Problems with wxGLCanvas, 29/8/98 Only the cube example compiles under wxWin 2 so far. Major problem: OpenGL seems to do something strange to the event loop, because wxApp::OnIdle never gets a chance to be called, and therefore delayed deletion (and all other idle-related processing) doesn't get done. This is why closing the app doesn't work. What does OpenGL do to message processing, and what can be done about it? Why did it work OK for wxWin 1.xx? It's as if there's _always_ a message in the queue (PeekMessage always returns non-zero). Perhaps we need to discover what the message is it's always returning.