///////////////////////////////////////////////////////////////////////////// // Name: _sound.i // Purpose: SWIG interface stuff for wxSound // // Author: Robin Dunn // // Created: 18-June-1999 // RCS-ID: $Id$ // Copyright: (c) 2003 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // Not a %module //--------------------------------------------------------------------------- %newgroup %{ #include %} //--------------------------------------------------------------------------- enum wxSoundFlags { wxSOUND_SYNC = 0, wxSOUND_ASYNC = 1, wxSOUND_LOOP = 2 }; %{ #if !wxUSE_SOUND // A C++ stub class for wxWave for platforms that don't have it. class wxSound : public wxObject { public: wxSound() { bool blocked = wxPyBeginBlockThreads(); PyErr_SetString(PyExc_NotImplementedError, "wxSound is not available on this platform."); wxPyEndBlockThreads(blocked); } wxSound(const wxString&/*, bool*/) { bool blocked = wxPyBeginBlockThreads(); PyErr_SetString(PyExc_NotImplementedError, "wxSound is not available on this platform."); wxPyEndBlockThreads(blocked); } wxSound(int, const wxByte*) { bool blocked = wxPyBeginBlockThreads(); PyErr_SetString(PyExc_NotImplementedError, "wxSound is not available on this platform."); wxPyEndBlockThreads(blocked); } ~wxSound() {}; bool Create(const wxString&/*, bool*/) { return false; } bool Create(int, const wxByte*) { return false; }; bool IsOk() { return false; }; bool Play(unsigned) const { return false; } static bool Play(const wxString&, unsigned) { return false; } static void Stop() {} }; #endif %} MustHaveApp(wxSound); MustHaveApp(wxSound::Play); MustHaveApp(wxSound::Stop); class wxSound /*: public wxObject*/ { public: %extend { wxSound(const wxString& fileName = wxPyEmptyString /*, bool isResource = false*/) { if (fileName.Length() == 0) return new wxSound; else return new wxSound(fileName); } %name(SoundFromData) wxSound(PyObject* data) { unsigned char* buffer; int size; wxSound *sound = NULL; bool blocked = wxPyBeginBlockThreads(); if (!PyArg_Parse(data, "t#", &buffer, &size)) goto done; sound = new wxSound(size, buffer); done: wxPyEndBlockThreads(blocked); return sound; } } ~wxSound(); // Create from resource or file bool Create(const wxString& fileName/*, bool isResource = false*/); %extend { bool CreateFromData(PyObject* data) { %#ifndef __WXMAC__ unsigned char* buffer; int size; bool rv = False; bool blocked = wxPyBeginBlockThreads(); if (!PyArg_Parse(data, "t#", &buffer, &size)) goto done; rv = self->Create(size, buffer); done: wxPyEndBlockThreads(blocked); return rv; %#else bool blocked = wxPyBeginBlockThreads(); PyErr_SetString(PyExc_NotImplementedError, "Create from data is not available on this platform."); wxPyEndBlockThreads(blocked); return False; %#endif } } bool IsOk(); // Play the sound: bool Play(unsigned flags = wxSOUND_ASYNC) const; // Plays sound from filename: %name(PlaySound) static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC); #ifndef __WXMAC__ static void Stop(); #else %extend { static void Stop() { wxPyRaiseNotImplemented(); } } #endif %pythoncode { def __nonzero__(self): return self.IsOk() } }; //---------------------------------------------------------------------------