# # File: ntwxwin.env # Author: Ulrich Leodolter # Created: Wed May 17 08:36:42 1995 # Updated: # # MSVC++ 32-bit makefile include file # !include WXVERSION=21b9 WIN95=1 !if "$(WIN95)" == "0" # With 3.50, Win95 will use your existing icons to show smaller ones. # With 4.0, you'll have to follow Win95 procedures for icons or you'll get the # default Windows icon. APPVER=3.50 WINVERSION=-DWINVER=0x0350 # Generic WIN32 !else APPVER=3.50 # 4.0 # This means 'enable Windows 95 features' (in wxWindows and in VC++ 4.0). WINVERSION=-DWINVER=0x0400 /D__WIN95__ !endif # On Alpha machines, change to CPU=ALPHA CPU=i386 # Suffixes OBJSUFF=obj SRCSUFF=cpp WAITFLAG=/w # If you set wxUSE_IOSTREAMH to 0, remove -Dtry=__try -Dexcept=__except -Dleave=__leave -Dfinally=__finally #WINFLAGS=-c -W3 -Dtry=__try -Dexcept=__except -Dleave=__leave -Dfinally=__finally -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -D_X86_=1 -DWIN32 -D__WIN32__ $(WINVERSION) WINFLAGS=-c -W3 -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -D_X86_=1 -DWIN32 -D__WIN32__ $(WINVERSION) #WINLINKFLAGS=/NODEFAULTLIB /INCREMENTAL:NO /NOLOGO -align:0x1000 -machine:$(CPU) -subsystem:windows,$(APPVER) WINLINKFLAGS=/INCREMENTAL:NO /NOLOGO -machine:$(CPU) -subsystem:windows,$(APPVER) #WINLIBS=kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib libc.lib oldnames.lib\ # comctl32.lib ctl3d32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib # libci.lib # libci.lib required for VC++ 4.2 WINLIBS=kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib oldnames.lib\ comctl32.lib ctl3d32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib # libci.lib # libci.lib required for VC++ 4.2 # Change this to your WXWIN directory WXDIR=$(WXWIN) WXSRC=$(WXDIR)\src\msw WXINC=$(WXDIR)\include WXBASESRC=$(WXDIR)\src\common ##################################################################### # These are the possible DLL/non-DLL usages: # # Type _DLL/_WINDLL WXUSINGDLL WXMAKINGDLL Library #-------------------------------------------------------------------- # Normal application - - - wx.lib # # wxWin as DLL Defined - Defined wx$(WXVERSION).lib # # App using wxWin DLL - Defined - wx$(WXVERSION).lib # # App built as one DLL Defined - - wx.lib # ###################################################################### # # Compiling your app: #-------------------- # when compiling an app to use the DLL version of wxWindows # (but not to be a DLL itself), set WXUSINGDLL to 1 in your # makefile just before including ntwxwin.mak. # To compile wxWin _and_ app itself as a DLL, set DLL to 1 # in ntwxwin.mak, and do not set WXUSINGDLL. # # Compiling wxWindows: #--------------------- # Use the dll target to compile wxWindows as DLL; then make 'pch' # to generate a precompiled header for your apps to use. BUG: must compile without # wxExpr (USE_WX_RESOURCES = 0) for this to link properly. Don't know why yet. # Use the dllapp target to compile wxWindows for making a DLL app (not implemented yet) #DLL=0 !if "$(WXUSINGDLL)" == "1" EXTRADLLFLAGS=/DWXUSINGDLL=1 !endif !if "$(WXMAKINGDLL)" == "1" EXTRADLLFLAGS=/DWXMAKINGDLL=1 !endif !if "$(WXMAKINGDLL)" == "0" && "$(DLL)" == "1" EXTRADLLFLAGS= !endif !if "$(NOMAIN)" == "1" EXTRADLLFLAGS=$(EXTRADLLFLAGS) /DNOMAIN !endif !ifndef FINAL FINAL=0 DEBUG=1 !endif !ifndef DLL DLL=0 !endif # Set this to 1 if you don't want to use precompiled headers !ifndef NOPCH NOPCH=0 !endif # This sets 'D' to a suitable directory name # for this kind of build, and WXLIBNAME to one of wx (static release), wx_d (static debug), # wx$(WXVERSION) (DLL release), wx$(WXVERSION)_d (DLL debug) !if "$(WXMAKINGDLL)" == "1" || "$(WXUSINGDLL)" == "1" WXLIBNAME=wx$(WXVERSION) !else WXLIBNAME=wx !endif !if "$(NEW_WXLIBNAME)" != "" WXLIBNAME=$(NEW_WXLIBNAME) !endif !if "$(FINAL)" == "1" D=Release !else D=Debug LIBEXT=_d WXLIBNAME=$(WXLIBNAME)$(LIBEXT) !endif !if "$(WXMAKINGDLL)" == "1" || "$(WXUSINGDLL)" == "1" D=$(D)DLL !endif WXLIB=$(WXDIR)\lib\$(WXLIBNAME).lib INC=-I$(WXINC) -I$(WXDIR)/src/png -I$(WXDIR)/src/zlib -I$(WXDIR)/src/jpeg $(EXTRAINC) LIBS = $(EXTRALIBS) $(WXLIB) $(WINLIBS) $(WXDIR)\lib\winpng.lib $(WXDIR)\lib\zlib.lib $(WXDIR)\lib\jpeg.lib $(WXDIR)\lib\xpm.lib MAKEPRECOMP=/YcWX/WXPREC.H OPTIONS= !if "$(FINAL)" == "0" OPT = /Od /Gy # ***N.B.*** to save space/time, comment out /FR to avoid browse info (.sbr files) being generated DEBUG_FLAGS= /Zi /D__WXDEBUG__ # /DDEBUG=1 # /FR LINK_DEBUG_FLAGS=-debug:full -debugtype:cv # /PDB:NONE CRTFLAG=/MD !else # /O1 - smallest code # /O2 - fastest code OPT = /O1 # /O2 # /Od DEBUG_FLAGS= LINK_DEBUG_FLAGS=/RELEASE CRTFLAG=/MD !endif !if "$(DLL)" == "0" !if "$(NOPCH)" == "1" PCH= PRECOMP= MAKEPRECOMP= !else PCH=$(WXLIBNAME).pch PRECOMP=/YuWX/WXPREC.H /Fp$(WXDIR)\src\msw\$(PCH) /Fd$(WXDIR)\lib\$(WXLIBNAME).pdb MAKEPRECOMP=/YcWX/WXPREC.H !endif CPPFLAGS=$(WINFLAGS) $(DEBUG_FLAGS) $(PRECOMP) $(EXTRAFLAGS) /D__WXMSW__ $(INC) $(OPT) $(EXTRADLLFLAGS) $(CRTFLAG) /D__WINDOWS__ /GX /DSTRICT $(OVERRIDEFLAGS) # If you don't include wxprec.h, use CPPFLAGS2 CPPFLAGS2=$(WINFLAGS) $(DEBUG_FLAGS) /D__WXMSW__ $(INC) $(EXTRAFLAGS) $(OPT) $(EXTRADLLFLAGS) $(CRTFLAG) /D__WINDOWS__ /GX /DSTRICT $(OVERRIDEFLAGS) LINKFLAGS=$(LINK_DEBUG_FLAGS) $(WINLINKFLAGS) -entry:WinMainCRTStartup DUMMY=dummy !else !if "$(WXMAKINGDLL)" == "1" PCH=$(WXLIBNAME).pch DUMMY=dummydll !else PCH=$(WXLIBNAME).pch DUMMY=dummy !endif PRECOMP=/YuWX/WXPREC.H /Fp$(WXDIR)\src\msw\$(PCH) /Fd$(WXDIR)\lib\$(WXLIBNAME).pdb CPPFLAGS=$(WINFLAGS) $(DEBUG_FLAGS) $(PRECOMP) $(EXTRAFLAGS) /D__WXMSW__ $(INC) $(OPT) /D_DLL $(CRTFLAG) $(EXTRADLLFLAGS) /D_WINDOWS /D__WINDOWS__ /D_WINDLL CPPFLAGS2=$(WINFLAGS) $(DEBUG_FLAGS) /D__WXMSW__ $(INC) $(EXTRAFLAGS) $(OPT) /D_DLL $(CRTFLAG) $(EXTRADLLFLAGS) /D_WINDOWS /D__WINDOWS__ /D_WINDLL LINKFLAGS=$(LINK_DEBUG_FLAGS) -machine:i386 -subsystem:windows,$(APPVER) -dll # -entry:_DllMainCRTStartup$(DLLENTRY) !endif DUMMYOBJ=$(WXDIR)\src\msw\$D\$(DUMMY).obj .c.obj: cl @<< $(CPPFLAGS2) /Fo$@ /c $< << .cpp.obj: cl @<< $(CPPFLAGS2) /Fo$@ /c $< <<