///////////////////////////////////////////////////////////////////////////// // Name: _window.i // Purpose: SWIG interface for wxWindow // // Author: Robin Dunn // // Created: 24-June-1997 // RCS-ID: $Id$ // Copyright: (c) 2003 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // Not a %module //--------------------------------------------------------------------------- %{ %} MAKE_CONST_WXSTRING(PanelNameStr); //--------------------------------------------------------------------------- %newgroup DocStr(wxVisualAttributes, "struct containing all the visual attributes of a control", ""); struct wxVisualAttributes { %extend { wxVisualAttributes() { return new wxVisualAttributes; } ~wxVisualAttributes() { delete self; } } // the font used for control label/text inside it wxFont font; // the foreground colour wxColour colFg; // the background colour, may be wxNullColour if the controls background // colour is not solid wxColour colBg; }; enum wxWindowVariant { wxWINDOW_VARIANT_NORMAL, // Normal size wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal ) wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal ) wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal ) wxWINDOW_VARIANT_MAX }; DocStr(wxWindow, "wx.Window is the base class for all windows and represents any visible object on the screen. All controls, top level windows and so on are wx.Windows. Sizers and device contexts are not however, as they don't appear on screen themselves. ", " Styles ------- ============================= ===================================== wx.SIMPLE_BORDER Displays a thin border around the window. wx.DOUBLE_BORDER Displays a double border. Windows and Mac only. wx.SUNKEN_BORDER Displays a sunken border. wx.RAISED_BORDER Displays a raised border. wx.STATIC_BORDER Displays a border suitable for a static control. Windows only. wx.NO_BORDER Displays no border, overriding the default border style for the window. wx.TRANSPARENT_WINDOW The window is transparent, that is, it will not receive paint events. Windows only. wx.TAB_TRAVERSAL Use this to enable tab traversal for non-dialog windows. wx.WANTS_CHARS Use this to indicate that the window wants to get all char/key events for all keys - even for keys like TAB or ENTER which are usually used for dialog navigation and which wouldn't be generated without this style. If you need to use this style in order to get the arrows or etc., but would still like to have normal keyboard navigation take place, you should create and send a wxNavigationKeyEvent in response to the key events for Tab and Shift-Tab. wx.NO_FULL_REPAINT_ON_RESIZE Disables repainting the window completely when its size is changed. You will have to repaint the new window area manually if you use this style. As of version 2.5.1 this style is on by default. Use wx.FULL_REPAINT_ON_RESIZE to deactivate it. wx.VSCROLL Use this style to enable a vertical scrollbar. wx.HSCROLL Use this style to enable a horizontal scrollbar. wx.ALWAYS_SHOW_SB If a window has scrollbars, disable them instead of hiding them when they are not needed (i.e. when the size of the window is big enough to not require the scrollbars to navigate it). This style is currently only implemented for wxMSW and wxUniversal and does nothing on the other platforms. wx.CLIP_CHILDREN Use this style to eliminate flicker caused by the background being repainted, then children being painted over them. Windows only. wx.FULL_REPAINT_ON_RESIZE Use this style to force a complete redraw of the window whenever it is resized instead of redrawing just the part of the window affected by resizing. Note that this was the behaviour by default before 2.5.1 release and that if you experience redraw problems with the code which previously used to work you may want to try this. ============================= ===================================== Extra Styles ------------ ============================= ===================================== wx.WS_EX_VALIDATE_RECURSIVELY By default, Validate/TransferDataTo/FromWindow() only work on direct children of the window (compatible behaviour). Set this flag to make them recursively descend into all subwindows. wx.WS_EX_BLOCK_EVENTS wx.CommandEvents and the objects of the derived classes are forwarded to the parent window and so on recursively by default. Using this flag for the given window allows to block this propagation at this window, i.e. prevent the events from being propagated further upwards. Dialogs have this flag on by default. wx.WS_EX_TRANSIENT Don't use this window as an implicit parent for the other windows: this must be used with transient windows as otherwise there is the risk of creating a dialog/frame with this window as a parent which would lead to a crash if the parent is destroyed before the child. wx.WS_EX_PROCESS_IDLE This window should always process idle events, even if the mode set by wx.IdleEvent.SetMode is wx.IDLE_PROCESS_SPECIFIED. wx.WS_EX_PROCESS_UI_UPDATES This window should always process UI update events, even if the mode set by wxUpdateUIEvent::SetMode is wxUPDATE_UI_PROCESS_SPECIFIED. ============================= ===================================== "); MustHaveApp(wxWindow); MustHaveApp(wxWindow::FindFocus); MustHaveApp(wxWindow::GetCapture); // This one is not restricted to wxWindow MustHaveApp(GetClassDefaultAttributes); class wxWindow : public wxEvtHandler { public: %pythonAppend wxWindow "self._setOORInfo(self)" %pythonAppend wxWindow() "" %typemap(out) wxWindow*; // turn off this typemap DocCtorStr( wxWindow(wxWindow* parent, const wxWindowID id=-1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPyPanelNameStr), "Construct and show a generic Window.", ""); DocCtorStrName( wxWindow(), "Precreate a Window for 2-phase creation.", "", PreWindow); // Turn it back on again %typemap(out) wxWindow* { $result = wxPyMake_wxObject($1, $owner); } DocDeclStr( bool , Create(wxWindow* parent, const wxWindowID id=-1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPyPanelNameStr), "Create the GUI part of the Window for 2-phase creation mode.", ""); // deleting the window // ------------------- DocDeclStr( bool , Close( bool force = false ), "This function simply generates a EVT_CLOSE event whose handler usually tries to close the window. It doesn't close the window itself, however. If force is False (the default) then the window's close handler will be allowed to veto the destruction of the window.", " Usually Close is only used with the top level windows (wx.Frame and wx.Dialog classes) as the others are not supposed to have any special EVT_CLOSE logic. The close handler should check whether the window is being deleted forcibly, using wx.CloseEvent.GetForce, in which case it should destroy the window using wx.Window.Destroy. Note that calling Close does not guarantee that the window will be destroyed; but it provides a way to simulate a manual close of a window, which may or may not be implemented by destroying the window. The default EVT_CLOSE handler for wx.Dialog does not necessarily delete the dialog, since it will simply simulate an wxID_CANCEL event which is handled by the appropriate button event handler and may do anything at all. To guarantee that the window will be destroyed, call wx.Window.Destroy instead."); DocDeclStr( virtual bool , Destroy(), "Destroys the window safely. Frames and dialogs are not destroyed immediately when this function is called -- they are added to a list of windows to be deleted on idle time, when all the window's events have been processed. This prevents problems with events being sent to non-existent windows. Returns True if the window has either been successfully deleted, or it has been added to the list of windows pending real deletion.", ""); DocDeclStr( bool , DestroyChildren(), "Destroys all children of a window. Called automatically by the destructor.", ""); DocDeclStr( bool , IsBeingDeleted() const, "Is the window in the process of being deleted?", ""); // window attributes // ----------------- DocDeclStr( virtual void , SetTitle( const wxString& title), "Sets the window's title. Applicable only to frames and dialogs.", ""); DocDeclStr( virtual wxString , GetTitle() const, "Gets the window's title. Applicable only to frames and dialogs.", ""); DocDeclStr( virtual void , SetLabel(const wxString& label), "Set the text which the window shows in its label if applicable.", ""); DocDeclStr( virtual wxString , GetLabel() const, "Generic way of getting a label from any window, for identification purposes. The interpretation of this function differs from class to class. For frames and dialogs, the value returned is the title. For buttons or static text controls, it is the button text. This function can be useful for meta-programs such as testing tools or special-needs access programs)which need to identify windows by name.", ""); DocDeclStr( virtual void , SetName( const wxString &name ), "Sets the window's name. The window name is used for ressource setting in X, it is not the same as the window title/label", ""); DocDeclStr( virtual wxString , GetName() const, "Returns the windows name. This name is not guaranteed to be unique; it is up to the programmer to supply an appropriate name in the window constructor or via wx.Window.SetName.", ""); DocDeclStr( void , SetWindowVariant( wxWindowVariant variant ), "Sets the variant of the window/font size to use for this window, if the platform supports variants, for example, wxMac.", " Variant values are: ======================== ======================================= wx.WINDOW_VARIANT_NORMAL Normal size wx.WINDOW_VARIANT_SMALL Smaller size (about 25 % smaller than normal) wx.WINDOW_VARIANT_MINI Mini size (about 33 % smaller than normal) wx.WINDOW_VARIANT_LARGE Large size (about 25 % larger than normal) ======================== ======================================= "); DocDeclStr( wxWindowVariant , GetWindowVariant() const, "", ""); DocDeclStr( void , SetId( wxWindowID winid ), "Sets the identifier of the window. Each window has an integer identifier. If the application has not provided one, an identifier will be generated. Normally, the identifier should be provided on creation and should not be modified subsequently.", ""); DocDeclStr( wxWindowID , GetId() const, "Returns the identifier of the window. Each window has an integer identifier. If the application has not provided one (or the default Id -1 is used) then an unique identifier with a negative value will be generated.", ""); DocDeclStr( static int , NewControlId(), "Generate a control id for the controls which were not given one.", ""); DocDeclStr( static int , NextControlId(int winid), "Get the id of the control following the one with the given autogenerated) id", ""); DocDeclStr( static int , PrevControlId(int winid), "Get the id of the control preceding the one with the given autogenerated) id", ""); // moving/resizing // --------------- DocDeclStr( void , SetSize( const wxSize& size ), "Sets the size of the window in pixels.", ""); DocDeclStrName( void , SetSize( int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO ), "Sets the position and size of the window in pixels. The sizeFlags parameter indicates the interpretation of the other params if they are equal to -1. ======================== ====================================== wx.SIZE_AUTO A -1 indicates that a class-specific default should be used. wx.SIZE_USE_EXISTING Axisting dimensions should be used if -1 values are supplied. wxSIZE_ALLOW_MINUS_ONE Allow dimensions of -1 and less to be interpreted as real dimensions, not default values. ======================== ====================================== ", "", SetDimensions); DocDeclStrName( void , SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO), "Sets the position and size of the window in pixels using a wx.Rect.", "", SetRect); DocDeclStrName( void , SetSize( int width, int height ), "Sets the size of the window in pixels.", "", SetSizeWH); DocDeclStr( void , Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING), "Moves the window to the given position.", ""); %pythoncode { SetPosition = Move } DocDeclStrName( void , Move(int x, int y, int flags = wxSIZE_USE_EXISTING), "Moves the window to the given position.", "", MoveXY); DocDeclStr( void , SetBestFittingSize(const wxSize& size=wxDefaultSize), "A 'Smart' SetSize that will fill in default size components with the window's *best size* values. Also set's the minsize for use with sizers.", ""); DocDeclStr( virtual void , Raise(), "Raises the window to the top of the window hierarchy if it is a managed window (dialog or frame).", ""); DocDeclStr( virtual void , Lower(), "Lowers the window to the bottom of the window hierarchy if it is a managed window (dialog or frame).", ""); // client size is the size of the area available for subwindows DocStr(SetClientSize, "This sets the size of the window client area in pixels. Using this function to size a window tends to be more device-independent than wx.Window.SetSize, since the application need not worry about what dimensions the border or title bar have when trying to fit the window around panel items, for example.", ""); void SetClientSize( const wxSize& size ); %Rename(SetClientSizeWH, void, SetClientSize( int width, int height )); %Rename(SetClientRect, void, SetClientSize(const wxRect& rect)); DocStr(GetPosition, // sets the docstring for both "Get the window's position.", ""); wxPoint GetPosition(); DocDeclAName( void, GetPosition(int *OUTPUT, int *OUTPUT), "GetPositionTuple() -> (x,y)", GetPositionTuple); DocStr(GetSize, "Get the window size.", ""); wxSize GetSize() const; DocDeclAName( void, GetSize( int *OUTPUT, int *OUTPUT ) const, "GetSizeTuple() -> (width, height)", GetSizeTuple); DocDeclStr( wxRect , GetRect() const, "Returns the size and position of the window as a wx.Rect object.", ""); DocStr(GetClientSize, "This gets the size of the window's 'client area' in pixels. The client area is the area which may be drawn on by the programmer, excluding title bar, border, scrollbars, etc.", ""); wxSize GetClientSize() const; DocDeclAName( void, GetClientSize( int *OUTPUT, int *OUTPUT ) const, "GetClientSizeTuple() -> (width, height)", GetClientSizeTuple); DocDeclStr( virtual wxPoint , GetClientAreaOrigin() const, "Get the origin of the client area of the window relative to the window's top left corner (the client area may be shifted because of the borders, scrollbars, other decorations...)", ""); DocDeclStr( wxRect , GetClientRect() const, "Get the client area position and size as a `wx.Rect` object.", ""); DocStr(GetBestSize, "This function returns the best acceptable minimal size for the window, if applicable. For example, for a static text control, it will be the minimal size such that the control label is not truncated. For windows containing subwindows (suzh aswx.Panel), the size returned by this function will be the same as the size the window would have had after calling Fit.", ""); wxSize GetBestSize() const; DocDeclAName( void, GetBestSize(int *OUTPUT, int *OUTPUT) const, "GetBestSizeTuple() -> (width, height)", GetBestSizeTuple); DocDeclStr( void , InvalidateBestSize(), "Reset the cached best size value so it will be recalculated the next time it is needed.", ""); DocDeclStr( wxSize , GetBestFittingSize() const, "This function will merge the window's best size into the window's minimum size, giving priority to the min size components, and returns the results. ", ""); DocDeclStr( wxSize , GetAdjustedBestSize() const, "This method is similar to GetBestSize, except in one thing. GetBestSize should return the minimum untruncated size of the window, while this method will return the largest of BestSize and any user specified minimum size. ie. it is the minimum size the window should currently be drawn at, not the minimal size it can possibly tolerate.", ""); DocDeclStr( void , Center( int direction = wxBOTH ), "Centers the window. The parameter specifies the direction for cetering, and may be wx.HORIZONTAL, wx.VERTICAL or wx.BOTH. It may also include wx.CENTER_ON_SCREEN flag if you want to center the window on the entire screen and not on its parent window. If it is a top-level window and has no parent then it will always be centered relative to the screen.", ""); %pythoncode { Centre = Center } DocDeclStr( void , CenterOnScreen(int dir = wxBOTH), "Center on screen (only works for top level windows)", ""); %pythoncode { CentreOnScreen = CenterOnScreen } DocDeclStr( void , CenterOnParent(int dir = wxBOTH), "Center with respect to the the parent window", ""); %pythoncode { CentreOnParent = CenterOnParent } DocDeclStr( virtual void , Fit(), "Sizes the window so that it fits around its subwindows. This function won't do anything if there are no subwindows and will only really work correctly if sizers are used for the subwindows layout. Also, if the window has exactly one subwindow it is better (faster and the result is more precise as Fit adds some margin to account for fuzziness of its calculations) to call window.SetClientSize(child.GetSize()) instead of calling Fit.", ""); DocDeclStr( virtual void , FitInside(), "Similar to Fit, but sizes the interior (virtual) size of a window. Mainly useful with scrolled windows to reset scrollbars after sizing changes that do not trigger a size event, and/or scrolled windows without an interior sizer. This function similarly won't do anything if there are no subwindows.", ""); DocStr(SetSizeHints, "Allows specification of minimum and maximum window sizes, and window size increments. If a pair of values is not set (or set to -1), the default values will be used. If this function is called, the user will not be able to size the window outside the given bounds (if it is a top-level window.) Sizers will also inspect the minimum window size and will use that value if set when calculating layout. The resizing increments are only significant under Motif or Xt.", " :see: `GetMinSize`, `GetMaxSize`, `SetMinSize`, `SetMaxSize` "); virtual void SetSizeHints( int minW, int minH, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1 ); %Rename(SetSizeHintsSz, void, SetSizeHints( const wxSize& minSize, const wxSize& maxSize=wxDefaultSize, const wxSize& incSize=wxDefaultSize)); DocStr(SetVirtualSizeHints, "Allows specification of minimum and maximum virtual window sizes. If a pair of values is not set (or set to -1), the default values will be used. If this function is called, the user will not be able to size the virtual area of the window outside the given bounds.", ""); virtual void SetVirtualSizeHints( int minW, int minH, int maxW = -1, int maxH = -1 ); %Rename(SetVirtualSizeHintsSz, void, SetVirtualSizeHints( const wxSize& minSize, const wxSize& maxSize=wxDefaultSize)); DocDeclStr( virtual wxSize , GetMaxSize() const, "", ""); DocDeclStr( virtual wxSize , GetMinSize() const, "", ""); DocDeclStr( void , SetMinSize(const wxSize& minSize), "A more convenient method than `SetSizeHints` for setting just the min size.", ""); DocDeclStr( void , SetMaxSize(const wxSize& maxSize), "A more convenient method than `SetSizeHints` for setting just the max size.", ""); DocDeclStr( virtual int , GetMinWidth() const, "", ""); DocDeclStr( virtual int , GetMinHeight() const, "", ""); DocDeclStr( int , GetMaxWidth() const, "", ""); DocDeclStr( int , GetMaxHeight() const, "", ""); DocStr(SetVirtualSize, "Set the the virtual size of a window in pixels. For most windows this is just the client area of the window, but for some like scrolled windows it is more or less independent of the screen window size.", ""); void SetVirtualSize(const wxSize& size ); %Rename(SetVirtualSizeWH, void, SetVirtualSize( int w, int h )); DocStr(GetVirtualSize, "Get the the virtual size of the window in pixels. For most windows this is just the client area of the window, but for some like scrolled windows it is more or less independent of the screen window size.", ""); wxSize GetVirtualSize() const; DocDeclAName( void, GetVirtualSize( int *OUTPUT, int *OUTPUT ) const, "GetVirtualSizeTuple() -> (width, height)", GetVirtualSizeTuple); // TODO: using directors? // // Override these methods for windows that have a virtual size // // independent of their client size. eg. the virtual area of a // // wxScrolledWindow. Default is to alias VirtualSize to ClientSize. // virtual void DoSetVirtualSize( int x, int y ); // virtual wxSize DoGetVirtualSize() const; // { return m_virtualSize; } DocDeclStr( virtual wxSize , GetBestVirtualSize() const, "Return the largest of ClientSize and BestSize (as determined by a sizer, interior children, or other means)", ""); // window state // ------------ DocDeclStr( virtual bool , Show( bool show = true ), "Shows or hides the window. You may need to call Raise for a top level window if you want to bring it to top, although this is not needed if Show is called immediately after the frame creation. Returns True if the window has been shown or hidden or False if nothing was done because it already was in the requested state.", ""); DocDeclStr( bool , Hide(), "Equivalent to calling Show(False).", ""); DocDeclStr( virtual bool , Enable( bool enable = true ), "Enable or disable the window for user input. Note that when a parent window is disabled, all of its children are disabled as well and they are reenabled again when the parent is. Returns true if the window has been enabled or disabled, false if nothing was done, i.e. if the window had already been in the specified state.", ""); DocDeclStr( bool , Disable(), "Disables the window, same as Enable(false).", ""); DocDeclStr( bool , IsShown() const, "Returns true if the window is shown, false if it has been hidden.", ""); DocDeclStr( bool , IsEnabled() const, "Returns true if the window is enabled for input, false otherwise.", ""); DocDeclStr( virtual void , SetWindowStyleFlag( long style ), "Sets the style of the window. Please note that some styles cannot be changed after the window creation and that Refresh() might need to be called after changing the others for the change to take place immediately.", ""); DocDeclStr( virtual long , GetWindowStyleFlag() const, "Gets the window style that was passed to the constructor or Create method.", ""); %pythoncode { SetWindowStyle = SetWindowStyleFlag; GetWindowStyle = GetWindowStyleFlag } DocDeclStr( bool , HasFlag(int flag) const, "Test if the given style is set for this window.", ""); DocDeclStr( virtual bool , IsRetained() const, "Returns true if the window is retained, false otherwise. Retained windows are only available on X platforms.", ""); DocDeclStr( virtual void , SetExtraStyle(long exStyle), "Sets the extra style bits for the window. Extra styles are the less often used style bits which can't be set with the constructor or with SetWindowStyleFlag()", ""); DocDeclStr( long , GetExtraStyle() const, "Returns the extra style bits for the window.", ""); DocDeclStr( virtual void , MakeModal(bool modal = true), "Disables all other windows in the application so that the user can only interact with this window. Passing False will reverse this effect.", ""); DocDeclStr( virtual void , SetThemeEnabled(bool enableTheme), "This function tells a window if it should use the system's \"theme\" code to draw the windows' background instead if its own background drawing code. This will only have an effect on platforms that support the notion of themes in user defined windows. One such platform is GTK+ where windows can have (very colourful) backgrounds defined by a user's selected theme. Dialogs, notebook pages and the status bar have this flag set to true by default so that the default look and feel is simulated best.", ""); DocDeclStr( virtual bool , GetThemeEnabled() const, "Return the themeEnabled flag.", ""); // TODO with directors // // controls by default inherit the colours of their parents, if a // // particular control class doesn't want to do it, it can override // // ShouldInheritColours() to return False // virtual bool ShouldInheritColours() const; // focus and keyboard handling // --------------------------- DocDeclStr( virtual void , SetFocus(), "Set's the focus to this window, allowing it to receive keyboard input.", ""); DocDeclStr( virtual void , SetFocusFromKbd(), "Set focus to this window as the result of a keyboard action. Normally only called internally.", ""); DocDeclStr( static wxWindow *, FindFocus(), "Returns the window or control that currently has the keyboard focus, or None.", ""); DocDeclStr( virtual bool , AcceptsFocus() const, "Can this window have focus?", ""); DocDeclStr( virtual bool , AcceptsFocusFromKeyboard() const, "Can this window be given focus by keyboard navigation? if not, the only way to give it focus (provided it accepts it at all) is to click it.", ""); DocDeclStr( virtual wxWindow *, GetDefaultItem() const, "Get the default child of this parent, i.e. the one which is activated by pressing such as the OK button on a wx.Dialog.", ""); DocDeclStr( virtual wxWindow *, SetDefaultItem(wxWindow * child), "Set this child as default, return the old default.", ""); DocDeclStr( virtual void , SetTmpDefaultItem(wxWindow * win), "Set this child as temporary default", ""); DocDeclAStr( virtual bool , Navigate(int flags = wxNavigationKeyEvent::IsForward), "Navigate(self, int flags=NavigationKeyEvent.IsForward) -> bool", "Does keyboard navigation from this window to another, by sending a `wx.NavigationKeyEvent`.", " :param flags: A combination of the ``IsForward`` or ``IsBackward`` and the ``WinChange`` values in the `wx.NavigationKeyEvent` class, which determine if the navigation should be in forward or reverse order, and if it should be able to cross parent window boundaries, such as between notebook pages or MDI child frames. Typically the status of the Shift key (for forward or backward) or the Control key (for WinChange) would be used to determine how to set the flags. One situation in which you may wish to call this method is from a text control custom keypress handler to do the default navigation behaviour for the tab key, since the standard default behaviour for a multiline text control with the wx.TE_PROCESS_TAB style is to insert a tab and not navigate to the next control."); DocDeclStr( void , MoveAfterInTabOrder(wxWindow *win), "Moves this window in the tab navigation order after the specified sibling window. This means that when the user presses the TAB key on that other window, the focus switches to this window. The default tab order is the same as creation order. This function and `MoveBeforeInTabOrder` allow to change it after creating all the windows. ", ""); DocDeclStr( void , MoveBeforeInTabOrder(wxWindow *win), "Same as `MoveAfterInTabOrder` except that it inserts this window just before win instead of putting it right after it.", ""); // parent/children relations // ------------------------- //wxWindowList& GetChildren(); // TODO: Do a typemap or a wrapper for wxWindowList %extend { DocStr(GetChildren, "Returns a list of the window's children. NOTE: Currently this is a copy of the child window list maintained by the window, so the return value of this function is only valid as long as the window's children do not change.", ""); PyObject* GetChildren() { wxWindowList& list = self->GetChildren(); return wxPy_ConvertList(&list); } } DocDeclStr( wxWindow *, GetParent() const, "Returns the parent window of this window, or None if there isn't one.", ""); DocDeclStr( wxWindow *, GetGrandParent() const, "Returns the parent of the parent of this window, or None if there isn't one.", ""); DocDeclStr( virtual bool , IsTopLevel() const, "Returns true if the given window is a top-level one. Currently all frames and dialogs are always considered to be top-level windows (even if they have a parent window).", ""); // change the real parent of this window, return True if the parent // was changed, False otherwise (error or newParent == oldParent) DocDeclStr( virtual bool , Reparent( wxWindow *newParent ), "Reparents the window, i.e the window will be removed from its current parent window (e.g. a non-standard toolbar in a wxFrame) and then re-inserted into another. Available on Windows and GTK. Returns True if the parent was changed, False otherwise (error or newParent == oldParent)", ""); DocDeclStr( virtual void , AddChild( wxWindow *child ), "Adds a child window. This is called automatically by window creation functions so should not be required by the application programmer.", ""); DocDeclStr( virtual void , RemoveChild( wxWindow *child ), "Removes a child window. This is called automatically by window deletion functions so should not be required by the application programmer.", ""); // looking for windows // ------------------- DocDeclStrName( wxWindow *, FindWindow( long winid ), "Find a chld of this window by window ID", "", FindWindowById); DocDeclStrName( wxWindow *, FindWindow( const wxString& name ), "Find a child of this window by name", "", FindWindowByName); // event handler stuff // ------------------- DocDeclStr( wxEvtHandler *, GetEventHandler() const, "Returns the event handler for this window. By default, the window is its own event handler.", ""); DocDeclStr( void , SetEventHandler( wxEvtHandler *handler ), "Sets the event handler for this window. An event handler is an object that is capable of processing the events sent to a window. By default, the window is its own event handler, but an application may wish to substitute another, for example to allow central implementation of event-handling for a variety of different window classes. It is usually better to use `wx.Window.PushEventHandler` since this sets up a chain of event handlers, where an event not handled by one event handler is handed to the next one in the chain.", ""); DocDeclStr( void , PushEventHandler( wxEvtHandler *handler ), "Pushes this event handler onto the event handler stack for the window. An event handler is an object that is capable of processing the events sent to a window. By default, the window is its own event handler, but an application may wish to substitute another, for example to allow central implementation of event-handling for a variety of different window classes. wx.Window.PushEventHandler allows an application to set up a chain of event handlers, where an event not handled by one event handler is handed to the next one in the chain. Use `wx.Window.PopEventHandler` to remove the event handler.", ""); DocDeclStr( wxEvtHandler *, PopEventHandler( bool deleteHandler = false ), "Removes and returns the top-most event handler on the event handler stack. If deleteHandler is True then the wx.EvtHandler object will be destroyed after it is popped.", ""); DocDeclStr( bool , RemoveEventHandler(wxEvtHandler *handler), "Find the given handler in the event handler chain and remove (but not delete) it from the event handler chain, return True if it was found and False otherwise (this also results in an assert failure so this function should only be called when the handler is supposed to be there.)", ""); // validators // ---------- // a window may have an associated validator which is used to control // user input DocDeclStr( virtual void , SetValidator( const wxValidator &validator ), "Deletes the current validator (if any) and sets the window validator, having called wx.Validator.Clone to create a new validator of this type.", ""); DocDeclStr( virtual wxValidator *, GetValidator(), "Returns a pointer to the current validator for the window, or None if there is none.", ""); DocDeclStr( virtual bool , Validate(), "Validates the current values of the child controls using their validators. If the window has wx.WS_EX_VALIDATE_RECURSIVELY extra style flag set, the method will also call Validate() of all child windows. Returns false if any of the validations failed.", ""); DocDeclStr( virtual bool , TransferDataToWindow(), "Transfers values to child controls from data areas specified by their validators. If the window has wx.WS_EX_VALIDATE_RECURSIVELY extra style flag set, the method will also call TransferDataToWindow() of all child windows.", ""); DocDeclStr( virtual bool , TransferDataFromWindow(), "Transfers values from child controls to data areas specified by their validators. Returns false if a transfer failed. If the window has wx.WS_EX_VALIDATE_RECURSIVELY extra style flag set, the method will also call TransferDataFromWindow() of all child windows.", ""); DocDeclStr( virtual void , InitDialog(), "Sends an EVT_INIT_DIALOG event, whose handler usually transfers data to the dialog via validators.", ""); // accelerators // ------------ DocDeclStr( virtual void , SetAcceleratorTable( const wxAcceleratorTable& accel ), "Sets the accelerator table for this window.", ""); DocDeclStr( wxAcceleratorTable *, GetAcceleratorTable(), "Gets the accelerator table for this window.", ""); // hot keys (system wide accelerators) // ----------------------------------- %extend { DocStr(RegisterHotKey, "Registers a system wide hotkey. Every time the user presses the hotkey registered here, this window will receive a hotkey event. It will receive the event even if the application is in the background and does not have the input focus because the user is working with some other application. To bind an event handler function to this hotkey use EVT_HOTKEY with an id equal to hotkeyId. Returns True if the hotkey was registered successfully.", ""); bool RegisterHotKey(int hotkeyId, int modifiers, int keycode) { %#if wxUSE_HOTKEY return self->RegisterHotKey(hotkeyId, modifiers, keycode); %#else return false; %#endif } DocStr(UnregisterHotKey, "Unregisters a system wide hotkey.", ""); bool UnregisterHotKey(int hotkeyId) { #if wxUSE_HOTKEY return self->UnregisterHotKey(hotkeyId); #else return false; #endif } } // "dialog units" translations // --------------------------- DocStr(ConvertDialogToPixels, "Converts a point or size from dialog units to pixels. Dialog units are used for maintaining a dialog's proportions even if the font changes. For the x dimension, the dialog units are multiplied by the average character width and then divided by 4. For the y dimension, the dialog units are multiplied by the average character height and then divided by 8.", ""); %Rename(ConvertDialogPointToPixels, wxPoint, ConvertDialogToPixels(const wxPoint& pt)); %Rename(ConvertDialogSizeToPixels, wxSize, ConvertDialogToPixels(const wxSize& sz)); %Rename(DLG_PNT, wxPoint, ConvertDialogToPixels(const wxPoint& pt)); %Rename(DLG_SZE, wxSize, ConvertDialogToPixels(const wxSize& sz)); DocStr(ConvertPixelPointToDialog, "Converts a point or size from pixels to dialog units. Dialog units are used for maintaining a dialog's proportions even if the font changes. For the x dimension, the dialog units are multiplied by the average character width and then divided by 4. For the y dimension, the dialog units are multiplied by the average character height and then divided by 8.", ""); %Rename(ConvertPixelPointToDialog, wxPoint, ConvertPixelsToDialog(const wxPoint& pt)); %Rename(ConvertPixelSizeToDialog, wxSize, ConvertPixelsToDialog(const wxSize& sz)); // mouse functions // --------------- DocDeclStr( virtual void , WarpPointer(int x, int y), "Moves the pointer to the given position on the window. NOTE: This function is not supported under Mac because Apple Human Interface Guidelines forbid moving the mouse cursor programmatically.", ""); DocDeclStr( void , CaptureMouse(), "Directs all mouse input to this window. Call wx.Window.ReleaseMouse to release the capture. Note that wxWindows maintains the stack of windows having captured the mouse and when the mouse is released the capture returns to the window which had had captured it previously and it is only really released if there were no previous window. In particular, this means that you must release the mouse as many times as you capture it.", ""); DocDeclStr( void , ReleaseMouse(), "Releases mouse input captured with wx.Window.CaptureMouse.", ""); DocDeclStr( static wxWindow *, GetCapture(), "Returns the window which currently captures the mouse or None", ""); DocDeclStr( virtual bool , HasCapture() const, "Returns true if this window has the current mouse capture.", ""); // painting the window // ------------------- DocDeclStr( virtual void , Refresh( bool eraseBackground = true, const wxRect *rect = NULL ), "Mark the specified rectangle (or the whole window) as \"dirty\" so it will be repainted. Causes an EVT_PAINT event to be generated and sent to the window.", ""); DocDeclStr( void , RefreshRect(const wxRect& rect), "Redraws the contents of the given rectangle: the area inside it will be repainted. This is the same as Refresh but has a nicer syntax.", ""); DocDeclStr( virtual void , Update(), "Calling this method immediately repaints the invalidated area of the window instead of waiting for the EVT_PAINT event to happen, (normally this would usually only happen when the flow of control returns to the event loop.) Notice that this function doesn't refresh the window and does nothing if the window has been already repainted. Use Refresh first if you want to immediately redraw the window (or some portion of it) unconditionally.", ""); DocDeclStr( virtual void , ClearBackground(), "Clears the window by filling it with the current background colour. Does not cause an erase background event to be generated.", ""); DocDeclStr( virtual void , Freeze(), "Freezes the window or, in other words, prevents any updates from taking place on screen, the window is not redrawn at all. Thaw must be called to reenable window redrawing. Calls to Freeze/Thaw may be nested, with the actual Thaw being delayed until all the nesting has been undone. This method is useful for visual appearance optimization (for example, it is a good idea to use it before inserting large amount of text into a wxTextCtrl under wxGTK) but is not implemented on all platforms nor for all controls so it is mostly just a hint to wxWindows and not a mandatory directive.", ""); DocDeclStr( virtual void , Thaw(), "Reenables window updating after a previous call to Freeze. Calls to Freeze/Thaw may be nested, so Thaw must be called the same number of times that Freeze was before the window will be updated.", ""); DocDeclStr( virtual void , PrepareDC( wxDC & dc ), "Call this function to prepare the device context for drawing a scrolled image. It sets the device origin according to the current scroll position.", ""); DocDeclStr( wxRegion& , GetUpdateRegion(), "Returns the region specifying which parts of the window have been damaged. Should only be called within an EVT_PAINT handler.", ""); DocDeclStr( wxRect , GetUpdateClientRect() const, "Get the update rectangle region bounding box in client coords.", ""); DocStr(IsExposed, "Returns true if the given point or rectangle area has been exposed since the last repaint. Call this in an paint event handler to optimize redrawing by only redrawing those areas, which have been exposed.", ""); bool IsExposed( int x, int y, int w=1, int h=1 ) const; %Rename(IsExposedPoint, bool, IsExposed( const wxPoint& pt ) const); %Rename(IsExposedRect, bool, IsExposed( const wxRect& rect ) const); // colours, fonts and cursors // -------------------------- DocDeclStr( virtual wxVisualAttributes , GetDefaultAttributes() const, "Get the default attributes for an instance of this class. This is useful if you want to use the same font or colour in your own control as in a standard control -- which is a much better idea than hard coding specific colours or fonts which might look completely out of place on the user's system, especially if it uses themes.", ""); DocDeclStr( static wxVisualAttributes , GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL), "Get the default attributes for this class. This is useful if you want to use the same font or colour in your own control as in a standard control -- which is a much better idea than hard coding specific colours or fonts which might look completely out of place on the user's system, especially if it uses themes. The variant parameter is only relevant under Mac currently and is ignore under other platforms. Under Mac, it will change the size of the returned font. See `wx.Window.SetWindowVariant` for more about this.", ""); DocDeclStr( virtual bool , SetBackgroundColour( const wxColour &colour ), "Sets the background colour of the window. Returns True if the colour was changed. The background colour is usually painted by the default EVT_ERASE_BACKGROUND event handler function under Windows and automatically under GTK. Using `wx.NullColour` will reset the window to the default background colour. Note that setting the background colour may not cause an immediate refresh, so you may wish to call `ClearBackground` or `Refresh` after calling this function. Using this function will disable attempts to use themes for this window, if the system supports them. Use with care since usually the themes represent the appearance chosen by the user to be used for all applications on the system.", ""); DocDeclStr( void , SetOwnBackgroundColour(const wxColour& colour), "", ""); DocDeclStr( virtual bool , SetForegroundColour( const wxColour &colour ), "Sets the foreground colour of the window. Returns True is the colour was changed. The interpretation of foreground colour is dependent on the window class; it may be the text colour or other colour, or it may not be used at all.", ""); DocDeclStr( void , SetOwnForegroundColour(const wxColour& colour), "", ""); DocDeclStr( wxColour , GetBackgroundColour() const, "Returns the background colour of the window.", ""); DocDeclStr( wxColour , GetForegroundColour() const, "Returns the foreground colour of the window. The interpretation of foreground colour is dependent on the window class; it may be the text colour or other colour, or it may not be used at all.", ""); // TODO: // // if the window shouldn't inherit its colour from the parent, override // // this function to return true // // // // this is currently only used by wxMSW and wxUniv but should be useful for // // the other ports too // virtual bool ProvidesBackground() const; // Set/get the background style. // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM DocDeclStr( virtual bool , SetBackgroundStyle(wxBackgroundStyle style), "Returns the background style of the window. The background style indicates how the background of the window is drawn. ====================== ======================================== wx.BG_STYLE_SYSTEM The background colour or pattern should be determined by the system wx.BG_STYLE_COLOUR The background should be a solid colour wx.BG_STYLE_CUSTOM The background will be implemented by the application. ====================== ======================================== On GTK+, use of wx.BG_STYLE_CUSTOM allows the flicker-free drawing of a custom background, such as a tiled bitmap. Currently the style has no effect on other platforms. :see: `GetBackgroundStyle`, `SetBackgroundColour`", ""); DocDeclStr( virtual wxBackgroundStyle , GetBackgroundStyle() const, "Returns the background style of the window. :see: `SetBackgroundStyle`", ""); DocDeclStr( virtual bool , SetCursor( const wxCursor &cursor ), "Sets the window's cursor. Notice that the window cursor also sets it for the children of the window implicitly. The cursor may be wx.NullCursor in which case the window cursor will be reset back to default.", ""); DocDeclStr( wxCursor , GetCursor(), "Return the cursor associated with this window.", ""); DocDeclStr( virtual bool , SetFont( const wxFont &font ), "Sets the font for this window.", ""); DocDeclStr( void , SetOwnFont(const wxFont& font), "", ""); DocDeclStr( wxFont , GetFont(), "Returns the default font used for this window.", ""); DocDeclStr( void , SetCaret(wxCaret *caret), "Sets the caret associated with the window.", ""); DocDeclStr( wxCaret *, GetCaret() const, "Returns the caret associated with the window.", ""); DocDeclStr( virtual int , GetCharHeight() const, "Get the (average) character size for the current font.", ""); DocDeclStr( virtual int , GetCharWidth() const, "Get the (average) character size for the current font.", ""); DocDeclAStr( void, GetTextExtent(const wxString& string, int *OUTPUT, int *OUTPUT), "GetTextExtent(String string) -> (width, height)", "Get the width and height of the text using the current font.", ""); DocDeclAStrName( void, GetTextExtent(const wxString& string, int *OUTPUT, int *OUTPUT, int *OUTPUT, int* OUTPUT, const wxFont* font = NULL), "GetFullTextExtent(String string, Font font=None) ->\n (width, height, descent, externalLeading)", "Get the width, height, decent and leading of the text using the current or specified font.", "", GetFullTextExtent); // client <-> screen coords // ------------------------ %apply int * INOUT { int* x, int* y }; // translate to/from screen/client coordinates DocDeclAStrName( void , ClientToScreen( int *x, int *y ) const, "ClientToScreenXY(int x, int y) -> (x,y)", "Converts to screen coordinates from coordinates relative to this window.", "", ClientToScreenXY); DocDeclAStrName( void , ScreenToClient( int *x, int *y ) const, "ScreenToClientXY(int x, int y) -> (x,y)", "Converts from screen to client window coordinates.", "", ScreenToClientXY); DocDeclStr( wxPoint , ClientToScreen(const wxPoint& pt) const, "Converts to screen coordinates from coordinates relative to this window.", ""); DocDeclStr( wxPoint , ScreenToClient(const wxPoint& pt) const, "Converts from screen to client window coordinates.", ""); DocDeclStrName( wxHitTest , HitTest(wxCoord x, wxCoord y) const, "Test where the given (in client coords) point lies", "", HitTestXY); DocDeclStr( wxHitTest , HitTest(const wxPoint& pt) const, "Test where the given (in client coords) point lies", ""); // misc // ---- %nokwargs GetBorder; DocDeclStr( wxBorder , GetBorder(long flags) const, "Get the window border style from the given flags: this is different from simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to translate wxBORDER_DEFAULT to something reasonable. ", ""); DocDeclStr( wxBorder , GetBorder() const, "Get border for the flags of this window", ""); DocDeclStr( virtual void , UpdateWindowUI(long flags = wxUPDATE_UI_NONE), "This function sends EVT_UPDATE_UI events to the window. The particular implementation depends on the window; for example a wx.ToolBar will send an update UI event for each toolbar button, and a wx.Frame will send an update UI event for each menubar menu item. You can call this function from your application to ensure that your UI is up-to-date at a particular point in time (as far as your EVT_UPDATE_UI handlers are concerned). This may be necessary if you have called wx.UpdateUIEvent.SetMode or wx.UpdateUIEvent.SetUpdateInterval to limit the overhead that wxWindows incurs by sending update UI events in idle time.", " The flags should be a bitlist of one or more of the following values: ===================== ============================== wx.UPDATE_UI_NONE No particular value wx.UPDATE_UI_RECURSE Call the function for descendants wx.UPDATE_UI_FROMIDLE Invoked from OnIdle ===================== ============================== If you are calling this function from an OnIdle function, make sure you pass the wx.UPDATE_UI_FROMIDLE flag, since this tells the window to only update the UI elements that need to be updated in idle time. Some windows update their elements only when necessary, for example when a menu is about to be shown. The following is an example of how to call UpdateWindowUI from an idle function:: def OnIdle(self, evt): if wx.UpdateUIEvent.CanUpdate(self): self.UpdateWindowUI(wx.UPDATE_UI_FROMIDLE); "); // TODO: using directors? // // do the window-specific processing after processing the update event // virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ; DocStr(PopupMenu, "Pops up the given menu at the specified coordinates, relative to this window, and returns control when the user has dismissed the menu. If a menu item is selected, the corresponding menu event is generated and will be processed as usual. If the default position is given then the current position of the mouse cursor will be used.", ""); %Rename(PopupMenuXY, bool, PopupMenu(wxMenu *menu, int x=-1, int y=-1)); bool PopupMenu(wxMenu *menu, const wxPoint& pos=wxDefaultPosition); %extend { DocStr(GetHandle, "Returns the platform-specific handle (as a long integer) of the physical window. Currently on wxMac it returns the handle of the toplevel parent of the window.", ""); long GetHandle() { return wxPyGetWinHandle(self); } } DocStr( AssociateHandle, "Associate the window with a new native handle", ""); %extend { void AssociateHandle(long handle) { self->AssociateHandle((WXWidget)handle); } } DocDeclStr( virtual void , DissociateHandle(), "Dissociate the current native handle from the window", ""); #ifdef __WXMSW__ // A way to do the native draw first... Too bad it isn't in wxGTK too. void OnPaint(wxPaintEvent& event); #endif // scrollbars // ---------- DocDeclStr( bool , HasScrollbar(int orient) const, "Does the window have the scrollbar for this orientation?", ""); // configure the window scrollbars DocDeclStr( virtual void , SetScrollbar( int orientation, int position, int thumbSize, int range, bool refresh = true ), "Sets the scrollbar properties of a built-in scrollbar.", " :param orientation: Determines the scrollbar whose page size is to be set. May be wx.HORIZONTAL or wx.VERTICAL. :param position: The position of the scrollbar in scroll units. :param thumbSize: The size of the thumb, or visible portion of the scrollbar, in scroll units. :param range: The maximum position of the scrollbar. :param refresh: True to redraw the scrollbar, false otherwise. "); DocDeclStr( virtual void , SetScrollPos( int orientation, int pos, bool refresh = true ), "Sets the position of one of the built-in scrollbars.", ""); DocDeclStr( virtual int , GetScrollPos( int orientation ) const, "Returns the built-in scrollbar position.", ""); DocDeclStr( virtual int , GetScrollThumb( int orientation ) const, "Returns the built-in scrollbar thumb size.", ""); DocDeclStr( virtual int , GetScrollRange( int orientation ) const, "Returns the built-in scrollbar range.", ""); DocDeclStr( virtual void , ScrollWindow( int dx, int dy, const wxRect* rect = NULL ), "Physically scrolls the pixels in the window and move child windows accordingly. Use this function to optimise your scrolling implementations, to minimise the area that must be redrawn. Note that it is rarely required to call this function from a user program.", " :param dx: Amount to scroll horizontally. :param dy: Amount to scroll vertically. :param rect: Rectangle to invalidate. If this is None, the whole window is invalidated. If you pass a rectangle corresponding to the area of the window exposed by the scroll, your painting handler can optimize painting by checking for the invalidated region."); DocDeclStr( virtual bool , ScrollLines(int lines), "If the platform and window class supports it, scrolls the window by the given number of lines down, if lines is positive, or up if lines is negative. Returns True if the window was scrolled, False if it was already on top/bottom and nothing was done.", ""); DocDeclStr( virtual bool , ScrollPages(int pages), "If the platform and window class supports it, scrolls the window by the given number of pages down, if pages is positive, or up if pages is negative. Returns True if the window was scrolled, False if it was already on top/bottom and nothing was done.", ""); DocDeclStr( bool , LineUp(), "This is just a wrapper for ScrollLines(-1).", ""); DocDeclStr( bool , LineDown(), "This is just a wrapper for ScrollLines(1).", ""); DocDeclStr( bool , PageUp(), "This is just a wrapper for ScrollPages(-1).", ""); DocDeclStr( bool , PageDown(), "This is just a wrapper for ScrollPages(1).", ""); // context-sensitive help // ---------------------- DocDeclStr( void , SetHelpText(const wxString& text), "Sets the help text to be used as context-sensitive help for this window. Note that the text is actually stored by the current wxHelpProvider implementation, and not in the window object itself.", ""); DocDeclStr( void , SetHelpTextForId(const wxString& text), "Associate this help text with all windows with the same id as this one.", ""); DocDeclStr( wxString , GetHelpText() const, "Gets the help text to be used as context-sensitive help for this window. Note that the text is actually stored by the current wxHelpProvider implementation, and not in the window object itself.", ""); #ifndef __WXX11__ // tooltips // -------- DocStr(SetToolTip, "Attach a tooltip to the window.", ""); %Rename(SetToolTipString, void, SetToolTip( const wxString &tip )); void SetToolTip( wxToolTip *tip ); DocDeclStr( wxToolTip* , GetToolTip() const, "get the associated tooltip or None if none", ""); // LINK ERROR --> wxString GetToolTipText() const; #endif #ifndef __WXX11__ // drag and drop // ------------- // set/retrieve the drop target associated with this window (may be // NULL; it's owned by the window and will be deleted by it) %apply SWIGTYPE *DISOWN { wxPyDropTarget *dropTarget }; DocDeclStr( virtual void , SetDropTarget( wxPyDropTarget *dropTarget ), "Associates a drop target with this window. If the window already has a drop target, it is deleted.", ""); %clear wxPyDropTarget *dropTarget; DocDeclStr( virtual wxPyDropTarget *, GetDropTarget() const, "Returns the associated drop target, which may be None.", ""); #ifdef __WXMSW__ // TODO: should I drop-kick this? DocDeclStr( void , DragAcceptFiles(bool accept), "Enables or disables eligibility for drop file events, EVT_DROP_FILES. Only available on Windows.", ""); #endif #endif // constraints and sizers // ---------------------- // set the constraints for this window or retrieve them (may be NULL) DocDeclStr( void , SetConstraints( wxLayoutConstraints *constraints ), "Sets the window to have the given layout constraints. If an existing layout constraints object is already owned by the window, it will be deleted. Pass None to disassociate and delete the window's current constraints. You must call SetAutoLayout to tell a window to use the constraints automatically in its default EVT_SIZE handler; otherwise, you must handle EVT_SIZE yourself and call Layout() explicitly. When setting both a wx.LayoutConstraints and a wx.Sizer, only the sizer will have effect.", ""); DocDeclStr( wxLayoutConstraints *, GetConstraints() const, "Returns a pointer to the window's layout constraints, or None if there are none.", ""); DocDeclStr( void , SetAutoLayout( bool autoLayout ), "Determines whether the Layout function will be called automatically when the window is resized. It is called implicitly by SetSizer but if you use SetConstraints you should call it manually or otherwise the window layout won't be correctly updated when its size changes.", ""); DocDeclStr( bool , GetAutoLayout() const, "Returns the current autoLayout setting", ""); DocDeclStr( virtual bool , Layout(), "Invokes the constraint-based layout algorithm or the sizer-based algorithm for this window. See SetAutoLayout: when auto layout is on, this function gets called automatically by the default EVT_SIZE handler when the window is resized.", ""); DocDeclStr( void , SetSizer(wxSizer *sizer, bool deleteOld = true ), "Sets the window to have the given layout sizer. The window will then own the object, and will take care of its deletion. If an existing layout sizer object is already owned by the window, it will be deleted if the deleteOld parameter is true. Note that this function will also call SetAutoLayout implicitly with a True parameter if the sizer is non-None, and False otherwise.", ""); DocDeclStr( void , SetSizerAndFit( wxSizer *sizer, bool deleteOld = true ), "The same as SetSizer, except it also sets the size hints for the window based on the sizer's minimum size.", ""); DocDeclStr( wxSizer *, GetSizer() const, "Return the sizer associated with the window by a previous call to SetSizer or None if there isn't one.", ""); // Track if this window is a member of a sizer DocDeclStr( void , SetContainingSizer(wxSizer* sizer), "This normally does not need to be called by application code. It is called internally when a window is added to a sizer, and is used so the window can remove itself from the sizer when it is destroyed.", ""); DocDeclStr( wxSizer *, GetContainingSizer() const, "Return the sizer that this window is a member of, if any, otherwise None.", ""); // accessibility // ---------------------- #if wxUSE_ACCESSIBILITY // Override to create a specific accessible object. virtual wxAccessible* CreateAccessible(); // Sets the accessible object. void SetAccessible(wxAccessible* accessible) ; // Returns the accessible object. wxAccessible* GetAccessible() { return m_accessible; }; // Returns the accessible object, creating if necessary. wxAccessible* GetOrCreateAccessible() ; #endif DocDeclStr( virtual void , InheritAttributes(), "This function is (or should be, in case of custom controls) called during window creation to intelligently set up the window visual attributes, that is the font and the foreground and background colours. By 'intelligently' the following is meant: by default, all windows use their own default attributes. However if some of the parent's attributes are explicitly changed (that is, using SetFont and not SetOwnFont) and if the corresponding attribute hadn't been explicitly set for this window itself, then this window takes the same value as used by the parent. In addition, if the window overrides ShouldInheritColours to return false, the colours will not be changed no matter what and only the font might. This rather complicated logic is necessary in order to accommodate the different usage scenarios. The most common one is when all default attributes are used and in this case, nothing should be inherited as in modern GUIs different controls use different fonts (and colours) than their siblings so they can't inherit the same value from the parent. However it was also deemed desirable to allow to simply change the attributes of all children at once by just changing the font or colour of their common parent, hence in this case we do inherit the parents attributes. ", ""); // TODO: Virtualize this with directors DocDeclStr( virtual bool , ShouldInheritColours() const, "Return true from here to allow the colours of this window to be changed by InheritAttributes, returning false forbids inheriting them from the parent window. The base class version returns false, but this method is overridden in wxControl where it returns true.", ""); %pythoncode { def PostCreate(self, pre): """ Phase 3 of the 2-phase create Call this method after precreating the window with the 2-phase create method. """ self.this = pre.this self.thisown = pre.thisown pre.thisown = 0 if hasattr(self, '_setOORInfo'): self._setOORInfo(self) if hasattr(self, '_setCallbackInfo'): self._setCallbackInfo(self, self.__class__) } }; %pythoncode { def DLG_PNT(win, point_or_x, y=None): """ Convenience function for converting a Point or (x,y) in dialog units to pixel units. """ if y is None: return win.ConvertDialogPointToPixels(point_or_x) else: return win.ConvertDialogPointToPixels(wx.Point(point_or_x, y)) def DLG_SZE(win, size_width, height=None): """ Convenience function for converting a Size or (w,h) in dialog units to pixel units. """ if height is None: return win.ConvertDialogSizeToPixels(size_width) else: return win.ConvertDialogSizeToPixels(wx.Size(size_width, height)) } // Unfortunatly the names of these new static methods clash with the // names wxPython has been using forever for the overloaded // wxWindow::FindWindow, so instead of swigging them as statics create // standalone functions for them. DocStr(wxFindWindowById, "Find the first window in the application with the given id. If parent is None, the search will start from all top-level frames and dialog boxes; if non-None, the search will be limited to the given window hierarchy. The search is recursive in both cases.", ""); DocStr(wxFindWindowByName, "Find a window by its name (as given in a window constructor or Create function call). If parent is None, the search will start from all top-level frames and dialog boxes; if non-None, the search will be limited to the given window hierarchy. The search is recursive in both cases. If no window with such name is found, wx.FindWindowByLabel is called.", ""); DocStr(wxFindWindowByLabel, "Find a window by its label. Depending on the type of window, the label may be a window title or panel item label. If parent is None, the search will start from all top-level frames and dialog boxes; if non-None, the search will be limited to the given window hierarchy. The search is recursive in both cases.", ""); MustHaveApp(wxFindWindowById); MustHaveApp(wxFindWindowByName); MustHaveApp(wxFindWindowByLabel); %inline %{ wxWindow* wxFindWindowById( long id, const wxWindow *parent = NULL ) { return wxWindow::FindWindowById(id, parent); } wxWindow* wxFindWindowByName( const wxString& name, const wxWindow *parent = NULL ) { return wxWindow::FindWindowByName(name, parent); } wxWindow* wxFindWindowByLabel( const wxString& label, const wxWindow *parent = NULL ) { return wxWindow::FindWindowByLabel(label, parent); } %} %{ #ifdef __WXMSW__ #include // to get wxGetWindowId #endif %} %inline %{ wxWindow* wxWindow_FromHWND(wxWindow* parent, unsigned long _hWnd) { #ifdef __WXMSW__ WXHWND hWnd = (WXHWND)_hWnd; long id = wxGetWindowId(hWnd); wxWindow* win = new wxWindow; parent->AddChild(win); win->SetEventHandler(win); win->SetHWND(hWnd); win->SetId(id); win->SubclassWin(hWnd); win->AdoptAttributesFromHWND(); win->SetupColours(); return win; #else wxPyRaiseNotImplemented(); return NULL; #endif } %} //--------------------------------------------------------------------------- //---------------------------------------------------------------------------