# ========================================================================= # This configuration file was generated by # Bakefile 0.2.3 (http://www.bakefile.org) # Beware that all changes made to this file will be overwritten next # time you run Bakefile! # ========================================================================= # ------------------------------------------------------------------------- # These are configurable options: # ------------------------------------------------------------------------- # C compiler CC = cl # C++ compiler CXX = cl # Standard flags for CC CFLAGS = # Standard flags for C++ CXXFLAGS = # Standard preprocessor flags (common for CC and CXX) CPPFLAGS = # Standard linker flags LDFLAGS = # The C preprocessor CPP = $(CC) /EP /nologo # What type of library to build? [0,1] SHARED = 0 # Build wxUniversal instead of native port? [0,1] WXUNIV = 0 # Compile Unicode build of wxWidgets? [0,1] UNICODE = 1 # Use MSLU library when building Unicode version. [0,1] MSLU = 0 # Type of compiled binaries [debug,release] BUILD = debug # The target processor architecture must be specified when it is not X86. # This does not affect the compiler output, so you still need to make sure # your environment is set up appropriately with the correct compiler in the # PATH. Rather it affects some options passed to some of the common build # utilities such as the resource compiler and the linker. # # Accepted values: AMD64, IA64. TARGET_CPU = $(CPU) # Should debugging info be included in the executables? The default value # "default" means that debug info will be included if BUILD=debug # and not included if BUILD=release. [0,1,default] DEBUG_INFO = default # Should __WXDEBUG__ be defined? The default value "default" means that it will # be defined if BUILD=debug and not defined if BUILD=release. [0,1,default] DEBUG_FLAG = default # Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)? # Acts according to BUILD by default. [0,1,default] DEBUG_RUNTIME_LIBS = default # Multiple libraries or single huge monolithic one? [0,1] MONOLITHIC = 0 # Build GUI libraries? [0,1] USE_GUI = 1 # Build wxHTML library (USE_GUI must be 1)? [0,1] USE_HTML = 1 # Build multimedia library (USE_GUI must be 1)? [0,1] USE_MEDIA = 1 # Build wxXRC library (USE_GUI must be 1)? [0,1] USE_XRC = 1 # Build wxAUI library (USE_GUI must be 1)? [0,1] USE_AUI = 1 # Build wxPropertyGrid library (USE_GUI must be 1)? [0,1] USE_PROPGRID = 1 # Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1] USE_RICHTEXT = 1 # Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1] USE_STC = 1 # Build OpenGL canvas library (USE_GUI must be 1)? [0,1] USE_OPENGL = 0 # Build quality assurance classes library (USE_GUI must be 1)? [0,1] USE_QA = 1 # Enable exceptions in compiled code. [0,1] USE_EXCEPTIONS = 1 # Enable run-time type information (RTTI) in compiled code. [0,1] USE_RTTI = 1 # Enable threading in compiled code. [0,1] USE_THREADS = 1 # Link with gdiplus.lib? (Needed for wxGraphicsContext, will also set wxUSE_GRAPHICS_CONTEXT) [0,1] USE_GDIPLUS = 0 # Is this official build by wxWidgets developers? [0,1] OFFICIAL_BUILD = 0 # Use this to name your customized DLLs differently VENDOR = custom # WX_FLAVOUR = # WX_LIB_FLAVOUR = # Name of your custom configuration. This affects directory # where object files are stored as well as the location of # compiled .lib files and setup.h under the lib/ toplevel directory. CFG = # Compiler flags needed to compile test suite in tests directory. If you want # to run the tests, set it so that the compiler can find CppUnit headers. CPPUNIT_CFLAGS = # Linker flags needed to link test suite in tests directory. If you want # to run the tests, include CppUnit library here. CPPUNIT_LIBS = # Version of C runtime library to use. You can change this to # static if SHARED=0, but it is highly recommended to not do # it if SHARED=1 unless you know what you are doing. [dynamic,static] RUNTIME_LIBS = dynamic