/////////////////////////////////////////////////////////////////////////////
// Name: _xml.i
// Purpose: SWIG interface for other wxXml classes
//
// Author: Robin Dunn
//
// Created: 4-June-2001
// RCS-ID: $Id$
// Copyright: (c) 2003 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// Not a %module
//---------------------------------------------------------------------------
%newgroup
// In order to provide wrappers for wxXmlResourceHandler we need to also
// provide the classes for representing and parsing XML.
// Represents XML node type.
enum wxXmlNodeType
{
// note: values are synchronized with xmlElementType from libxml
wxXML_ELEMENT_NODE,
wxXML_ATTRIBUTE_NODE,
wxXML_TEXT_NODE,
wxXML_CDATA_SECTION_NODE,
wxXML_ENTITY_REF_NODE,
wxXML_ENTITY_NODE,
wxXML_PI_NODE,
wxXML_COMMENT_NODE,
wxXML_DOCUMENT_NODE,
wxXML_DOCUMENT_TYPE_NODE,
wxXML_DOCUMENT_FRAG_NODE,
wxXML_NOTATION_NODE,
wxXML_HTML_DOCUMENT_NODE
};
// Represents node property(ies).
// Example: in "src" is property with value
// "hello.gif" and "id" is property with value "3".
class wxXmlProperty
{
public:
wxXmlProperty(const wxString& name = wxPyEmptyString,
const wxString& value = wxPyEmptyString,
wxXmlProperty *next = NULL);
wxString GetName() const;
wxString GetValue() const;
wxXmlProperty *GetNext() const;
void SetName(const wxString& name);
void SetValue(const wxString& value);
void SetNext(wxXmlProperty *next);
};
// Represents node in XML document. Node has name and may have content
// and properties. Most common node types are wxXML_TEXT_NODE (name and props
// are irrelevant) and wxXML_ELEMENT_NODE (e.g. in
hi there is
// element with name="title", irrelevant content and one child (wxXML_TEXT_NODE
// with content="hi").
//
// If wxUSE_UNICODE is 0, all strings are encoded in the encoding given to Load
// (default is UTF-8).
class wxXmlNode
{
public:
wxXmlNode(wxXmlNode *parent = NULL,
wxXmlNodeType type = 0,
const wxString& name = wxPyEmptyString,
const wxString& content = wxPyEmptyString,
wxXmlProperty *props = NULL,
wxXmlNode *next = NULL);
~wxXmlNode();
// user-friendly creation:
%name(XmlNodeEasy) wxXmlNode(wxXmlNodeType type, const wxString& name,
const wxString& content = wxPyEmptyString);
void AddChild(wxXmlNode *child);
void InsertChild(wxXmlNode *child, wxXmlNode *before_node);
bool RemoveChild(wxXmlNode *child);
void AddProperty(wxXmlProperty *prop);
%name(AddPropertyName) void AddProperty(const wxString& name, const wxString& value);
bool DeleteProperty(const wxString& name);
// access methods:
wxXmlNodeType GetType() const;
wxString GetName() const;
wxString GetContent() const;
wxXmlNode *GetParent() const;
wxXmlNode *GetNext() const;
wxXmlNode *GetChildren() const;
wxXmlProperty *GetProperties() const;
wxString GetPropVal(const wxString& propName,
const wxString& defaultVal) const;
bool HasProp(const wxString& propName) const;
void SetType(wxXmlNodeType type);
void SetName(const wxString& name);
void SetContent(const wxString& con);
void SetParent(wxXmlNode *parent);
void SetNext(wxXmlNode *next);
void SetChildren(wxXmlNode *child);
void SetProperties(wxXmlProperty *prop);
};
// This class holds XML data/document as parsed by XML parser.
class wxXmlDocument : public wxObject
{
public:
wxXmlDocument(const wxString& filename,
const wxString& encoding = wxPyUTF8String);
%name(XmlDocumentFromStream) wxXmlDocument(wxInputStream& stream,
const wxString& encoding = wxPyUTF8String);
%name(EmptyXmlDocument) wxXmlDocument();
~wxXmlDocument();
// Parses .xml file and loads data. Returns True on success, False
// otherwise.
bool Load(const wxString& filename,
const wxString& encoding = wxPyUTF8String);
%name(LoadFromStream)bool Load(wxInputStream& stream,
const wxString& encoding = wxPyUTF8String);
// Saves document as .xml file.
bool Save(const wxString& filename) const;
%name(SaveToStream)bool Save(wxOutputStream& stream) const;
bool IsOk() const;
// Returns root node of the document.
wxXmlNode *GetRoot() const;
// Returns version of document (may be empty).
wxString GetVersion() const;
// Returns encoding of document (may be empty).
// Note: this is the encoding original file was saved in, *not* the
// encoding of in-memory representation!
wxString GetFileEncoding() const;
// Write-access methods:
void SetRoot(wxXmlNode *node);
void SetVersion(const wxString& version);
void SetFileEncoding(const wxString& encoding);
// %extend {
// // Returns encoding of in-memory representation of the document (same
// // as passed to Load or ctor, defaults to UTF-8). NB: this is
// // meaningless in Unicode build where data are stored as wchar_t*
// wxString GetEncoding() {
// %#if wxUSE_UNICODE
// return wxPyEmptyString;
// %#else
// return self->GetEncoding();
// %#endif
// }
// void SetEncoding(const wxString& enc) {
// %#if wxUSE_UNICODE
// // do nothing
// %#else
// self->SetEncoding(enc);
// %#endif
// }
// }
};
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------