///////////////////////////////////////////////////////////////////////////// // Name: glcanvas.i // Purpose: SWIG definitions for the OpenGL wxWindows classes // // Author: Robin Dunn // // Created: 15-Mar-1999 // RCS-ID: $Id$ // Copyright: (c) 1998 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// %module glcanvas %{ #include "wx/wxPython/wxPython.h" #include "wx/wxPython/pyclasses.h" #include %} //--------------------------------------------------------------------------- %import core.i %pythoncode { wx = _core } %pythoncode { __docfilter__ = wx.__DocFilter(globals()) } MAKE_CONST_WXSTRING2(GLCanvasNameStr, wxT("GLCanvas")); MAKE_CONST_WXSTRING_NOSWIG(EmptyString); %include _glcanvas_rename.i //--------------------------------------------------------------------------- class wxPalette; //--------------------------------------------------------------------------- class wxGLContext : public wxObject { public: #ifndef __WXMAC__ wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette, const wxGLContext* other = NULL); #else %extend { wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette, const wxGLContext* other = NULL) { AGLPixelFormat fmt; // TODO: How should this be initialized? return new wxGLContext(fmt, win, palette, other); } } #endif ~wxGLContext(); void SetCurrent(); void SetColour(const wxString& colour); void SwapBuffers(); #ifdef __WXGTK__ void SetupPixelFormat(); void SetupPalette(const wxPalette& palette); wxPalette CreateDefaultPalette(); wxPalette* GetPalette(); #endif wxWindow* GetWindow(); }; //--------------------------------------------------------------------------- enum { WX_GL_RGBA, // use true color palette WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay WX_GL_DOUBLEBUFFER, // use doublebuffer WX_GL_STEREO, // use stereoscopic display WX_GL_AUX_BUFFERS, // number of auxiliary buffers WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits) WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits) WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits) WX_GL_MIN_ALPHA, // use blue buffer with most bits (> MIN_ALPHA bits) WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32) WX_GL_STENCIL_SIZE, // bits for stencil buffer WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits) WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits) WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits) WX_GL_MIN_ACCUM_ALPHA // use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) }; %typemap(in) int *attribList (int *temp) { int i; if (PySequence_Check($input)) { int size = PyObject_Length($input); temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int)); for (i = 0; i < size; i++) { temp[i] = PyInt_AsLong(PySequence_GetItem($input, i)); } temp[size] = 0; $1 = temp; } } %typemap(freearg) int *attribList { delete [] $1; } class wxGLCanvas : public wxWindow { public: %pythonAppend wxGLCanvas "self._setOORInfo(self)" wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPyGLCanvasNameStr, int *attribList = NULL, const wxPalette& palette = wxNullPalette); %pythonAppend wxGLCanvas "val._setOORInfo(val)" %name(GLCanvasWithContext) wxGLCanvas( wxWindow *parent, const wxGLContext *shared = NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPyGLCanvasNameStr, int *attribList = NULL, const wxPalette& palette = wxNullPalette ); void SetCurrent(); void SetColour(const wxString& colour); void SwapBuffers(); wxGLContext* GetContext(); #ifdef __WXMSW__ void SetupPixelFormat(int *attribList = NULL); void SetupPalette(const wxPalette& palette); wxPalette CreateDefaultPalette(); wxPalette* GetPalette(); #endif }; //--------------------------------------------------------------------------- %init %{ %} //--------------------------------------------------------------------------- //---------------------------------------------------------------------------