACK_FONT_INT(GetFont); DEC_PYCALLBACK_COLOUR_INT(GetColour); DEC_PYCALLBACK__INTCOLOUR(SetColour); virtual void DrawSash(wxDC& dc, int orientation, const wxRect& rect) { bool found; wxPyBlock_t blocked = wxPyBeginBlockThreads(); if ((found = wxPyCBH_findCallback(m_myInst, "DrawSash"))) { PyObject* odc = wxPyMake_wxObject(&dc, false); PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0); wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OiO)", odc, orientation, orect)); Py_DECREF(odc); Py_DECREF(orect); } wxPyEndBlockThreads(blocked); if (! found) wxDefaultDockArt::DrawSash(dc, orientation, rect); } virtual void DrawBackground(wxDC& dc, int orientation, const wxRect& rect) { bool found; wxPyBlock_t blocked = wxPyBeginBlockThreads(); if ((found = wxPyCBH_findCallback(m_myInst, "DrawBackground"))) { PyObject* odc = wxPyMake_wxObject(&dc, false); PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0); wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OiO)", odc, orientation, orect)); Py_DECREF(odc); Py_DECREF(orect); } wxPyEndBlockThreads(blocked); if (! found) wxDefaultDockArt::DrawBackground(dc, orientation, rect); } virtual void DrawCaption(wxDC& dc, const wxString& text, const wxRect& rect, wxPaneInfo& pane) { bool found; wxPyBlock_t blocked = wxPyBeginBlockThreads(); if ((found = wxPyCBH_findCallback(m_myInst, "DrawCaption"))) { PyObject* odc = wxPyMake_wxObject(&dc, false); PyObject* otext = wx2PyString(text); PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0); PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0); wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOOO)", odc, otext, orect, opane)); Py_DECREF(odc); Py_DECREF(otext); Py_DECREF(orect); Py_DECREF(opane); } wxPyEndBlockThreads(blocked); if (! found) wxDefaultDockArt::DrawCaption(dc, text, rect, pane); } virtual void DrawGripper(wxDC& dc, const wxRect& rect, wxPaneInfo& pane) { bool found; wxPyBlock_t blocked = wxPyBeginBlockThreads(); if ((found = wxPyCBH_findCallback(m_myInst, "DrawGripper"))) { PyObject* odc = wxPyMake_wxObject(&dc, false); PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0); PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0); wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOO)", odc, orect, opane)); Py_DECREF(odc); Py_DECREF(orect); Py_DECREF(opane); } wxPyEndBlockThreads(blocked); if (! found) wxDefaultDockArt::DrawGripper(dc, rect, pane); } virtual void DrawBorder(wxDC& dc, const wxRect& rect, wxPaneInfo& pane) { bool found; wxPyBlock_t blocked = wxPyBeginBlockThreads(); if ((found = wxPyCBH_findCallback(m_myInst, "DrawBorder"))) { PyObject* odc = wxPyMake_wxObject(&dc, false); PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0); PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0); wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOO)", odc, orect, opane)); Py_DECREF(odc); Py_DECREF(orect); Py_DECREF(opane); } wxPyEndBlockThreads(blocked); if (! found) wxDefaultDockArt::DrawBorder(dc, rect, pane); } virtual void DrawPaneButton(wxDC& dc, int button, int button_state, const wxRect& rect, wxPaneInfo& pane) { bool found; wxPyBlock_t blocked = wxPyBeginBlockThreads(); if ((found = wxPyCBH_findCallback(m_myInst, "DrawPaneButton"))) { PyObject* odc = wxPyMake_wxObject(&dc, false); PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0); PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0); wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OiIOO)", odc, button, button_state, orect, opane)); Py_DECREF(odc); Py_DECREF(orect); Py_DECREF(opane); } wxPyEndBlockThreads(blocked); if (! found) wxDefaultDockArt::DrawPaneButton(dc, button, button_state, rect, pane); } PYPRIVATE; }; IMP_PYCALLBACK_INT_INT(wxPyDockArt, wxDefaultDockArt, GetMetric); IMP_PYCALLBACK_VOID_INTINT(wxPyDockArt, wxDefaultDockArt, SetMetric); IMP_PYCALLBACK__INTFONT(wxPyDockArt, wxDefaultDockArt, SetFont); IMP_PYCALLBACK_FONT_INT(wxPyDockArt, wxDefaultDockArt, GetFont); IMP_PYCALLBACK_COLOUR_INT(wxPyDockArt, wxDefaultDockArt, GetColour); IMP_PYCALLBACK__INTCOLOUR(wxPyDockArt, wxDefaultDockArt, SetColour); %} DocStr(wxPyDockArt, "This version of the `DockArt` class has been instrumented to be subclassable in Python and to reflect all calls to the C++ base class methods to the Python methods implemented in the derived class.", ""); class wxPyDockArt : public wxDefaultDockArt { %pythonAppend wxPyDockArt "self._setCallbackInfo(self, PyDockArt)" PyDocArt(); }; #undef wxUSE_AUI #undef WXDLLIMPEXP_AUI //---------------------------------------------------------------------------