///////////////////////////////////////////////////////////////////////////// // Name: glcanvas.i // Purpose: SWIG definitions for the OpenGL wxWindows classes // // Author: Robin Dunn // // Created: 15-Mar-1999 // RCS-ID: $Id$ // Copyright: (c) 1998 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// %module glcanvas %{ #include "helpers.h" #include %} //--------------------------------------------------------------------------- %include typemaps.i %include my_typemaps.i %extern wx.i %extern windows.i %extern windows2.i %extern windows3.i %extern frames.i %extern _defs.i %extern misc.i %extern gdi.i %extern controls.i %extern events.i %{ #if defined(SEPARATE) && defined(__WXMSW__) static wxString wxPyEmptyStr(""); static wxPoint wxPyDefaultPosition(-1, -1); static wxSize wxPyDefaultSize(-1, -1); #endif %} %pragma(python) code = "import wx" //--------------------------------------------------------------------------- class wxPalette; class wxWindow; class wxSize; class wxPoint; class wxGLCanvas; //--------------------------------------------------------------------------- class wxGLContext { public: wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); ~wxGLContext(); void SetCurrent(); void SetColour(const char *colour); void SwapBuffers(); #ifdef __WXGTK__ void SetupPixelFormat(); void SetupPalette(const wxPalette& palette); wxPalette CreateDefaultPalette(); wxPalette* GetPalette(); #endif wxWindow* GetWindow(); }; //--------------------------------------------------------------------------- class wxGLCanvas : public wxScrolledWindow { public: wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxPyDefaultPosition, const wxSize& size = wxPyDefaultSize, long style = 0, const char* name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette); %pragma(python) addtomethod = "__init__:wx._StdWindowCallbacks(self)" void SetCurrent(); void SetColour(const char *colour); void SwapBuffers(); wxGLContext* GetContext(); }; //--------------------------------------------------------------------------- typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; //--------------------------------------------------------------------------- /* EXT_vertex_array */ void glArrayElementEXT(GLint i); void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count); void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer); void glGetPointervEXT(GLenum pname, GLvoid* *params); void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); #ifndef __WXGTK__ /* EXT_color_subtable */ void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); #endif /* EXT_color_table */ void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); #ifndef __WXGTK__ void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); #endif void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table); #ifndef __WXGTK__ void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params); void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params); #endif #ifndef __WXGTK__ /* SGI_compiled_vertex_array */ void glLockArraysSGI(GLint first, GLsizei count); void glUnlockArraysSGI(); /* SGI_cull_vertex */ void glCullParameterdvSGI(GLenum pname, GLdouble* params); void glCullParameterfvSGI(GLenum pname, GLfloat* params); /* SGI_index_func */ void glIndexFuncSGI(GLenum func, GLclampf ref); /* SGI_index_material */ void glIndexMaterialSGI(GLenum face, GLenum mode); /* WIN_swap_hint */ void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height); #endif //---------------------------------------------------------------------- // From GL.H enum { GL_2D, GL_2_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_3_BYTES, GL_4D_COLOR_TEXTURE, GL_4_BYTES, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALPHA, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_AUX_BUFFERS, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, #ifndef __WXGTK__ GL_BGRA_EXT, GL_BGR_EXT, #endif GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_EXT, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_POINTER_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_SIZE_EXT, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_STRIDE_EXT, GL_COLOR_ARRAY_TYPE, GL_COLOR_ARRAY_TYPE_EXT, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEX12_EXT, GL_COLOR_INDEX16_EXT, GL_COLOR_INDEX1_EXT, GL_COLOR_INDEX2_EXT, GL_COLOR_INDEX4_EXT, GL_COLOR_INDEX8_EXT, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_TABLE_ALPHA_SIZE_EXT, GL_COLOR_TABLE_BLUE_SIZE_EXT, GL_COLOR_TABLE_FORMAT_EXT, GL_COLOR_TABLE_GREEN_SIZE_EXT, GL_COLOR_TABLE_INTENSITY_SIZE_EXT, GL_COLOR_TABLE_LUMINANCE_SIZE_EXT, GL_COLOR_TABLE_RED_SIZE_EXT, GL_COLOR_TABLE_WIDTH_EXT, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, #ifndef __WXGTK__ GL_DOUBLE_EXT, #endif GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_EXT, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EDGE_FLAG_ARRAY_STRIDE_EXT, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, #ifndef __WXGTK__ GL_EXT_bgra, #endif GL_EXT_paletted_texture, GL_EXT_vertex_array, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_EXT, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_POINTER_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_STRIDE_EXT, GL_INDEX_ARRAY_TYPE, GL_INDEX_ARRAY_TYPE_EXT, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NONE, GL_NOOP, GL_NOR, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_EXT, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_STRIDE_EXT, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_ARRAY_TYPE_EXT, GL_NOTEQUAL, GL_NO_ERROR, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_ORDER, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINTS, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_Q, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_QUAD_STRIP, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDERER, GL_RENDER_MODE, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_MODE, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_EXT, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_SIZE_EXT, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_STRIDE_EXT, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_COORD_ARRAY_TYPE_EXT, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLES, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_EXT, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_POINTER_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_SIZE_EXT, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_STRIDE_EXT, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_ARRAY_TYPE_EXT, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y, }; void glAccum (GLenum op, GLfloat value); void glAlphaFunc (GLenum func, GLclampf ref); GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); void glArrayElement (GLint i); void glBegin (GLenum mode); void glBindTexture (GLenum target, GLuint texture); void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); void glBlendFunc (GLenum sfactor, GLenum dfactor); void glCallList (GLuint list); void glCallLists (GLsizei n, GLenum type, const GLvoid *lists); void glClear (GLbitfield mask); void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void glClearDepth (GLclampd depth); void glClearIndex (GLfloat c); void glClearStencil (GLint s); void glClipPlane (GLenum plane, const GLdouble *equation); void glColor3b (GLbyte red, GLbyte green, GLbyte blue); void glColor3bv (const GLbyte *v); void glColor3d (GLdouble red, GLdouble green, GLdouble blue); void glColor3dv (const GLdouble *v); void glColor3f (GLfloat red, GLfloat green, GLfloat blue); void glColor3fv (const GLfloat *v); void glColor3i (GLint red, GLint green, GLint blue); void glColor3iv (const GLint *v); void glColor3s (GLshort red, GLshort green, GLshort blue); void glColor3sv (const GLshort *v); void glColor3ub (GLubyte red, GLubyte green, GLubyte blue); void glColor3ubv (const GLubyte *v); void glColor3ui (GLuint red, GLuint green, GLuint blue); void glColor3uiv (const GLuint *v); void glColor3us (GLushort red, GLushort green, GLushort blue); void glColor3usv (const GLushort *v); void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); void glColor4bv (const GLbyte *v); void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void glColor4dv (const GLdouble *v); void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glColor4fv (const GLfloat *v); void glColor4i (GLint red, GLint green, GLint blue, GLint alpha); void glColor4iv (const GLint *v); void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); void glColor4sv (const GLshort *v); void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void glColor4ubv (const GLubyte *v); void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); void glColor4uiv (const GLuint *v); void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); void glColor4usv (const GLushort *v); void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void glColorMaterial (GLenum face, GLenum mode); void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void glCullFace (GLenum mode); void glDeleteLists (GLuint list, GLsizei range); void glDeleteTextures (GLsizei n, const GLuint *textures); void glDepthFunc (GLenum func); void glDepthMask (GLboolean flag); void glDepthRange (GLclampd zNear, GLclampd zFar); void glDisable (GLenum cap); void glDisableClientState (GLenum array); void glDrawArrays (GLenum mode, GLint first, GLsizei count); void glDrawBuffer (GLenum mode); void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void glEdgeFlag (GLboolean flag); void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); void glEdgeFlagv (const GLboolean *flag); void glEnable (GLenum cap); void glEnableClientState (GLenum array); void glEnd (void); void glEndList (void); void glEvalCoord1d (GLdouble u); void glEvalCoord1dv (const GLdouble *u); void glEvalCoord1f (GLfloat u); void glEvalCoord1fv (const GLfloat *u); void glEvalCoord2d (GLdouble u, GLdouble v); void glEvalCoord2dv (const GLdouble *u); void glEvalCoord2f (GLfloat u, GLfloat v); void glEvalCoord2fv (const GLfloat *u); void glEvalMesh1 (GLenum mode, GLint i1, GLint i2); void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void glEvalPoint1 (GLint i); void glEvalPoint2 (GLint i, GLint j); void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); void glFinish (void); void glFlush (void); void glFogf (GLenum pname, GLfloat param); void glFogfv (GLenum pname, const GLfloat *params); void glFogi (GLenum pname, GLint param); void glFogiv (GLenum pname, const GLint *params); void glFrontFace (GLenum mode); void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLuint glGenLists (GLsizei range); void glGenTextures (GLsizei n, GLuint *textures); void glGetBooleanv (GLenum pname, GLboolean *params); void glGetClipPlane (GLenum plane, GLdouble *equation); void glGetDoublev (GLenum pname, GLdouble *params); GLenum glGetError (void); void glGetFloatv (GLenum pname, GLfloat *params); void glGetIntegerv (GLenum pname, GLint *params); void glGetLightfv (GLenum light, GLenum pname, GLfloat *params); void glGetLightiv (GLenum light, GLenum pname, GLint *params); void glGetMapdv (GLenum target, GLenum query, GLdouble *v); void glGetMapfv (GLenum target, GLenum query, GLfloat *v); void glGetMapiv (GLenum target, GLenum query, GLint *v); void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); void glGetMaterialiv (GLenum face, GLenum pname, GLint *params); void glGetPixelMapfv (GLenum map, GLfloat *values); void glGetPixelMapuiv (GLenum map, GLuint *values); void glGetPixelMapusv (GLenum map, GLushort *values); void glGetPointerv (GLenum pname, GLvoid* *params); void glGetPolygonStipple (GLubyte *mask); const GLubyte * glGetString (GLenum name); void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); void glGetTexEnviv (GLenum target, GLenum pname, GLint *params); void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); void glHint (GLenum target, GLenum mode); void glIndexMask (GLuint mask); void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); void glIndexd (GLdouble c); void glIndexdv (const GLdouble *c); void glIndexf (GLfloat c); void glIndexfv (const GLfloat *c); void glIndexi (GLint c); void glIndexiv (const GLint *c); void glIndexs (GLshort c); void glIndexsv (const GLshort *c); void glIndexub (GLubyte c); void glIndexubv (const GLubyte *c); void glInitNames (void); void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); GLboolean glIsEnabled (GLenum cap); GLboolean glIsList (GLuint list); GLboolean glIsTexture (GLuint texture); void glLightModelf (GLenum pname, GLfloat param); void glLightModelfv (GLenum pname, const GLfloat *params); void glLightModeli (GLenum pname, GLint param); void glLightModeliv (GLenum pname, const GLint *params); void glLightf (GLenum light, GLenum pname, GLfloat param); void glLightfv (GLenum light, GLenum pname, const GLfloat *params); void glLighti (GLenum light, GLenum pname, GLint param); void glLightiv (GLenum light, GLenum pname, const GLint *params); void glLineStipple (GLint factor, GLushort pattern); void glLineWidth (GLfloat width); void glListBase (GLuint base); void glLoadIdentity (void); void glLoadMatrixd (const GLdouble *m); void glLoadMatrixf (const GLfloat *m); void glLoadName (GLuint name); void glLogicOp (GLenum opcode); void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); void glMaterialf (GLenum face, GLenum pname, GLfloat param); void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); void glMateriali (GLenum face, GLenum pname, GLint param); void glMaterialiv (GLenum face, GLenum pname, const GLint *params); void glMatrixMode (GLenum mode); void glMultMatrixd (const GLdouble *m); void glMultMatrixf (const GLfloat *m); void glNewList (GLuint list, GLenum mode); void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); void glNormal3bv (const GLbyte *v); void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); void glNormal3dv (const GLdouble *v); void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); void glNormal3fv (const GLfloat *v); void glNormal3i (GLint nx, GLint ny, GLint nz); void glNormal3iv (const GLint *v); void glNormal3s (GLshort nx, GLshort ny, GLshort nz); void glNormal3sv (const GLshort *v); void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void glPassThrough (GLfloat token); void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); void glPixelStoref (GLenum pname, GLfloat param); void glPixelStorei (GLenum pname, GLint param); void glPixelTransferf (GLenum pname, GLfloat param); void glPixelTransferi (GLenum pname, GLint param); void glPixelZoom (GLfloat xfactor, GLfloat yfactor); void glPointSize (GLfloat size); void glPolygonMode (GLenum face, GLenum mode); void glPolygonOffset (GLfloat factor, GLfloat units); void glPolygonStipple (const GLubyte *mask); void glPopAttrib (void); void glPopClientAttrib (void); void glPopMatrix (void); void glPopName (void); void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); void glPushAttrib (GLbitfield mask); void glPushClientAttrib (GLbitfield mask); void glPushMatrix (void); void glPushName (GLuint name); void glRasterPos2d (GLdouble x, GLdouble y); void glRasterPos2dv (const GLdouble *v); void glRasterPos2f (GLfloat x, GLfloat y); void glRasterPos2fv (const GLfloat *v); void glRasterPos2i (GLint x, GLint y); void glRasterPos2iv (const GLint *v); void glRasterPos2s (GLshort x, GLshort y); void glRasterPos2sv (const GLshort *v); void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); void glRasterPos3dv (const GLdouble *v); void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); void glRasterPos3fv (const GLfloat *v); void glRasterPos3i (GLint x, GLint y, GLint z); void glRasterPos3iv (const GLint *v); void glRasterPos3s (GLshort x, GLshort y, GLshort z); void glRasterPos3sv (const GLshort *v); void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glRasterPos4dv (const GLdouble *v); void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glRasterPos4fv (const GLfloat *v); void glRasterPos4i (GLint x, GLint y, GLint z, GLint w); void glRasterPos4iv (const GLint *v); void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); void glRasterPos4sv (const GLshort *v); void glReadBuffer (GLenum mode); void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void glRectdv (const GLdouble *v1, const GLdouble *v2); void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void glRectfv (const GLfloat *v1, const GLfloat *v2); void glRecti (GLint x1, GLint y1, GLint x2, GLint y2); void glRectiv (const GLint *v1, const GLint *v2); void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); void glRectsv (const GLshort *v1, const GLshort *v2); GLint glRenderMode (GLenum mode); void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void glScaled (GLdouble x, GLdouble y, GLdouble z); void glScalef (GLfloat x, GLfloat y, GLfloat z); void glScissor (GLint x, GLint y, GLsizei width, GLsizei height); void glSelectBuffer (GLsizei size, GLuint *buffer); void glShadeModel (GLenum mode); void glStencilFunc (GLenum func, GLint ref, GLuint mask); void glStencilMask (GLuint mask); void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); void glTexCoord1d (GLdouble s); void glTexCoord1dv (const GLdouble *v); void glTexCoord1f (GLfloat s); void glTexCoord1fv (const GLfloat *v); void glTexCoord1i (GLint s); void glTexCoord1iv (const GLint *v); void glTexCoord1s (GLshort s); void glTexCoord1sv (const GLshort *v); void glTexCoord2d (GLdouble s, GLdouble t); void glTexCoord2dv (const GLdouble *v); void glTexCoord2f (GLfloat s, GLfloat t); void glTexCoord2fv (const GLfloat *v); void glTexCoord2i (GLint s, GLint t); void glTexCoord2iv (const GLint *v); void glTexCoord2s (GLshort s, GLshort t); void glTexCoord2sv (const GLshort *v); void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); void glTexCoord3dv (const GLdouble *v); void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); void glTexCoord3fv (const GLfloat *v); void glTexCoord3i (GLint s, GLint t, GLint r); void glTexCoord3iv (const GLint *v); void glTexCoord3s (GLshort s, GLshort t, GLshort r); void glTexCoord3sv (const GLshort *v); void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); void glTexCoord4dv (const GLdouble *v); void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); void glTexCoord4fv (const GLfloat *v); void glTexCoord4i (GLint s, GLint t, GLint r, GLint q); void glTexCoord4iv (const GLint *v); void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); void glTexCoord4sv (const GLshort *v); void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glTexEnvf (GLenum target, GLenum pname, GLfloat param); void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); void glTexEnvi (GLenum target, GLenum pname, GLint param); void glTexEnviv (GLenum target, GLenum pname, const GLint *params); void glTexGend (GLenum coord, GLenum pname, GLdouble param); void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); void glTexGenf (GLenum coord, GLenum pname, GLfloat param); void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); void glTexGeni (GLenum coord, GLenum pname, GLint param); void glTexGeniv (GLenum coord, GLenum pname, const GLint *params); void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glTexParameterf (GLenum target, GLenum pname, GLfloat param); void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); void glTexParameteri (GLenum target, GLenum pname, GLint param); void glTexParameteriv (GLenum target, GLenum pname, const GLint *params); void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void glTranslated (GLdouble x, GLdouble y, GLdouble z); void glTranslatef (GLfloat x, GLfloat y, GLfloat z); void glVertex2d (GLdouble x, GLdouble y); void glVertex2dv (const GLdouble *v); void glVertex2f (GLfloat x, GLfloat y); void glVertex2fv (const GLfloat *v); void glVertex2i (GLint x, GLint y); void glVertex2iv (const GLint *v); void glVertex2s (GLshort x, GLshort y); void glVertex2sv (const GLshort *v); void glVertex3d (GLdouble x, GLdouble y, GLdouble z); void glVertex3dv (const GLdouble *v); void glVertex3f (GLfloat x, GLfloat y, GLfloat z); void glVertex3fv (const GLfloat *v); void glVertex3i (GLint x, GLint y, GLint z); void glVertex3iv (const GLint *v); void glVertex3s (GLshort x, GLshort y, GLshort z); void glVertex3sv (const GLshort *v); void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glVertex4dv (const GLdouble *v); void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glVertex4fv (const GLfloat *v); void glVertex4i (GLint x, GLint y, GLint z, GLint w); void glVertex4iv (const GLint *v); void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); void glVertex4sv (const GLshort *v); void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glViewport (GLint x, GLint y, GLsizei width, GLsizei height); //--------------------------------------------------------------------------- %init %{ wxClassInfo::CleanUpClasses(); wxClassInfo::InitializeClasses(); %} //--------------------------------------------------------------------------- //---------------------------------------------------------------------------