///////////////////////////////////////////////////////////////////////////// // Name: gdi.i // Purpose: SWIG interface file for wxDC, wxBrush, wxPen, wxFont, etc. // // Author: Robin Dunn // // Created: 7/7/97 // RCS-ID: $Id$ // Copyright: (c) 1998 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// %module gdi %{ #include "helpers.h" #include #include #ifndef __WXMSW__ #include #endif %} //---------------------------------------------------------------------- %include typemaps.i %include my_typemaps.i // Import some definitions of other classes, etc. %import _defs.i %import misc.i //--------------------------------------------------------------------------- // class wxGDIImage { // public: // long GetHandle(); // void SetHandle(long handle); // bool Ok(); // int GetWidth(); // int GetHeight(); // int GetDepth(); // void SetWidth(int w); // void SetHeight(int h); // void SetDepth(int d); // void SetSize(const wxSize& size); // }; //--------------------------------------------------------------------------- class wxBitmap //: public wxGDIImage { public: wxBitmap(const wxString& name, long type); ~wxBitmap(); wxPalette* GetPalette(); wxMask* GetMask(); bool LoadFile(const wxString& name, long flags); bool SaveFile(const wxString& name, int type, wxPalette* palette = NULL); void SetMask(wxMask* mask); #ifdef __WXMSW__ void SetPalette(wxPalette& palette); #endif // wxGDIImage methods #ifdef __WXMSW__ long GetHandle(); void SetHandle(long handle); #endif bool Ok(); int GetWidth(); int GetHeight(); int GetDepth(); void SetWidth(int w); void SetHeight(int h); void SetDepth(int d); #ifdef __WXMSW__ void SetSize(const wxSize& size); #endif }; %new wxBitmap* wxEmptyBitmap(int width, int height, int depth=-1); #ifdef __WXMSW__ %new wxBitmap* wxBitmapFromData(char* data, long type, int width, int height, int depth = 1); #endif %{ // Alternate 'constructor' wxBitmap* wxEmptyBitmap(int width, int height, int depth=-1) { return new wxBitmap(width, height, depth); } #ifdef __WXMSW__ wxBitmap* wxBitmapFromData(char* data, long type, int width, int height, int depth = 1) { return new wxBitmap((void*)data, type, width, height, depth); } #endif %} //--------------------------------------------------------------------------- class wxMask { public: wxMask(const wxBitmap& bitmap); //~wxMask(); }; %new wxMask* wxMaskColour(const wxBitmap& bitmap, const wxColour& colour); %{ wxMask* wxMaskColour(const wxBitmap& bitmap, const wxColour& colour) { return new wxMask(bitmap, colour); } %} //--------------------------------------------------------------------------- class wxIcon //: public wxGDIImage { public: wxIcon(const wxString& name, long flags, int desiredWidth = -1, int desiredHeight = -1); ~wxIcon(); bool LoadFile(const wxString& name, long flags); // wxGDIImage methods #ifdef __WXMSW__ long GetHandle(); void SetHandle(long handle); #endif bool Ok(); int GetWidth(); int GetHeight(); int GetDepth(); void SetWidth(int w); void SetHeight(int h); void SetDepth(int d); #ifdef __WXMSW__ void SetSize(const wxSize& size); #endif }; //--------------------------------------------------------------------------- class wxCursor //: public wxGDIImage { public: #ifdef __WXMSW__ wxCursor(const wxString& cursorName, long flags, int hotSpotX=0, int hotSpotY=0); #endif ~wxCursor(); // wxGDIImage methods #ifdef __WXMSW__ long GetHandle(); void SetHandle(long handle); #endif bool Ok(); #ifdef __WXMSW__ int GetWidth(); int GetHeight(); int GetDepth(); void SetWidth(int w); void SetHeight(int h); void SetDepth(int d); void SetSize(const wxSize& size); #endif }; %name(wxStockCursor) %new wxCursor* wxPyStockCursor(int id); %{ // Alternate 'constructor' wxCursor* wxPyStockCursor(int id) { return new wxCursor(id); } %} //---------------------------------------------------------------------- enum wxFontEncoding { wxFONTENCODING_SYSTEM = -1, // system default wxFONTENCODING_DEFAULT, // current default encoding // ISO8859 standard defines a number of single-byte charsets wxFONTENCODING_ISO8859_1, // West European (Latin1) wxFONTENCODING_ISO8859_2, // Central and East European (Latin2) wxFONTENCODING_ISO8859_3, // Esperanto (Latin3) wxFONTENCODING_ISO8859_4, // Baltic languages (Estonian) (Latin4) wxFONTENCODING_ISO8859_5, // Cyrillic wxFONTENCODING_ISO8859_6, // Arabic wxFONTENCODING_ISO8859_7, // Greek wxFONTENCODING_ISO8859_8, // Hebrew wxFONTENCODING_ISO8859_9, // Turkish (Latin5) wxFONTENCODING_ISO8859_10, // Variation of Latin4 (Latin6) wxFONTENCODING_ISO8859_11, // Thai wxFONTENCODING_ISO8859_12, // doesn't exist currently, but put it // here anyhow to make all ISO8859 // consecutive numbers wxFONTENCODING_ISO8859_13, // Latin7 wxFONTENCODING_ISO8859_14, // Latin8 wxFONTENCODING_ISO8859_15, // Latin9 (a.k.a. Latin0, includes euro) // Cyrillic charset soup (see http://czyborra.com/charsets/cyrillic.html) wxFONTENCODING_KOI8, // we don't support any of KOI8 variants wxFONTENCODING_ALTERNATIVE, // same as MS-DOS CP866 wxFONTENCODING_BULGARIAN, // used under Linux in Bulgaria // what would we do without Microsoft? They have their own encodings // for DOS wxFONTENCODING_CP437, // original MS-DOS codepage wxFONTENCODING_CP850, // CP437 merged with Latin1 wxFONTENCODING_CP852, // CP437 merged with Latin2 wxFONTENCODING_CP855, // another cyrillic encoding wxFONTENCODING_CP866, // and another one // and for Windows wxFONTENCODING_CP1250, // WinLatin2 wxFONTENCODING_CP1251, // WinCyrillic wxFONTENCODING_CP1252, // WinLatin1 wxFONTENCODING_MAX }; class wxFont { public: // I'll do it this way to use long-lived objects and not have to // worry about when python may delete the object. %addmethods { wxFont( int pointSize, int family, int style, int weight, int underline=FALSE, char* faceName = "", wxFontEncoding encoding=wxFONTENCODING_DEFAULT) { return wxTheFontList->FindOrCreateFont(pointSize, family, style, weight, underline, faceName, encoding); } // NO Destructor. } bool Ok(); wxString GetFaceName(); int GetFamily(); #ifdef __WXMSW__ int GetFontId(); #endif int GetPointSize(); int GetStyle(); bool GetUnderlined(); int GetWeight(); wxFontEncoding GetEncoding(); void SetFaceName(const wxString& faceName); void SetFamily(int family); void SetPointSize(int pointSize); void SetStyle(int style); void SetUnderlined(bool underlined); void SetWeight(int weight); void SetEncoding(wxFontEncoding encoding); wxString GetFamilyString(); wxString GetStyleString(); wxString GetWeightString(); }; %inline %{ wxFontEncoding wxFont_GetDefaultEncoding() { return wxFont::GetDefaultEncoding(); } void wxFont_SetDefaultEncoding(wxFontEncoding encoding) { wxFont::SetDefaultEncoding(encoding); } %} //---------------------------------------------------------------------- class wxColour { public: wxColour(unsigned char red=0, unsigned char green=0, unsigned char blue=0); ~wxColour(); unsigned char Red(); unsigned char Green(); unsigned char Blue(); bool Ok(); void Set(unsigned char red, unsigned char green, unsigned char blue); %addmethods { PyObject* Get() { PyObject* rv = PyTuple_New(3); PyTuple_SetItem(rv, 0, PyInt_FromLong(self->Red())); PyTuple_SetItem(rv, 1, PyInt_FromLong(self->Green())); PyTuple_SetItem(rv, 2, PyInt_FromLong(self->Blue())); return rv; } } }; %new wxColour* wxNamedColour(const wxString& colorName); %{ // Alternate 'constructor' wxColour* wxNamedColour(const wxString& colorName) { return new wxColour(colorName); } %} //---------------------------------------------------------------------- #ifdef __WXMSW__ typedef unsigned long wxDash; #else typedef char wxDash; #endif class wxPen { public: // I'll do it this way to use long-lived objects and not have to // worry about when python may delete the object. %addmethods { wxPen(wxColour* colour, int width=1, int style=wxSOLID) { return wxThePenList->FindOrCreatePen(*colour, width, style); } // NO Destructor. } int GetCap(); wxColour& GetColour(); int GetJoin(); int GetStyle(); int GetWidth(); bool Ok(); void SetCap(int cap_style); void SetColour(wxColour& colour); void SetJoin(int join_style); void SetStyle(int style); void SetWidth(int width); // **** This one needs to return a list of ints (wxDash) int GetDashes(wxDash **dashes); void SetDashes(int LCOUNT, wxDash* LIST); #ifdef __WXMSW__ wxBitmap* GetStipple(); void SetStipple(wxBitmap& stipple); #endif }; //---------------------------------------------------------------------- class wxBrush { public: // I'll do it this way to use long-lived objects and not have to // worry about when python may delete the object. %addmethods { wxBrush(wxColour* colour, int style=wxSOLID) { return wxTheBrushList->FindOrCreateBrush(*colour, style); } // NO Destructor. } wxColour& GetColour(); wxBitmap * GetStipple(); int GetStyle(); bool Ok(); void SetColour(wxColour &colour); void SetStipple(wxBitmap& bitmap); void SetStyle(int style); }; //---------------------------------------------------------------------- class wxDC { public: // wxDC(); **** abstract base class, can't instantiate. ~wxDC(); void BeginDrawing(); // %name(BlitXY) bool Blit(long xdest, long ydest, long width, long height, wxDC *source, long xsrc, long ysrc, int logicalFunc = wxCOPY, int useMask = FALSE); // bool Blit(const wxPoint& destPt, const wxSize& sz, // wxDC *source, const wxPoint& srcPt, // int logicalFunc = wxCOPY, int useMask = FALSE); void Clear(); void CrossHair(long x, long y); void DestroyClippingRegion(); long DeviceToLogicalX(long x); long DeviceToLogicalXRel(long x); long DeviceToLogicalY(long y); long DeviceToLogicalYRel(long y); void DrawArc(long x1, long y1, long x2, long y2, long xc, long yc); void DrawCircle(long x, long y, long radius); void DrawEllipse(long x, long y, long width, long height); void DrawEllipticArc(long x, long y, long width, long height, long start, long end); void DrawIcon(const wxIcon& icon, long x, long y); void DrawLine(long x1, long y1, long x2, long y2); void DrawLines(int LCOUNT, wxPoint* LIST, long xoffset=0, long yoffset=0); void DrawPolygon(int LCOUNT, wxPoint* LIST, long xoffset=0, long yoffset=0, int fill_style=wxODDEVEN_RULE); void DrawPoint(long x, long y); void DrawRectangle(long x, long y, long width, long height); void DrawRotatedText(const wxString& text, wxCoord x, wxCoord y, double angle); void DrawRoundedRectangle(long x, long y, long width, long height, long radius=20); void DrawSpline(int LCOUNT, wxPoint* LIST); void DrawText(const wxString& text, long x, long y); void EndDoc(); void EndDrawing(); void EndPage(); void FloodFill(long x, long y, const wxColour& colour, int style=wxFLOOD_SURFACE); wxBrush& GetBackground(); wxBrush& GetBrush(); long GetCharHeight(); long GetCharWidth(); void GetClippingBox(long *OUTPUT, long *OUTPUT, long *OUTPUT, long *OUTPUT); wxFont& GetFont(); int GetLogicalFunction(); int GetMapMode(); bool GetOptimization(); wxPen& GetPen(); %addmethods { %new wxColour* GetPixel(long x, long y) { wxColour* wc = new wxColour(); self->GetPixel(x, y, wc); return wc; } } %name(GetSizeTuple)void GetSize(int* OUTPUT, int* OUTPUT); wxSize GetSize(); wxColour& GetTextBackground(); void GetTextExtent(const wxString& string, long *OUTPUT, long *OUTPUT); %name(GetFullTextExtent)void GetTextExtent(const wxString& string, long *OUTPUT, long *OUTPUT, long *OUTPUT, long* OUTPUT, const wxFont* font = NULL); wxColour& GetTextForeground(); long LogicalToDeviceX(long x); long LogicalToDeviceXRel(long x); long LogicalToDeviceY(long y); long LogicalToDeviceYRel(long y); long MaxX(); long MaxY(); long MinX(); long MinY(); bool Ok(); void SetDeviceOrigin(long x, long y); void SetBackground(const wxBrush& brush); void SetBackgroundMode(int mode); void SetClippingRegion(long x, long y, long width, long height); void SetPalette(const wxPalette& colourMap); void SetBrush(const wxBrush& brush); void SetFont(const wxFont& font); void SetLogicalFunction(int function); void SetMapMode(int mode); void SetOptimization(bool optimize); void SetPen(const wxPen& pen); void SetTextBackground(const wxColour& colour); void SetTextForeground(const wxColour& colour); void SetUserScale(double x_scale, double y_scale); bool StartDoc(const wxString& message); void StartPage(); // Don't need this one anymore as wxWindows has one... // %addmethods { // // This one is my own creation... // void DrawBitmap(wxBitmap& bitmap, long x, long y, bool swapPalette=TRUE) { // wxMemoryDC* memDC = new wxMemoryDC; // memDC->SelectObject(bitmap); // #ifdef __WXMSW__ // if (swapPalette) // self->SetPalette(*bitmap.GetPalette()); // #endif // self->Blit(x, y, bitmap.GetWidth(), bitmap.GetHeight(), memDC, // 0, 0, self->GetLogicalFunction()); // memDC->SelectObject(wxNullBitmap); // delete memDC; // } // } void DrawBitmap(const wxBitmap& bitmap, long x, long y, int useMask = FALSE); }; //---------------------------------------------------------------------- class wxMemoryDC : public wxDC { public: wxMemoryDC(); void SelectObject(const wxBitmap& bitmap); } %new wxMemoryDC* wxMemoryDCFromDC(wxDC* oldDC); %{ // Alternate 'constructor' wxMemoryDC* wxMemoryDCFromDC(wxDC* oldDC) { return new wxMemoryDC(oldDC); } %} //--------------------------------------------------------------------------- class wxScreenDC : public wxDC { public: wxScreenDC(); bool StartDrawingOnTop(wxWindow* window); %name(StartDrawingOnTopRect) bool StartDrawingOnTop(wxRect* rect = NULL); bool EndDrawingOnTop(); }; //--------------------------------------------------------------------------- class wxClientDC : public wxDC { public: wxClientDC(wxWindow* win); }; //--------------------------------------------------------------------------- class wxPaintDC : public wxDC { public: wxPaintDC(wxWindow* win); }; //--------------------------------------------------------------------------- class wxWindowDC : public wxDC { public: wxWindowDC(wxWindow* win); }; //--------------------------------------------------------------------------- #ifndef __WXMSW__ class wxPostScriptDC : public wxDC { public: wxPostScriptDC(const wxString& output, bool interactive = TRUE, wxWindow* win = NULL); }; #endif //--------------------------------------------------------------------------- #ifdef __WXMSW__ class wxPrinterDC : public wxDC { public: wxPrinterDC(const wxString& driver, const wxString& device, const wxString& output, bool interactive = TRUE, int orientation = wxPORTRAIT); }; #endif //--------------------------------------------------------------------------- #ifdef __WXMSW__ class wxMetaFileDC : public wxDC { public: wxMetaFileDC(const wxString& filename = wxPyEmptyStr); wxMetaFile* Close(); }; #endif //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- %readonly %{ #if 0 %} extern wxFont *wxNORMAL_FONT; extern wxFont *wxSMALL_FONT; extern wxFont *wxITALIC_FONT; extern wxFont *wxSWISS_FONT; extern wxPen *wxRED_PEN; extern wxPen *wxCYAN_PEN; extern wxPen *wxGREEN_PEN; extern wxPen *wxBLACK_PEN; extern wxPen *wxWHITE_PEN; extern wxPen *wxTRANSPARENT_PEN; extern wxPen *wxBLACK_DASHED_PEN; extern wxPen *wxGREY_PEN; extern wxPen *wxMEDIUM_GREY_PEN; extern wxPen *wxLIGHT_GREY_PEN; extern wxBrush *wxBLUE_BRUSH; extern wxBrush *wxGREEN_BRUSH; extern wxBrush *wxWHITE_BRUSH; extern wxBrush *wxBLACK_BRUSH; extern wxBrush *wxTRANSPARENT_BRUSH; extern wxBrush *wxCYAN_BRUSH; extern wxBrush *wxRED_BRUSH; extern wxBrush *wxGREY_BRUSH; extern wxBrush *wxMEDIUM_GREY_BRUSH; extern wxBrush *wxLIGHT_GREY_BRUSH; extern wxColour *wxBLACK; extern wxColour *wxWHITE; extern wxColour *wxRED; extern wxColour *wxBLUE; extern wxColour *wxGREEN; extern wxColour *wxCYAN; extern wxColour *wxLIGHT_GREY; extern wxCursor *wxSTANDARD_CURSOR; extern wxCursor *wxHOURGLASS_CURSOR; extern wxCursor *wxCROSS_CURSOR; extern wxBitmap wxNullBitmap; extern wxIcon wxNullIcon; extern wxCursor wxNullCursor; extern wxPen wxNullPen; extern wxBrush wxNullBrush; extern wxPalette wxNullPalette; extern wxFont wxNullFont; extern wxColour wxNullColour; %readwrite %{ #endif %} //--------------------------------------------------------------------------- class wxPalette { public: wxPalette(int LCOUNT, byte* LIST, byte* LIST, byte* LIST); ~wxPalette(); int GetPixel(byte red, byte green, byte blue); bool GetRGB(int pixel, byte* OUTPUT, byte* OUTPUT, byte* OUTPUT); bool Ok(); }; //--------------------------------------------------------------------------- enum { wxIMAGELIST_DRAW_NORMAL , wxIMAGELIST_DRAW_TRANSPARENT, wxIMAGELIST_DRAW_SELECTED, wxIMAGELIST_DRAW_FOCUSED, wxIMAGE_LIST_NORMAL, wxIMAGE_LIST_SMALL, wxIMAGE_LIST_STATE }; class wxImageList { public: wxImageList(int width, int height, int mask=TRUE, int initialCount=1); ~wxImageList(); #ifdef __WXMSW__ int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap); %name(AddWithColourMask)int Add(const wxBitmap& bitmap, const wxColour& maskColour); %name(AddIcon)int Add(const wxIcon& icon); bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap); %name(ReplaceIcon)bool Replace(int index, const wxIcon& icon); #else int Add(const wxBitmap& bitmap); bool Replace(int index, const wxBitmap& bitmap); #endif bool Draw(int index, wxDC& dc, int x, int x, int flags = wxIMAGELIST_DRAW_NORMAL, const bool solidBackground = FALSE); int GetImageCount(); bool Remove(int index); bool RemoveAll(); }; //---------------------------------------------------------------------------