How to add new files and libraries to wxWindows build system ============================================================ 1. Regenerating makefiles ------------------------- wxWindows now uses Bakefile (http://bakefile.sourceforge.net) to generate native makefiles. You must have bakefile installed if you want to regenerate the makefiles. Bakefile currently runs on Unix and Windows systems. You will need Python >= 2.2 installed on Unix and either use Bakefile installer or have Python on Windows. Once you have installed Bakefile, you can easily regenerate the makefiles using the makefile in $(wx)/build/bakefiles directory. The makefile uses Unix make syntax and works on Unix or using either Borland Make or GNU Make (including native Win32 port called mingw32-make from http://www.mingw.org/) on Windows. It is possible that other Windows make utilities work as well, but it wasn't tested. "make clean" only works on Unix or Cygwin or MSYS emulation layer on Windows. You can use following commands when generating the makefiles (must be run from $(wx)/build/bakefiles directory): make generates one makefile (e.g. "make ../makefile.gcc") make all regenerates all makefiles that are out of date make library only makefiles for the main library make only makefiles for given compiler; possible values are "borland", "watcom", "mingw", "autoconf", "msvc" and "mvsc6prj" (Visual C++ project files) make clean deletes all generated files (Unix shell only) Note that it generates makefiles for samples and contrib libraries, too. IMPORTANT NOTE: Don't forget to run autoconf in wxWindows root directory if you changed any conditional variable or target condition in .bkl files! You will know that this happened if $(wx)/autoconf_inc.m4 content changed. You can use Bakefile to generate makefiles or projects customized to your needs, too. See Makefile for details on bakefile commands used to generate makefiles. For example, you can use this command to generate VC++ project files without wxUniversal configurations (you can find needed flags in DSWFLAGS variable of build/bakefiles/Makefile): bakefile -v -fmsvc6prj -o../wxmy.dsw -DRUNTIME_LIBS=dynamic -DDEBUG_INFO=default -DDEBUG_FLAG=default -DOFFICIAL_BUILD=0 -DUSE_HTML=1 -DUSE_OPENGL=1 -DUSE_ODBC=1 -DMONOLITHIC=0 -DUSE_GUI=1 -DWXUNIV=0 wx.bkl Or monolithic instead of multilib (the default): bakefile -v -fmsvc6prj -o../wxmono.dsw -DRUNTIME_LIBS=dynamic -DDEBUG_INFO=default -DDEBUG_FLAG=default -DOFFICIAL_BUILD=0 -DUSE_HTML=1 -DUSE_OPENGL=1 -DUSE_ODBC=1 -DMONOLITHIC=1 -DUSE_GUI=1 wx.bkl Or monolithic wxBase: bakefile -v -fmsvc6prj -o../wxBase.dsw -DRUNTIME_LIBS=dynamic -DDEBUG_INFO=default -DDEBUG_FLAG=default -DOFFICIAL_BUILD=0 -DUSE_HTML=0 -DUSE_OPENGL=0 -DUSE_ODBC=0 -DMONOLITHIC=1 -DUSE_GUI=0 wx.bkl 2. Bakefile files organization ------------------------------ Makefile are generated from .bkl files ("bakefiles") from three places: - $(wx)/build/bakefiles directory - $(wx)/contrib/build/* directories - samples directories $(wx)/build/bakefiles contains bakefiles for main library and support files that simplify writing bakefiles for contrib and samples. Support files are: wxwin.py - helper functions common.bkl common_samples.bkl common_contrib.bkl - shared definitions and templates config.bkl - user-configurable build options Files used to build the library are: wx.bkl - main file files.bkl - lists of source files monolithic.bkl - targets for wxWin built as single big library multilib.bkl - targets for multilib build opengl.bkl - GL library with wxGLCanvas (this one is not included in monolithic library for historical reasons, so "monolithic" really means "two libs") {expat,jpeg,png,tiff, regex,zlib,odbc}.bkl - 3rd party libraries makefiles 3. Adding files to existing library ----------------------------------- All files used by main libraries are listed in files.bkl. The file is organized into variables for toolkits, platforms and libraries. The variables come in pairs: there's always FOO_SRC for source files and FOO_HDR for header files. Platform or toolkit specific files are grouped together in variable with platform or tookit name in them, e.g. BASE_WIN32_SRC, BASE_UNIX_SRC, GTK_SRC, MOTIF_SRC. Note: A side effect of this toolkit-centric organization is that one file may be present several times in files.bkl in different contenxt. When you are adding a file, you must put it into appropriate variable. This is easy if you are adding the file to library that is always built from same sources on all platforms (e.g. wxXml or wxXML) -- simply add the file to e.g. HTML_SRC or HTML_HDR. If the file is used only on one platform and is part of wxBase, add it to BASE_{platform}_SRC/HDR. If it is used on all platforms, add it to BASE_CMN. If it is built on more than one platform but not on all of them, add the file to *all platforms that use it*! If a file is not wxBase file, but GUI file, then the variables are named after toolkits/ports, not platforms. Same rules as for wxBase files apply (substitute "platform" with "toolkit"). Make sure you correctly choose between {port}_LOWLEVEL_SRC and {port}_SRC -- the former is for files used by wxUniversal, e.g. GDI classes. Files shared by all X Window System ports should be put into XWIN_LOWLEVEL_SRC. 4. Adding sample ---------------- Copy the bakefile from another sample, change the ID and files accordingly. If the sample uses some data files, make sure to have node in the sample's bakefile (see e.g. samples/image/image.bkl for an example). Make sure to add statements for all libraries from multilib build that are required by the sample. Run Python script regenMakefile.py in $(wx)/build/bakefiles to update Makefile then run "make" in $(wx)/build/bakefiles directories. Finally commit $(wx)/build/bakefiles/Makefile and all the other modified files. 5. Adding contrib library ------------------------- Contrib library bakefiles are located in $(wx)/contrib/build/name-of-contrib directory, together with generated makefiles. Copy the bakefile from another contrib library, change the IDs and files accordingly. Note that there must be two targets for contrib wxFoo: foodll and foolib. foodll definition must contain statements for all libraries it depends on. WXUSINGDLL and WXMAKINGDLL_FOO must be defined and symbols from the library should use WXDLLIMPEXP_FOO defined in wxFoo's headers analogically to WXDLLIMPEXP_{BASE,CORE,HTML,...} in the main library (see 5g below for additional details). Run Python script regenMakefile.py in $(wx)/build/bakefiles to update Makefile and commit $(wx)/build/bakefiles/Makefile. 6. Adding new core library -------------------------- When adding new library to the core set of libraries, the files must be added to both a newly added library in multilib build and into the single library built in monolithic mode. We will assume that the new library is called wxFoo. a) Add files to files.bkl: * If wxFoo builds from same files on all platforms (e.g. wxNet), add FOO_SRC and FOO_HDR variables with lists of sources and headers. * If wxFoo have no files in common (e.g. wxGL), add FOO_SRC and FOO_HDR with toolkit or platform conditions. Have a look at OPENGL_SRC for an example. * Otherwise add FOO_CMN_SRC and FOO_CMN_HDR for common files and FOO_{platform}_{SRC,HDR} or FOO_{toolkit}_{SRC,HDR} as appropriate. Add FOO_PLATFORM_{SRC,HDR} into "Define sources for specific libraries" section that is conditionally set to one of FOO_xxx_{SRC,HDR} based on target platform/toolkit (see NET_PLATFORM_SRC definition for an example). Finally, define FOO_SRC and FOO_HDR to contain both FOO_PLATFORM_{SRC,HDR} and FOO_{SRC,HDR} (see NET_SRC definition for an example). * Add FOO_HDR to ALL_HEADERS (or ALL_BASE_HEADERS if wxFoo is not GUI component). (You can apply different approaches to HDR and SRC variables, if e.g. headers are all common but sources are not.) Note that the conditions can only test for equality, due to limitations of native make tools. b) Modify bakefile system in build/bakefiles/ to recognize wxFoo: * Add 'foo'to MAIN_LIBS and LIBS_NOGUI or LIBS_GUI (depending on whether the library depends on wxCore or not) to wxwin.py file. * Add WXLIB_FOO definition to common.bkl (into the "Names of component libraries" section). It looks like this: $(mk.evalExpr(wxwin.mkLibName('foo'))) c) Add files to monolithic build: it's enough to add FOO_SRC to MONOLIB_GUI_SRC or MONOLIB_SRC, depending on whether wxFoo uses GUI or not. d) Add files to multilib build: add foolib and foodll targets. Don't use wxBase targets as the template, use e.g. wxXML or wxHTML. Make sure WXMAKINGDLL_FOO is defined in foodll. e) Regenerate all makefiles (don't forget to run autoconf) f) Update configure.in and wx-config.in to contain information about the library and needed linker flags: * Add "foo" to either CORE_BASE_LIBS or CORE_GUI_LIBS in configure.in so that wxFoo is not treated as contrib library in monolithic build. * If wxFoo links against additional libraries, add neccessary linker flags and libraries to ldflags_foo and ldlibs_foo variables in wx-config.in (both are optional). g) Update defs.h to define WXMAKINGDLL_FOO if WXMAKINGDLL is defined (add #define WXMAKINGDLL_FOO inside first "#ifdef WXMAKINGDLL" block in defs.h) and to define WXDLLIMPEXP_FOO and WXDLLIMPEXP_DATA_FOO. You can copy e.g. WXDLLIMPEXP_NET definition, it is something like this: #ifdef WXMAKINGDLL_NET #define WXDLLIMPEXP_NET WXEXPORT #define WXDLLIMPEXP_DATA_NET(type) WXEXPORT type #elif defined(WXUSINGDLL) #define WXDLLIMPEXP_NET WXIMPORT #define WXDLLIMPEXP_DATA_NET(type) WXIMPORT type #else // not making nor using DLL #define WXDLLIMPEXP_NET #define WXDLLIMPEXP_DATA_NET(type) type #endif Use WXDLLIMPEXP_FOO when declaring wxFoo classes and functions. h) Add this code to one of wxFoo's files (the more often used, the better): // DLL options compatibility check: #include "wx/app.h" WX_CHECK_BUILD_OPTIONS("wxFoo") i) Add information about wxFoo to the manual ("Libraries list" section in libs.tex). === EOF === Version: $Id$