# Microsoft Developer Studio Project File - Name="AnimateVC" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=AnimateVC - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "AnimateVC.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "AnimateVC.mak" CFG="AnimateVC - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "AnimateVC - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "AnimateVC - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "AnimateVC - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x809 # ADD RSC /l 0x809 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\..\lib\anim.lib" !ELSEIF "$(CFG)" == "AnimateVC - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../include" /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x809 # ADD RSC /l 0x809 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\..\lib\animd.lib" !ENDIF # Begin Target # Name "AnimateVC - Win32 Release" # Name "AnimateVC - Win32 Debug" # Begin Source File SOURCE=.\animate.cpp # End Source File # Begin Source File SOURCE=..\..\include\wx\animate\animate.h # End Source File # Begin Source File SOURCE=.\readme.txt # End Source File # End Target # End Project