///////////////////////////////////////////////////////////////////////////// // Name: _evtloop.i // Purpose: SWIG interface for wxEventLoop // // Author: Robin Dunn // // Created: 18-Sept-2004 // RCS-ID: $Id$ // Copyright: (c) 2004 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // Not a %module //--------------------------------------------------------------------------- // TODO: wxPyEventLoop that virtualizes all the methods... //--------------------------------------------------------------------------- %newgroup %{ #ifdef __WXMAC__ // A dummy class that raises an exception if used... class wxEventLoop { public: wxEventLoop() { wxPyRaiseNotImplemented(); } int Run() { return 0; } void Exit(int rc = 0) {} bool Pending() const { return false; } bool Dispatch() { return false; } bool IsRunning() const { return false; } static wxEventLoop *GetActive() { wxPyRaiseNotImplemented(); return NULL; } static void SetActive(wxEventLoop* loop) { wxPyRaiseNotImplemented(); } }; #else #include #endif %} class wxEventLoop { public: wxEventLoop(); virtual ~wxEventLoop(); // start the event loop, return the exit code when it is finished virtual int Run(); // exit from the loop with the given exit code virtual void Exit(int rc = 0); // return true if any events are available virtual bool Pending() const; // dispatch a single event, return false if we should exit from the loop virtual bool Dispatch(); // is the event loop running now? virtual bool IsRunning() const; // return currently active (running) event loop, may be NULL static wxEventLoop *GetActive(); // set currently active (running) event loop static void SetActive(wxEventLoop* loop); }; //---------------------------------------------------------------------------